Stopping Derelicts from exploding?
Post ideas and suggestions on new features or improvements here.
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posted on August 7th, 2007, 7:02 am
I've always noticed in FO (and vanilla AII too) that if you leave a derelict too long, it explodes, probably so the map doesen't get cluttered with derelicts and slow down the computer. However, map concepts like putting a really nice derelict at the end of an obstacle course simply can't be done because the ship will blow up before anyone can get to it.
So i was wondering; would it be possible in any way for the time limit to be removed? Either just for certain derelicts (with some kind of indicator the player to input) or for all of them (the latter would be cool when fighting the Borg; DIY graveyard!)?
So i was wondering; would it be possible in any way for the time limit to be removed? Either just for certain derelicts (with some kind of indicator the player to input) or for all of them (the latter would be cool when fighting the Borg; DIY graveyard!)?
posted on August 7th, 2007, 7:05 am
that has never happened to me 

posted on August 7th, 2007, 7:13 am
Well, I'm not quite sure if some kind of time-limit makes derelicts explode as you can place derelicts on maps which do not explode.
If a ship becomes derelict and explodes after some time I assume this happens due to the damage the ship has taken. Call it core-breach or whatever. Until you don't get your men aboard fast enough to fix the damage, the ship explodes. (Meredith seems to be fast enough then
)
So I think that's fine that way.
Some time ago we were discussing ship-graveyards and came somehow to the conclusion that they would frak a lot of peoples' computers because there would be more and more to calculate with things drifting around.
So, it would be very nice to have derelicts staying. But I am fine with the "time-limit" because it's just some kind of realistic that a severly damaged ship without crew explodes after some time.
The option to put derelicts on maps is available. Generally having them stay would maybe make FO slow down on some computers until derelicts are nothing more but annoying for those users.
If a ship becomes derelict and explodes after some time I assume this happens due to the damage the ship has taken. Call it core-breach or whatever. Until you don't get your men aboard fast enough to fix the damage, the ship explodes. (Meredith seems to be fast enough then

So I think that's fine that way.
Some time ago we were discussing ship-graveyards and came somehow to the conclusion that they would frak a lot of peoples' computers because there would be more and more to calculate with things drifting around.
So, it would be very nice to have derelicts staying. But I am fine with the "time-limit" because it's just some kind of realistic that a severly damaged ship without crew explodes after some time.
The option to put derelicts on maps is available. Generally having them stay would maybe make FO slow down on some computers until derelicts are nothing more but annoying for those users.
posted on August 7th, 2007, 8:56 am
i allways get my derelicts stolen by ferengi if i havent time to salvage them myself 

posted on August 7th, 2007, 9:53 am
Mutant Hippie wrote:i allways get my derelicts stolen by ferengi if i havent time to salvage them myself
That's the part I hate most. But even more than that I hate that you can't capture the Ferengi...

posted on August 8th, 2007, 5:30 pm
i shoot them with my special weapons, regular weapons dont work 

posted on August 8th, 2007, 5:37 pm
Have you actually been able to beam over a boarding-party?
posted on August 8th, 2007, 8:03 pm
Yeah, I tried it with the borg: completely taking their crew then beaming mine over... no luck: your crew becomes their's. Oh the irony: the borg have been assimilated by the ferengis; resistence is futile; remove your nanites and prepare to have your gold/latinum removed... 
-dn

-dn
posted on August 10th, 2007, 3:37 pm
The Old Man wrote:That's the part I hate most. But even more than that I hate that you can't capture the Ferengi...
Maybe there's a way to make it so some races (like the Borg and Noxter) see the Ferengi as hostile and can actually destroy/capture them. (They can't be at the moment because they're on the "map objects team".
posted on August 10th, 2007, 4:30 pm
I think there might be a way... though this is just hypothetical. For every other race, ferengi would appear as allies as an npr (with only the same type of unit at the moment however). On the other hand, for Borg and Noxter, the ferengi would de treated as enemies, and thus you can fire upon them. I do wonder what special adaptions a ferengi ship would gain from the borg though.... 
Annnnnyways, do we know if this is possible? Possibly a script or something could be used for this.
-dn

Annnnnyways, do we know if this is possible? Possibly a script or something could be used for this.
-dn
posted on August 10th, 2007, 4:44 pm
It is...I think, and I think it is map based...since there are players 1-X on the map but only 8 players.
Also...the Noxter? I agree with them seeing our lobed friends as enemies. But they can't...really capture...seeing as they are organisms...but I guess they could have a ship which latches into the neemy ship uses its crew (biomatter) as fuel...and uses the ships weapons as its own.
Also...the Noxter? I agree with them seeing our lobed friends as enemies. But they can't...really capture...seeing as they are organisms...but I guess they could have a ship which latches into the neemy ship uses its crew (biomatter) as fuel...and uses the ships weapons as its own.
posted on August 11th, 2007, 1:39 am
Mr. The Old Man?
I luv your sig.
...Sorry
Just wanted to post my admiration.
I luv your sig.
...Sorry

posted on August 11th, 2007, 5:46 am
Meglith wrote:Mr. The Old Man?
I luv your sig.
...SorryJust wanted to post my admiration.

Thank you

Can someone get back to topic please?!

posted on August 11th, 2007, 8:58 am
Last edited by Anonymous on August 11th, 2007, 9:01 am, edited 1 time in total.
Dominus_Noctis wrote:Yeah, I tried it with the borg: completely taking their crew then beaming mine over... no luck: your crew becomes their's. Oh the irony: the borg have been assimilated by the ferengis; resistence is futile; remove your nanites and prepare to have your gold/latinum removed...
-dn
oh yes resistence is futile!!.... and the borg get killed.... oh.. oops never mind



that would be like realy un borg like

posted on August 11th, 2007, 2:44 pm
Are you sure your derelicts explode?
ive had several games in the last 24 hours and my derelicts just stay there floating in space untill a ferengi comes and takes them away.
UNLESS!!! your not playing with the ferengi turned on?
ive had several games in the last 24 hours and my derelicts just stay there floating in space untill a ferengi comes and takes them away.
UNLESS!!! your not playing with the ferengi turned on?
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