Spam
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posted on March 23rd, 2010, 6:22 pm
Adm. Zaxxon wrote:myleswolfers, I believe you have just been owned :fish:
i interpreted optec's rhetorical question as "who enjoys the system where buying supplies is necessary"
ie the ferengi enjoy selling us supplies, if nobody had to buy supplies, then the ferengi would make no profit and have to go back to bdsm.
posted on March 25th, 2010, 4:33 pm
Not to mildly necro this thread or anything.. but unit caps are widely regarded as the last resort of people who are incapable of balancing games.
If the game were balanced, unit caps wouldn't be needed. Half-measures aren't worth it.
If the game were balanced, unit caps wouldn't be needed. Half-measures aren't worth it.
posted on March 25th, 2010, 4:45 pm
I agree, however sometimes its used to keep a single ship from being used too much like a Tavara.
Only Hard caps are a last resort
Only Hard caps are a last resort
posted on March 25th, 2010, 5:17 pm
The Tavara is only soft-capped because IF you get the time to field it with Romulans, you would already have the possibility to get enough resources to build 4 to 6 of them in not that much more time.
If it just would follow the rule "The Tavara is a dread, so it's capped" it would be defying the fact that Cubes aren't capped although they're much more powerful.
If it just would follow the rule "The Tavara is a dread, so it's capped" it would be defying the fact that Cubes aren't capped although they're much more powerful.
posted on March 25th, 2010, 5:34 pm
The capped units in Fleet Ops are done so mainly because they are so special - the Tavara is the flagship of the fleet, troop ships and fighter carriers are rare (or like the Avalon, a limited vessel and new vessel), and the Phalanx, Descent, S-7, Hyperspace Artillery and others are new and/or rare as well. Having unlimited versions of these vessels takes away from their uniqueness and importance in fleets. Obviously there are balancing reasons, but the notion of capping the Tavara for instance (you could built 6-7 in PR) came to reintegrate them with the storyline too
. The number of capped units seems slightly arbitrary (that is balancing of course), but the reason for capping those units is primarily a storyline/FO universe one. Fleet Ops in general tries to avoid capping normal units except when there is a severe balancing concern (as is the case with the Repair Vessels, and soon to be, the Support Refit - just for the time being of course, until a proper substitute can be found).

posted on March 25th, 2010, 5:46 pm
what is spam?
does this include total ships including death?
does this include total ships including death?
posted on March 25th, 2010, 5:56 pm
Spam is getting a massive number of cheap units and overwhelming the enemy with numbers, I think. Think Zerg Rush.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ZergRush
http://tvtropes.org/pmwiki/pmwiki.php/Main/ZergRush
posted on March 25th, 2010, 6:04 pm
does spam count in extremely early game?
posted on March 25th, 2010, 6:17 pm
Last edited by Dominus_Noctis on March 25th, 2010, 6:29 pm, edited 1 time in total.
I provided a semi-useful description of spam in FO in the etiquette portion of the guide 
Those two terms are no equal. A rush is not spam - actually, the article itself describes the difference ^-^
EDIT: apparently me no speaky no english either

Tyler wrote:Spam is getting a massive number of cheap units and overwhelming the enemy with numbers, I think. Think Zerg Rush.
http://tvtropes.org/pmwiki/pmwiki.php/Main/ZergRush
Those two terms are no equal. A rush is not spam - actually, the article itself describes the difference ^-^
EDIT: apparently me no speaky no english either

posted on March 25th, 2010, 6:21 pm
I get confused between two things sometimes.
posted on March 25th, 2010, 8:41 pm
Spam in my eyes is when a person builds the most efficient ship over and over again to defeat a player with ease, such as the intrepid or the kvort.
posted on March 26th, 2010, 4:52 am
Anyone else find it weird that that 'in-game' spam refers to mass-producing a single unit, while the meat spam is a medley of miscellaneous parts, balanced together into a pinkish goo? I know it's likely named after the junk-mail type, but still. . .
posted on March 26th, 2010, 5:03 am
Professor J wrote:Anyone else find it weird that that 'in-game' spam refers to mass-producing a single unit, while the meat spam is a medley of miscellaneous parts, balanced together into a pinkish goo? I know it's likely named after the junk-mail type, but still. . .
Haaha that's a good point about how actual "Spam" is made of a mix of things.
I think the reason that making all one unit if called "spam" is because Spam the product was so WIDELY used both by the military and by 80's housewives in their children's lunches that it became synonymous with being the thing that everyone uses. Thus it is the ONE thing that people ONLY use - thus it's the one ships that we all use because it's easy to do so

posted on March 26th, 2010, 10:11 am
actually the term spam as we use it today for emails or turrets originates from ...
YouTube
- Spam Spam Spam Spam Spammity spam
YouTube
- Spam Spam Spam Spam Spammity spam
posted on March 27th, 2010, 5:12 am
I suppose, in a way, I tend to do a form of spam. As Klingons, I have an irrational (but fortunately quite viable) attachment to the classic ships. So my fleets are almost always nothing but B'rel, K'vort, Vorcha, and Negh'var, with a few cruisers tossed in (be it the K'bea'q or the K'tinga, whichever I happened to have the time/supplies for).
This tends to force me to make up for the lack of range and limited specials with large quantities of the same ships. Pure brute force. So the beginning of a game from me as Klingon tends to be tons of B'rel and possibly K'bs or K'tingas. Like...all of my Supply that wasn't used to get mining going.
This tends to force me to make up for the lack of range and limited specials with large quantities of the same ships. Pure brute force. So the beginning of a game from me as Klingon tends to be tons of B'rel and possibly K'bs or K'tingas. Like...all of my Supply that wasn't used to get mining going.
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