Sub-system Targeting

Post ideas and suggestions on new features or improvements here.
1, 2
posted on March 3rd, 2004, 1:25 am
In Bridge Cmd. (this game apears to be realistic) when you choose to target specific sub-system it takes some time (a lot in my opinion) , it even changes the phazer fire rate to be more precise, not to manshion that you can forget your torpedoes. Copying this features in Fleet. Ops is very very big problem, if solvable at all.

That's why I think that the subsystem damage should be done through the Special Weapon feature that once had certain class of starships in A2 (like engine overload, sensor jamming, weapon disabling...) an they should use energy.

Thats probably possible sfera but inrealistic, only thing I would wanna see is all the weapons try to disable one of a ships sub systems or none. Im thinking once you get a ships shields down to 50% the sub systems begin to be damaged and by the time the shieds are down that chance has amplified 70%.
posted on March 3rd, 2004, 12:33 pm
I don't think this is possible. But it would be cool!
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 26 guests