Stopping Derelicts from exploding?

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posted on August 11th, 2007, 2:53 pm
[-LoL-]Pvt-MutantHippie wrote:Are you sure your derelicts explode?


If a ship becomes derelict and explodes after some time I assume this happens due to the damage the ship has taken. There's a difference between those ships which have simply lost their impulse-drive and have to wait until it is repaired and those which are so heavily damaged that they might explode after a while and those ships which have just lost their crew due to a failure of life-support for example. The last mentioned won't explode, they become what is called derelict.

A derelict vessel won't explode. I assume we're discussing something different.
Dr. Lazarus
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posted on August 11th, 2007, 3:12 pm
Derelicts don't explode! No no no no no!!!  >:(

They get nabbed by the Ferengi, captured by the enemy or else blasted to bits (I sometimes do this myself to my own ships, just for fun  :ermm:).

Although, to be honest I've never seen a derelict survive long enough to know if if explodes eventually or not. My guess is they just fade away or something. What a waste of valuable ship...  :crybaby:
posted on August 11th, 2007, 4:57 pm
I've never actually noticed that derelicts explode... but maybe it's because my games don't last long enough... or when I play instant action the enemy or I takes or destroys them.
posted on August 12th, 2007, 9:14 am
Last edited by Cpt Ryan on August 12th, 2007, 9:16 am, edited 1 time in total.
I think there is a timer on derelict ships that makes them explode if they are not retaken/captured. This is quite beneficial, particularily if like me you usually play with Ferengi off, since if they are a credit ship they still take up those credits since they are still technically in your posession.

also it could be a system resource saving measure as this was made quite some time ago :sweatdrop:.

the exception to this rule i think are map placed derilicts

how long this timer is... i havent a clue since if seen derelicts  blow up quite quickly, and also seen them hold out quite a while :ermm:
posted on August 12th, 2007, 4:52 pm
Ok, cool :D
posted on August 12th, 2007, 6:16 pm
Last edited by Anonymous on August 12th, 2007, 6:20 pm, edited 1 time in total.
Can we get someone who works on this mod to come in here and tell us whats what please?  :rolleyes:

P.s Dom if u read this come onto msn
posted on November 8th, 2007, 7:38 am
                Greetings, everyone
  I've noticed that too, derelict ships have the tendency to explode. An it's very hard to capture enemy ships. I've tried to capture a romulan building ship (several, actually) and i didn't succeeded, they all blew up too easily.
  One other thing, can you guys make a command button for the ships so that when they are damaged beyond a level to automatically return to a shipyard for repairs ? AI does that but I can't monitor all my ships. Thanks
posted on November 8th, 2007, 8:53 am
Emil wrote:  One other thing, can you guys make a command button for the ships so that when they are damaged beyond a level to automatically return to a shipyard for repairs ? AI does that but I can't monitor all my ships. Thanks

Welcome to the forums Emil!
yea, thats the tricky part of strategy games, the micro management. no, i think we should keep that manual. how lame would it be if every vessel damaged would retreat fully automaticly in multiplayer games human vs. human? ;) it should be up to the skill of player to even in a large battle having the oversight to give repair orders.
posted on November 8th, 2007, 10:35 am
Never experienced that. Except of derelicts that are in the area of a black hole. They are sucked in and explode. There are black holes in vanilla A2, not in FO, however. Would be a nice idea for FO V3 ^^. black holes that slows down your engines and suck you in when you have no engines online.
posted on November 8th, 2007, 12:39 pm
yea, right. i put black holes on todo ;)
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