Starbase upgrades
Post ideas and suggestions on new features or improvements here.
posted on November 7th, 2011, 5:17 pm
Yep I agree a final level fighter squadron or race eqivalant would be cool.
posted on November 7th, 2011, 6:52 pm
beserene wrote:No to fighter upgrades for every race, but more unique and additional upgrades sound nice.
Like Borg having a upgradeable assim holding beam, Dom and Fed maybe Fighters later, Rom maybe additional damage and range (!).
sounds reasonable. To tell the truth i only thought of the Federation
for the fighters because we have seen them in the
Dominion war. (if you pause the video and look around for them) ^^
We had the Marquis fighters who attacked the Caradassian war
ships in waves to open a hole in the defense perimeter.
So i absolutely agree giving the other factions a third final unique
upgrade as well.
This should do:
Federation
Fighters / Marquis fighter / ...
Borg
could have the crew draining beam (blue one) added to the base
without removing the holding beam because ists optional.
Dominion
Missile upgrade from the perimeter to give additional firepower to
the base. but i am unsure i it would break the balance though.
2nd thought tachion ping
Klingons
maybe a polaron torpedo but it has to be using energy so that its limited
(special weapon)
Romulans
Thalaron generator or the pulse platform.. the one you need to power
your turrets (i forgot the name) I almost never build them.
Thx for the suggestions so far

i am quite surprised

posted on November 7th, 2011, 8:35 pm
zimpi wrote:sounds reasonable. To tell the truth i only thought of the Federation
for the fighters because we have seen them in the
Dominion war. (if you pause the video and look around for them) ^^
We had the Marquis fighters who attacked the Caradassian war
ships in waves to open a hole in the defense perimeter.
So i absolutely agree giving the other factions a third final unique
upgrade as well.
This should do:
Federation
Fighters / Marquis fighter / ...
Borg
could have the crew draining beam (blue one) added to the base
without removing the holding beam because ists optional.
Dominion
Missile upgrade from the perimeter to give additional firepower to
the base. but i am unsure i it would break the balance though.
2nd thought tachion ping
Klingons
maybe a polaron torpedo but it has to be using energy so that its limited
(special weapon)
Romulans
Thalaron generator or the pulse platform.. the one you need to power
your turrets (i forgot the name) I almost never build them.
Thx for the suggestions so far![]()
i am quite surprised
Im pretty sure in the battle your speaking of from DS9 they were all fed fighters not marquis fighters.
posted on November 7th, 2011, 10:35 pm
IT's been the peregrine fighters which look quite similar to the "Marquis fighters" - the latter have additional cannons on their wings and some other changes, though.
I'm not sure if it has to be a third upgrade necessarily, and I don't think fighters would be that strong. Useful for sure but they wouldn't have to cost huge amounts of money. Btw I'd like them for a Romulan starbase(Scorpion fighters
).
A kind of combat tractor beam would be the most canon idea for Borg(look at Voyager). However, I think they already have their third upgrade already
.
The Dominion have a second small starbase already, I'm not sure whether they need another thing at all.
The Klingon starbase could launch three B'rels for defense :2guns:.
I'm not sure if it has to be a third upgrade necessarily, and I don't think fighters would be that strong. Useful for sure but they wouldn't have to cost huge amounts of money. Btw I'd like them for a Romulan starbase(Scorpion fighters

A kind of combat tractor beam would be the most canon idea for Borg(look at Voyager). However, I think they already have their third upgrade already

The Dominion have a second small starbase already, I'm not sure whether they need another thing at all.
The Klingon starbase could launch three B'rels for defense :2guns:.
posted on November 7th, 2011, 11:51 pm
A fighter level starbase would be cool, especially in a Star Wars mod. However it would be easy enough to mod in and with mod support now much easy to swap between the stock FO game for online play. SO I really don't see why the devs need to dedicate time to this. Perhaps if someone does a mod for this they can present it to the devs and they would implement it into the main mod and it would save them time.
posted on November 8th, 2011, 12:52 am
Last edited by zimpi on November 8th, 2011, 1:39 am, edited 1 time in total.
I'm a server admin no modder therefore i have no clue and most important no time to do this. (Believe me)
Witch is sad. Because i would do it if i could spare the time. So i can only hope for the devs to
implement it somehow or make something cool. If i'm not mistaken additional upgraes were planned.
The name was simply "Marquis raider" a refit of a freighter.
If not correct me please
Witch is sad. Because i would do it if i could spare the time. So i can only hope for the devs to
implement it somehow or make something cool. If i'm not mistaken additional upgraes were planned.
The name was simply "Marquis raider" a refit of a freighter.
If not correct me please

