st elite force 1 map objects

Post ideas and suggestions on new features or improvements here.
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posted on June 23rd, 2012, 1:58 pm
Myles wrote:
Andre27 wrote:what's not to like :P


the poorly designed missions set inside it. tbh those missions were boring. repeatedly corridor crawling and blowing up robots.


Yet it was fun. :P

Most of the time single player in FPS are mediocre at best simply because it is very hard to program an AI which at least comes close to a weak human player.

It's beside the point though since this isn't about the missions, but about the notion of a big gun in space. :wub:
posted on June 23rd, 2012, 3:00 pm
Andre27 wrote: but about the notion of a big gun in space. :wub:


and the forge and its ships as map objects.


im hoping to (one day) build a mission map to get voyager home, iv tested the map layout and you can get the maps to be massively long if you decrease the width
(wasnt sure if it would mess up the game since the guide says "a map larger than 50,000 x 50,000 can be unstable (and will probably crash)" but its ok to break 50,000 if you decrease the other.

10,000 x 250,000 seems to work fine.

the point is i need more delta quadrant stuff like,
the caretaker array
the kazon
the Vidiian
species 8472
the Hirogen
the forge
anything that fills out the map basically,

im thinking alien stations arnt needed (as much) since you could just overlap some of the current ones with each other and turn them upside down etc, but plenty of ships would be useful. then give some of the stations upgrades for you to purchase for voyager if you do stuff for them.
posted on June 23rd, 2012, 4:23 pm
hellodean wrote:
Andre27 wrote: but about the notion of a big gun in space. :wub:


and the forge and its ships as map objects.



Minor detail..
posted on July 6th, 2012, 7:18 pm
Hey Elite Force is one of the best Star Trek Games ever made!
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