Suicide Ships/Draw Fire
Post ideas and suggestions on new features or improvements here.
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posted on July 8th, 2010, 1:08 pm
Is there anyway of bringing back the 'Suicide Ships' - The Romulan Pheonix/Klingon Jach'Eng.

You could also add a new weapon/ability to some large veteran Romulan/Klingon units called 'Draw Fire' which when activated would make stations/turret more likely to target these ships (They auto-target don't they?). It would make the deployment of a Phoenix/Jach'Eng possible against larger numbers of stations/turrets (These brave ships would probably be sacrificed in the attempt). It might also help when you try to withdraw damaged ships from battle.
Sorry in advance if this has been asked for before!



You could also add a new weapon/ability to some large veteran Romulan/Klingon units called 'Draw Fire' which when activated would make stations/turret more likely to target these ships (They auto-target don't they?). It would make the deployment of a Phoenix/Jach'Eng possible against larger numbers of stations/turrets (These brave ships would probably be sacrificed in the attempt). It might also help when you try to withdraw damaged ships from battle.
Sorry in advance if this has been asked for before!

posted on July 8th, 2010, 1:15 pm
There is no reason that they could not be brought back weither or not they are is a different story. I personally believe that they dont fit the personalty of FO. Maybe they could be map objects.
posted on July 8th, 2010, 1:27 pm
map objects from another universe? lol i like
posted on July 8th, 2010, 3:38 pm
Last edited by Nebula_Class_Ftw on July 8th, 2010, 3:40 pm, edited 1 time in total.
Klingons did consider it honorable to kill yourself if you also take out an enemy in the process. Might fit their style to have a ramming speed option (but different than what Bugs have, maybe can only be done while heavily damaged.) I don't like the idea of ships designed specifically for it for Klingons tho, that's more of a Romulan thing ("my life, for the empire.")
posted on July 8th, 2010, 4:12 pm
sucide ships are something that fits to the klingons and the dominion. But not to the roms and borg.
About the feds ... well a starfleet commander needs to be able to send people into the sure death ... so it could actually be possible. Maybe for a section avatar
About the feds ... well a starfleet commander needs to be able to send people into the sure death ... so it could actually be possible. Maybe for a section avatar

posted on July 8th, 2010, 4:33 pm
Last edited by quaddmgtech on July 8th, 2010, 4:35 pm, edited 1 time in total.
Brother Gabriel wrote:sucide ships are something that fits to the klingons and the dominion. But not to the roms and borg.
About the feds ... well a starfleet commander needs to be able to send people into the sure death ... so it could actually be possible. Maybe for a section avatar
Going into a 'certain death' situation willingly is different than committing suicide by ramming your ship into an enemy ship because you have been conditioned that your life is only worthwhile if it is given in battle to defeat an enemy. The Federation would not likely commit to such a tactic, mainly due to cultural differences such as the culturally accepted valuation of life.
posted on July 8th, 2010, 5:38 pm
Well, what if we had a shockwave superweapon ship like in the stock Klingon? Both the Dominion and Klingon would use suicide ships since they don't mind dying in battle. The Klingon version will cause ships to take in heavy damage. While the Dominion one will simply shutdown all of the ships systems for a somewhat lengthy period of time.
For balance, you'd have to invest multi-thousand dilithium units as well as over a thousand tritanium units. You'll have construction times ranging between 500 to even 600 seconds. And these ships will have horrible defensive value (not much more than an average destroyer). Here is an example:
Klingon Sto'Vo'Kor Class:
Offensive Value: 240
Defensive Value: 15
System Value: 30
Armament:
- Genesis Device Shockwave (Creates a large shockwave completely devastating any ships and stations in a long range radius, destroys the ship in the process. Can harm both enemy and allied craft, damages ships closer to center more than ones further away)
The Rommies on the other hand would have a devensive version. Also expensive and long construction times.
Romulan Pheonix Class:
Offensive Value: 140
Defensive Value: 40
System Value: 80
Armament:
- Revive (Super Charges the Main core to emit large amounts of energy that is only compatible with other friendly Romulan ships, it will instantly regenerate all nearby freindly Romulan ships to have their shields up to max. And repairs their hull to at least 50% (aka, 50% more than current, not a flat 50%). Some side effects may include heavy damage to freindly non-romulan vessels. And occasional accidental regeneration of enemy Romulan ships. Effect radius is Artillery Range)
For balance, you'd have to invest multi-thousand dilithium units as well as over a thousand tritanium units. You'll have construction times ranging between 500 to even 600 seconds. And these ships will have horrible defensive value (not much more than an average destroyer). Here is an example:
Klingon Sto'Vo'Kor Class:
Offensive Value: 240
Defensive Value: 15
System Value: 30
Armament:
- Genesis Device Shockwave (Creates a large shockwave completely devastating any ships and stations in a long range radius, destroys the ship in the process. Can harm both enemy and allied craft, damages ships closer to center more than ones further away)
The Rommies on the other hand would have a devensive version. Also expensive and long construction times.
Romulan Pheonix Class:
Offensive Value: 140
Defensive Value: 40
System Value: 80
Armament:
- Revive (Super Charges the Main core to emit large amounts of energy that is only compatible with other friendly Romulan ships, it will instantly regenerate all nearby freindly Romulan ships to have their shields up to max. And repairs their hull to at least 50% (aka, 50% more than current, not a flat 50%). Some side effects may include heavy damage to freindly non-romulan vessels. And occasional accidental regeneration of enemy Romulan ships. Effect radius is Artillery Range)
posted on July 8th, 2010, 5:49 pm
kingmitch wrote:Is there anyway of bringing back the 'Suicide Ships' - The Romulan Pheonix/Klingon Jach'Eng.![]()
You could also add a new weapon/ability to some large veteran Romulan/Klingon units called 'Draw Fire' which when activated would make stations/turret more likely to target these ships (They auto-target don't they?). It would make the deployment of a Phoenix/Jach'Eng possible against larger numbers of stations/turrets (These brave ships would probably be sacrificed in the attempt). It might also help when you try to withdraw damaged ships from battle.
Sorry in advance if this has been asked for before!
Welcome back to the forums!