posted on November 8th, 2011, 1:56 am
Well your in luck, this :
has been on the medium priority todo list for quite some time, so you can imagine that the devs probly have some unique intresting ideas in mind
• some starbase upgrades
has been on the medium priority todo list for quite some time, so you can imagine that the devs probly have some unique intresting ideas in mind

posted on November 8th, 2011, 3:19 am
Last edited by zimpi on November 8th, 2011, 10:47 am, edited 1 time in total.
sounds very nice
juanathanchef

posted on November 8th, 2011, 9:11 pm
I too would be in favor of some variety with starbase upgrades. Not necessarily more, just some differences.
Reading this got me thinking about Romulans and the difficulty they have defending their mining. What would be your reaction to having the shield recharge ability moved to the starbase as an upgrade? Feels Romulan to me in that they focus on special abilities. The recharge could work on combat ships or just miners. It could drain the starbases shields or even be mounted on the mining station.
Just doing some brainstorming. I know that the issue of Romulan miner balance is one that has been discussed before (one I can not comment on because I have never played online) - I just wanted to get the idea of the shield recharge out there.
Reading this got me thinking about Romulans and the difficulty they have defending their mining. What would be your reaction to having the shield recharge ability moved to the starbase as an upgrade? Feels Romulan to me in that they focus on special abilities. The recharge could work on combat ships or just miners. It could drain the starbases shields or even be mounted on the mining station.
Just doing some brainstorming. I know that the issue of Romulan miner balance is one that has been discussed before (one I can not comment on because I have never played online) - I just wanted to get the idea of the shield recharge out there.
posted on November 8th, 2011, 9:37 pm
I believe I made a suggestion a couple months ago about having more verity in stations in general. I agree with Majestic. There's no reason that someone cannot be able to make a mod and propose the mod (or a slight variant of it) to the developers for implementation. But the community also has to be willing to test the mod for balance before the developers consider implementing it (I cancelled the Buildable Warp-Ins mod because of a lack of willingness from the community to test out its balance). We can save the developers a lot of time by doing this. It could work like this:
(1) A thread is made on a concept, which is discussed and implemented as a mod for testing.
(2) Several 1v1s and team games are played with the mod by the community to test for balance.
(3) The mod is tweaked after many tests to improve balance and step 2 is repeated.
(4) The community puts in a vote on whether or not they want the mod to be implemented as official.
(5) The FO developers have a final vote on whether to implement the mod.
(6) The developers may be able to knock a few things off of their to-do list by implementing this new, well tested mod in their next patch.
EDIT:
I'd make some of these suggestions myself except I have other projects going on that I must complete first.
(1) A thread is made on a concept, which is discussed and implemented as a mod for testing.
(2) Several 1v1s and team games are played with the mod by the community to test for balance.
(3) The mod is tweaked after many tests to improve balance and step 2 is repeated.
(4) The community puts in a vote on whether or not they want the mod to be implemented as official.
(5) The FO developers have a final vote on whether to implement the mod.
(6) The developers may be able to knock a few things off of their to-do list by implementing this new, well tested mod in their next patch.

EDIT:
I'd make some of these suggestions myself except I have other projects going on that I must complete first.
posted on November 8th, 2011, 9:52 pm
what's the point of item 4 if item 5 exists.
optec: you can have a vote, it just wont count
is that really democracy? or is it an optecracy.
on a serious note i'd rather they not waste their time modding in random suggestions and having votes on whether the outcome worked.
optec: you can have a vote, it just wont count

