Summary of Feature Requests
Post ideas and suggestions on new features or improvements here.
posted on January 25th, 2009, 1:09 am
Having too many ships though just makes the units redundant... and nobody likes a redundant RTS
I agree, this is not starfleet command ship/admiral simulator. The Miranda II IS NOT OLD FOR THE LAST TIME, JESUS IT IS A NEW HULL. The same is true with the Excelsior II. I think there are plenty of ships in.
I agree, this is not starfleet command ship/admiral simulator. The Miranda II IS NOT OLD FOR THE LAST TIME, JESUS IT IS A NEW HULL. The same is true with the Excelsior II. I think there are plenty of ships in.
Actium

posted on January 25th, 2009, 9:47 am
Tyler wrote:What? Since when is the Miranda Class not a Class?
fixed my post, i meant modern ships

posted on January 25th, 2009, 11:26 am
Last edited by mimesot on January 25th, 2009, 1:41 pm, edited 1 time in total.
FO greatly benefits of having every unit (except of some klingon ships and stations) fulfil a unique role for a race. So redundancy of ships would completly destroy that feel IMO. Svelte and complex though ... just beautiful. 
As I am talking about unnecessary entities: The romulan Sabotage ability seems to be rather useless to me. You could use it just to plague somebody a litte, but he will just return the ship to the yard, and return with a dozen others. Using it to ease an attack seems also ridiculous, beacause it won't turn a fight. If one destroyer of dozens loses half it's shields, who cares! So what about something different: Sabotage moght turn off the Ships engines for 2 minutes (Repairing a vessels engines in free space might require several weeks). This would make the Tavaras boarding strength a little more useful, because usualy, I never meet the occasion tu use their marines.
I also feel compelled to consign my list of requests here:
- Less cheating AI (pleas, please, dear FO-team, deal with it as soon as possible)
- AI Improvements (doesn't attack you If it has a different target in mind, even if you shoot at it, ships dont turn arround to shoot at you, if they can't shoot you with their cannons because you aren't in front of them [cited: xtlc], too spacious avoidance of nebulas)
- More expensive capital ships with longer build times (esp. Cube, Tavara)
- More power for Klingons (the grandmasters should decide the most proper way to do this)
- Less vessels for the klingons (esp. tech-stations)
- Some good reason for building turrets
- Alternative ways to win
- artillery ships with low-power short-range phaser, min. distance for artillery-torpedos
- federation changes listed by firewarrior1705 (stronger souvereign, 4 pulse phasers on the defiant, torpedo voley special weapon for the akira, nebula with photon torpedos)
- more focus on the D'deridex (e.g. a heavy disruptor refit / a faster patroullie refit / a troop transport refit to support the tavaras)
- most every races spezial abilities more damaging or long lasting, therefore more costy in research and research time
I have to say, that this game is really great, even without any of these points been changed. The cheating AI on Hard is the only flaw woth mentioning.

As I am talking about unnecessary entities: The romulan Sabotage ability seems to be rather useless to me. You could use it just to plague somebody a litte, but he will just return the ship to the yard, and return with a dozen others. Using it to ease an attack seems also ridiculous, beacause it won't turn a fight. If one destroyer of dozens loses half it's shields, who cares! So what about something different: Sabotage moght turn off the Ships engines for 2 minutes (Repairing a vessels engines in free space might require several weeks). This would make the Tavaras boarding strength a little more useful, because usualy, I never meet the occasion tu use their marines.
I also feel compelled to consign my list of requests here:
- Less cheating AI (pleas, please, dear FO-team, deal with it as soon as possible)
- AI Improvements (doesn't attack you If it has a different target in mind, even if you shoot at it, ships dont turn arround to shoot at you, if they can't shoot you with their cannons because you aren't in front of them [cited: xtlc], too spacious avoidance of nebulas)
- More expensive capital ships with longer build times (esp. Cube, Tavara)
- More power for Klingons (the grandmasters should decide the most proper way to do this)
- Less vessels for the klingons (esp. tech-stations)
- Some good reason for building turrets
- Alternative ways to win
- artillery ships with low-power short-range phaser, min. distance for artillery-torpedos
- federation changes listed by firewarrior1705 (stronger souvereign, 4 pulse phasers on the defiant, torpedo voley special weapon for the akira, nebula with photon torpedos)
- more focus on the D'deridex (e.g. a heavy disruptor refit / a faster patroullie refit / a troop transport refit to support the tavaras)
- most every races spezial abilities more damaging or long lasting, therefore more costy in research and research time
I have to say, that this game is really great, even without any of these points been changed. The cheating AI on Hard is the only flaw woth mentioning.
posted on January 25th, 2009, 2:55 pm
Stronger ships means shorter fights, meaning less fun. 

posted on January 25th, 2009, 5:06 pm
Right!
Of course you have to decrease the offensive value of all others too keep the average behaviour constant. I think most everyone here means 'stronger' in that relativized way and I believe most FO players prefer long lasting battles with fewer ships to the mass slaughters we know from stoch armada 2.
Of course you have to decrease the offensive value of all others too keep the average behaviour constant. I think most everyone here means 'stronger' in that relativized way and I believe most FO players prefer long lasting battles with fewer ships to the mass slaughters we know from stoch armada 2.
posted on January 25th, 2009, 5:09 pm
I can live with either type of battle, but mass slaughters are best as an epic, endgame fight. Or at least, much rarer than smaller ones.
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