Starbases
Post ideas and suggestions on new features or improvements here.
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posted on September 27th, 2006, 3:58 am
Last edited by Data on September 27th, 2006, 4:05 am, edited 1 time in total.
Hey all. Not sure if this issue has been addressed, or even thought of - but starbases are way too wimpy! I played a game of FleetOps with my buddy the other day (who ROASTS me in EVERY game we play, but only cuz he's a world class player) and I targeted a teeny-weeny little P.O.S. Shrike with my Starbase. It took the starbase FOUR full shots to knock out the shields alone!!!! RIDICULOUS
! A shrike should not be able to survive even ONE volley of shots from a starbase - one volley should successfully destroy a shrike-like class vessel. A starbase should be able to defend itself from a FLEET (16 ships) of the "low" end ships (shrikes, voyagers, them little dominion bug things, etc) - Only a fleet of large ships (galaxies, neghvars, etc) should be able to destroy a base, but barely. The fleet should not have much left of anything.
I say this because I recall one DS9 episode - a massive fleet of klingon ships (100, or more even?) was attacking the station, and the station survived (i think the shields fell once!) and the station had more than just four puny phaser cannons! The damned thing had photons galore!!! two per pylon!!! I'm seriously annoyed with Starbases - please, consider my idea to have starbases BEEFED up a whole bunch...
A fleet of 16 Intrepid class vessels can destroy a starbase???? I think NOT!!! Two fleets maybe, but not one...
Sincerely, Commander Data

I say this because I recall one DS9 episode - a massive fleet of klingon ships (100, or more even?) was attacking the station, and the station survived (i think the shields fell once!) and the station had more than just four puny phaser cannons! The damned thing had photons galore!!! two per pylon!!! I'm seriously annoyed with Starbases - please, consider my idea to have starbases BEEFED up a whole bunch...
A fleet of 16 Intrepid class vessels can destroy a starbase???? I think NOT!!! Two fleets maybe, but not one...
Sincerely, Commander Data
posted on September 27th, 2006, 4:02 am
Hi there and welcome to the forum might want to check out this thread
http://forum.fleetops.net/index.php?showtopic=2665&st=0

http://forum.fleetops.net/index.php?showtopic=2665&st=0
posted on September 27th, 2006, 4:10 am
LOL! Neat. Well, hopefully this feature, a most critical oversight, is considered
posted on October 10th, 2006, 4:08 pm
I agree with Data on this one.
A Starbase should easily be able to take on a fleet of ships or more, but for example, the Federation starbase has these wimpy Pulse Phasers, I seriously believe it should have Quantum Torpedos as well. Also, another great feature would be to have the ability to set the starbase on a Random attack mode. In a series like DS9, when the Klingons or Dominion attack the station, you wouldn't see it attack one ship at a time until it was destroyed, it would fire at multiple targets simultaneously. I think this would really make the game more authentic.
A Starbase should easily be able to take on a fleet of ships or more, but for example, the Federation starbase has these wimpy Pulse Phasers, I seriously believe it should have Quantum Torpedos as well. Also, another great feature would be to have the ability to set the starbase on a Random attack mode. In a series like DS9, when the Klingons or Dominion attack the station, you wouldn't see it attack one ship at a time until it was destroyed, it would fire at multiple targets simultaneously. I think this would really make the game more authentic.
posted on October 10th, 2006, 5:52 pm
the starbases will get a power boost according to Optec, but multiple phaser arcs, i don't think they can be done, as one unit can only fire at one ship, perhaps if an upgrade-like pod, an idividual station attached to the starbase would be done, it could perhaps fire at multiple targets.
Cyan, Data very welcomed to the forums, have fun!
Cyan, Data very welcomed to the forums, have fun!
posted on October 10th, 2006, 9:07 pm
actually wiht one line of .odf code you cna fire at more then one target at a time, well you can only select one to fireat but the computer will pick the second.
posted on October 10th, 2006, 10:21 pm
the starbases will get a power boost according to Optec, but multiple phaser arcs, i don't think they can be done, as one unit can only fire at one ship, perhaps if an upgrade-like pod, an idividual station attached to the starbase would be done, it could perhaps fire at multiple targets.
Cyan, Data very welcomed to the forums, have fun!
actually the multiple phaser arcs is possible, I forget how the odf works, but there is apparently something in the engine for multi target (some special weapon that is then migrated)
posted on October 10th, 2006, 10:32 pm
yhea it can be stuck in the ships .odf, something like
"multitarget=1" but i'd need to confirm tha tlater when i can be bothered to dig aorund
"multitarget=1" but i'd need to confirm tha tlater when i can be bothered to dig aorund
posted on October 10th, 2006, 10:38 pm
yhea it can be stuck in the ships .odf, something like
"multitarget=1" but i'd need to confirm tha tlater when i can be bothered to dig aorund
I know its sitting on ultrian burst, or one of the big multi targeting special weapons, its been a while since I have looked threw those odf's. I was going to try and make a balanced and more realistic game using that as one of my primary odf modifications, but that was a while back