is that really democracy? or is it an optecracy.
on a serious note i'd rather they not waste their time modding in random suggestions and having votes on whether the outcome worked.
posted on November 9th, 2011, 1:57 am
TChapman500 wrote:There's no reason that someone cannot be able to make a mod and propose the mod (or a slight variant of it) to the developers for implementation. But the community also has to be willing to test the mod for balance before the developers consider implementing it (I cancelled the Buildable Warp-Ins mod because of a lack of willingness from the community to test out its balance).
You're correct in assuming that fully functioning mods can be proposed to the Devs for implementation. Just keep in mind that the Devs seem to have a very thorough idea of where Flops is going to go and they may not want to deviate too far from that for the sake of a mod.
Regarding your Buildable Warpins mod ... the Devs have stated over and over that they do not want Warpins to be buildable. Beyond that, I will go ahead and assume that most players don't want to "test the balance of it" because there's really too many variables associated with having all those warpins being buildable. I don't think anyone in the community wants to try and tackle the balance of something so complicated that we basically KNOW will not be implemented.
Get it?
posted on November 9th, 2011, 2:45 am
Boggz wrote:Regarding your Buildable Warpins mod
I wasn't intending on it actually being implemented into stock FO and a stock techtree WAS available for backwards compatibility. I will not discuss the mod any further on this thread!
Boggz wrote:You're correct in assuming that fully functioning mods can be proposed to the Devs for implementation. Just keep in mind that the Devs seem to have a very thorough idea of where Flops is going to go and they may not want to deviate too far from that for the sake of a mod.
I'm sure that they have a good idea on what they want. I was just saying that if the community built mods that completed some of these tasks, development could go along more quickly. I can think of at least a dozen projects on the list that the community could do to help out.
- Enterprise-E
- Load Screen
- Fix Some Map-Placeable Vessels
- Fix T-15 Avatar Bonus Bug
Just to name a few. If the community did some of the things that were on the task list and proposed them to the developers, we could make the overall progress go a lot faster.
posted on November 9th, 2011, 3:08 am
I eventually would also like to see different starbase upgrades and bonuses - I've always been fond of a fighter upgrade for something 
And since we seem to be getting progressively more offtopic....
In relation to community helping, this isn't as simple as it is portrayed - the team likes to keep the art (Enterprise-E, Load Screen, Map-Placeable Vessels) consistent and true to the FO spirit, and "the community" would have to have their work reviewed in any case. This is what happens whenever new features are proposed or created in-house as well: stuff goes through a review process and is tweaked to fit the bill
.
What the community can really do to help development is (a non exhaustive list) the following
:
-Post bug reports (and get some Out of Sync logs! Please!
)
-Spread the word about Fleet Ops
-Have fun and make suggestions

And since we seem to be getting progressively more offtopic....
In relation to community helping, this isn't as simple as it is portrayed - the team likes to keep the art (Enterprise-E, Load Screen, Map-Placeable Vessels) consistent and true to the FO spirit, and "the community" would have to have their work reviewed in any case. This is what happens whenever new features are proposed or created in-house as well: stuff goes through a review process and is tweaked to fit the bill

What the community can really do to help development is (a non exhaustive list) the following

-Post bug reports (and get some Out of Sync logs! Please!

-Spread the word about Fleet Ops
-Have fun and make suggestions

posted on November 10th, 2011, 2:36 am
I've been pondering about this too recently. Here's how I would have it.
Fed Mayson: 8 Peregrine fighters
Fed Risner: 4 Venture scouts
Fed 3rd or 4th Avatar: 8 Valkyrie fighters(since the Typhoon carrier is on its way sooner or later)
Fed 3rd or 4th Avatar: 6 Fed "Raiders"(from TNG Preemptive Strike, smaller and slightly different design than Maquis Raiders)
both Klingons: 6 NoQ'Duj scouts
both Romulans: 4 Talons with active TDG
both Dominion: 8 fighters
Assim. Borg: Nano Cloud(assimilates only, no damage therefore, 2x assim rate of normal cloud)
Opti. Borg: normal Nano Cloud
Fed Mayson: 8 Peregrine fighters
Fed Risner: 4 Venture scouts
Fed 3rd or 4th Avatar: 8 Valkyrie fighters(since the Typhoon carrier is on its way sooner or later)
Fed 3rd or 4th Avatar: 6 Fed "Raiders"(from TNG Preemptive Strike, smaller and slightly different design than Maquis Raiders)
both Klingons: 6 NoQ'Duj scouts
both Romulans: 4 Talons with active TDG
both Dominion: 8 fighters
Assim. Borg: Nano Cloud(assimilates only, no damage therefore, 2x assim rate of normal cloud)
Opti. Borg: normal Nano Cloud
Who is online
Users browsing this forum: No registered users and 18 guests