It's funny because the superweapon ships seem to be unpopular with the Devs, and I confess I was never such a fan of them either

However, there are some smaller aspects of that you might not really recall.
-Saber: The Saber is actually GREAT for distracting fire. Once you activate Hyper Impulse, the Saber will dodge around 50% of torpedoes and even pulse as well. Especially against Romulan and Klingons the Saber can take a LOT more fire than you might expect. Since it's defensive value is the lowest of the Federation combat vessels enemies will ALWAYS go for it first automatically. This can be SUPER useful early game when you're facing Rhienns/B'rels/Kvorts/Generix.
I can't think of any other distraction ships besides Bugs

posted on July 8th, 2010, 9:28 pm
We also already have some unique FO-style super weapons in Fleet Ops
The Hyperspace Artillery, MoQ'bara Station, BortaS etc
. They aren't "super de dooper murders" which is a good thing in my mind - all give you a chance to micro-manage away your ships 



posted on July 8th, 2010, 10:41 pm
When I used to play stock Armada these ships always used to make me panic!
I do love the BortaS (with all abilities researched), I love taking 3 cloaked to the edge of an enemies base, have a support fleet near by, turn towards the fleet, de-cloak and use the ion storm.
With Pheonix/Jach'Eng the I was just trying to think of ships which have something different - to use them they will be destroyed. The BortaS/Hyperspace Artillery are definitely re-useable!
I think the Jach'Eng is the most plausible and only klingons would build a ship that had to be destroyed. Dominion would just ram other ships with whatever ship is to hand, as the situation demands (especially if a small ship can destroy a large one). Imagine larger ships (V-13?) ramming stations!
The other ship I miss is the Romulan Shadow and its holo-projector. To have something like this (or even the the Romulan drones from Enterprise or Federation Incursion) would be good. Ships pretending to be enemy ships or getting enemy ships to fire on themselves!
@Boggz - Thanks! I do read the forums everyday & I think there are always good ideas to advance the game and the devs have done such a great job with FO!
I know ships like the Saber, which are hard to hit, would make a distraction but I quite like the idea of a large ship which could take punishment actually sucking fire towards it (A bit like the Enterprise at the start of First contact when it takes fire for the Defiant). I am not sure how turrets decide what to target, they are AI aren't they?
I do love the BortaS (with all abilities researched), I love taking 3 cloaked to the edge of an enemies base, have a support fleet near by, turn towards the fleet, de-cloak and use the ion storm.
With Pheonix/Jach'Eng the I was just trying to think of ships which have something different - to use them they will be destroyed. The BortaS/Hyperspace Artillery are definitely re-useable!
I think the Jach'Eng is the most plausible and only klingons would build a ship that had to be destroyed. Dominion would just ram other ships with whatever ship is to hand, as the situation demands (especially if a small ship can destroy a large one). Imagine larger ships (V-13?) ramming stations!
The other ship I miss is the Romulan Shadow and its holo-projector. To have something like this (or even the the Romulan drones from Enterprise or Federation Incursion) would be good. Ships pretending to be enemy ships or getting enemy ships to fire on themselves!
@Boggz - Thanks! I do read the forums everyday & I think there are always good ideas to advance the game and the devs have done such a great job with FO!

I know ships like the Saber, which are hard to hit, would make a distraction but I quite like the idea of a large ship which could take punishment actually sucking fire towards it (A bit like the Enterprise at the start of First contact when it takes fire for the Defiant). I am not sure how turrets decide what to target, they are AI aren't they?
posted on July 8th, 2010, 10:53 pm
With exceptions, the AI (and your ships when you don't select a target) will attack the weakest ship out there, as that way you take out more firepower. I wouldn't mind a passive that later on that would put a more defensive ship higher on the priority list, perhaps that could be an added boon for officer and vet levels sovs or something. 

posted on July 9th, 2010, 2:43 pm
"Suggestive paint job" - now I'm just imagining a Galaxy with a page-3 girl painted on the side....
posted on July 10th, 2010, 4:54 am
Damn, that might have been a better idea.
posted on July 10th, 2010, 9:27 pm
Well they might stop and gawk at it but certainly never shoot it.
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