Sovvie Decloak Sweep
Post ideas and suggestions on new features or improvements here.
posted on April 11th, 2011, 11:00 pm
Tyler wrote:Forget sensors, just ram whenever is in your path. Worked very well for me in SFC3.
Ram 'whenever' is in your path? You must be talking about Voyager

posted on April 11th, 2011, 11:17 pm
Myles wrote:Remember in nemesis we saw the ent fire loads of lazor spam to hit the deathstar?
well i was thinking of implementing something similar for fleetops.
push a button, spw energy gets used, and hits nearby cloaked ships, doing tiny damage. say 1% of the hull of a noqduj. it then makes visible some cloaked ships.
balancing ideas:
- only certain high level capital ships (mainly those with beams) can do it. so sovvie, phalanx, big d, tavara, cube (might be iffy), v13, v15, neggie
- could take a lot of spw energy to fire. the ent didnt do this a lot, only once
- could have a chance to fail, like it did in nemesis
- could only cause the ship that used the sweep to be able to fire on the cloaked ship, as the others dont have enough time to react
- could let the ship be visible only for 1 second, just enough time for 1 volley to be fired, which might not destroy the ship, just damage the hull, which would at least force them to repair
- maybe low ranking ships cant do it, so only officers or vets
- if lower ranking ships can do it, maybe higher ranking ships get a better chance of detecting
My thought: Only larger vessels can do it, it has either a large cooldown period or requires all the special energy or both. Allow the defiant and some pulse ships to do it by if possible giving them area of effect cone infront of the ship (IE: they scatter shots in an area in front of them, if there ARE cloaked ships there they have a chance to be hit).
Have a max of 2-3 ships exposed by the pulse AoE attack, for the beam attack a max of 5-6 with odds of only a few being exposed. Prehaps have the pulse AoE attack cover a long but narrow trapezoidal area, while the beam attack covers a broader spherical area.
Ships hit by the attack have *% chance of being HIT and damaged, but half of that % value of beng made targetable.
If made targetable, have it work like manual targeting, becomes visable for a few seconds during which everything shoots it.
Also for ships with torpedos, when the special is triggerd have a rapid fire burst of burst detonation torpedos also detonate foward/aft of the ship (if it has aft torpedos) with say a 10 second cooldown period added for the vessels torpedo weapons.
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