posted on October 10th, 2006, 11:04 pm
well, i was luckely wrong than 

posted on October 16th, 2006, 4:16 pm
Starbases really need a power boost! 

posted on October 16th, 2006, 6:54 pm
We all have the problem with too wimpy defence platforms especially Starbases?
So why don't add some buildable defensive fortifications for every station?
Some examples:
The starbase has a standart defence. Some pulse phaser or so. If you want(and if you have enough money^^) you can build additional defence systems. You can choose what to build first or later... I thought of something like that for the federation:
- photon torpedo enhancement(does hit often, but not so strong)
- quantium torpedo enhancement(does not always hit, but deals heavy damage)
- phaser enhancement
- secondary phaser enhancement
for the romulans it could be something like that:
- adds 3 additional pulse distruptors
and so on. Maybe also for other stations(just think of the mining stations).
and to the problem with multitargetting: just look at SWFC.
I hope you enjoy the ideas and make something out of them.
and don't ask, i'm not from an english speaking country
So why don't add some buildable defensive fortifications for every station?
Some examples:
The starbase has a standart defence. Some pulse phaser or so. If you want(and if you have enough money^^) you can build additional defence systems. You can choose what to build first or later... I thought of something like that for the federation:
- photon torpedo enhancement(does hit often, but not so strong)
- quantium torpedo enhancement(does not always hit, but deals heavy damage)
- phaser enhancement
- secondary phaser enhancement
for the romulans it could be something like that:
- adds 3 additional pulse distruptors
and so on. Maybe also for other stations(just think of the mining stations).
and to the problem with multitargetting: just look at SWFC.
I hope you enjoy the ideas and make something out of them.

and don't ask, i'm not from an english speaking country

posted on October 16th, 2006, 7:14 pm
intersting ideas, infact if you really wanted to push the boat there is a nice way to make starbase fortifications by making the station itself research extra pods as stations so you would actually watch it add bits to the base...
or you could use the same trick they use for the avatars to just have the station instantly replace for the price.... it would be so instant that you would never notice...
or you could use the same trick they use for the avatars to just have the station instantly replace for the price.... it would be so instant that you would never notice...
posted on October 16th, 2006, 9:55 pm
Last edited by Prowannabe on October 16th, 2006, 10:12 pm, edited 1 time in total.
Those are very good ideas, just a shoot off from those is an idea to have upgradable everything or almost everything building wise, so you can first build a basic defense platform and you can upgrade it to a torpedo platform, a phaser platform or if you have enough resources heavier types of platforms with more weapons and better defenses, this would be nice for starbases and shipyards, shipyards can start as a basic shipyard that only makes a basic frigate and you can upgrade its size or "capacity" to let it make larger ships; or make more than one ship at a time, doubt that possible though. It can be fully upgraded with weapons and ship construction capabilities, this would allow you greater creativity when it comes to designing what you want to have down in a sector, if you want a starbase with a repair station, have at it, that would be cool, a repair/defense starbase... So many good ideas but so little hard drive. ^_^
posted on October 16th, 2006, 10:30 pm
well actually its all possible but would create so much micro management it just wouldnt be fun nor would the balancing act involved.
anything new can be added to a station by making it a research pod at first. but shipyards just shouldnt have phasers or torps or anything, its not veyr cannon either..
though u want to see ur idea in action go to http://www.armadafleetcommand.com and look for mods by Westworld, u cant miss it
infact i'll link to it
http://www.armadafleetcommand.com/afc/modu...se_by_Westworld
anything new can be added to a station by making it a research pod at first. but shipyards just shouldnt have phasers or torps or anything, its not veyr cannon either..
though u want to see ur idea in action go to http://www.armadafleetcommand.com and look for mods by Westworld, u cant miss it
infact i'll link to it
http://www.armadafleetcommand.com/afc/modu...se_by_Westworld
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