Sub-system Targeting

Post ideas and suggestions on new features or improvements here.
1, 2
posted on March 1st, 2004, 3:41 pm
I think there should be a toggle to target sub-systems like shields, life support, weapons and propulsion. It would make it easier to capture ships and just add an extra sense of realism.
posted on March 1st, 2004, 4:56 pm
good idea im thinking of puting that into my mod :D if its possible. :blush:
posted on March 1st, 2004, 5:50 pm
mh.. i think thats very difficult to make. it's not planed to be part of fleet operations till now :)
posted on March 1st, 2004, 8:08 pm
That was one of the features I wanted to see in Armada II. It would be really cool if it could be put into Fleet Ops.
posted on March 1st, 2004, 8:31 pm
Hey if your gonna make a mod you gotta make it right :D :2guns: :guns: :assimilate:
posted on March 1st, 2004, 8:54 pm
Thats fine if you have control of one ship like in BC, but in A2/FlOps it doesnt seem as usefull, and it most likely imposible.
posted on March 1st, 2004, 10:31 pm
If it is possible, it would be cool.
posted on March 2nd, 2004, 2:05 am
Thats fine if you have control of one ship like in BC, but in A2/FlOps it doesnt seem as usefull, and it most likely imposible.

It dosent seem useful? It would make capturing ships for any race easy instead of just the Borg, or you could knock out an attacking fleets Engines, or their Weapons or their Shields to beam Marines onto a target. Possibilities are endless. I'm sure its possible and probably would'nt be too hard to do.
posted on March 2nd, 2004, 12:10 pm
Perhaps a special weapon that looks like a Phaser beam... Or a torpedo... That has a 1 in 10 chance of disabling the Subsystem its designed for.
posted on March 2nd, 2004, 12:41 pm
That's great idea. It brings many new tactic opportunities in combat, but only in small battles (4-5 ships). Some ships could be done to be more volnerable to some type of subsystem damage. My opinion is that, because of complexity of the problem, this feature could be done (if posible) after Beta3.
posted on March 2nd, 2004, 12:56 pm
Yeah. After B3. I can't wait for B3 now, so why make the wait longer?
posted on March 2nd, 2004, 8:14 pm
Sub-system targeting would be definity be useful in A2. It would also bring new tactics into the game. Yeah maybe after beta 3, don't want to wait to long for that :lol:
NieKnight
User avatar
posted on March 2nd, 2004, 9:09 pm
what if you have it like a special weapon that does not use engery like you fire and it has a 50% chance of doing it but have it on every ship maybe under a hot key?
posted on March 2nd, 2004, 9:16 pm
Yes. It should be a Spec. Weapon. Only I think it should be a 10% chance. 50% is too much.
posted on March 3rd, 2004, 12:05 am
In Bridge Cmd. (this game apears to be realistic) when you choose to target specific sub-system it takes some time (a lot in my opinion) , it even changes the phazer fire rate to be more precise, not to manshion that you can forget your torpedoes. Copying this features in Fleet. Ops is very very big problem, if solvable at all.

That's why I think that the subsystem damage should be done through the Special Weapon feature that once had certain class of starships in A2 (like engine overload, sensor jamming, weapon disabling...) an they should use energy.
1, 2
Reply

Who is online

Users browsing this forum: Bing [Bot] and 10 guests