Sovvie Decloak Sweep

Post ideas and suggestions on new features or improvements here.
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posted on March 24th, 2011, 1:40 am
That whole decloak on damage could be changed. I have been very annoyed with IS bomb decloaking my ships when it is not supposed to do that...
posted on March 24th, 2011, 4:52 am
I was not aware that taking hull damage causes a decloak.  I've seen some odd decloaks triggered by foreign activity but i didn't know things like an IS bomb would have that effect.

  Proof, anyone?  Dom? :)
posted on March 24th, 2011, 10:11 am
i've never seen hull damage cause decloak either. im not sure where arash and neb are coming from.

my suggestion wasnt to cause decloak, just to cause the ship that used the sweep to be able to fire at the weapon impact explosion. they would stay cloaked, so you would have to get some actual decloak in, or hope that your 1 ship does enough dps to kill them or their weapons subsystem.
posted on March 24th, 2011, 1:27 pm
I've never seen damage to cause a decloak (it can be easily tested and just as easily disproved), although there is odd behavior with decloak related to targeting sometimes in laggy games - it seems to occur most frequently to the ship and its fleet wanting to attack the targeting ship when given no other orders.

I believe it is similarly related to the statuses (red/green/yellow) being slightly buggy, where ships of the same fleet will retaliate against an attack on one of their green-alert comrades (this one is more easily replicable).
posted on March 24th, 2011, 1:57 pm
Last edited by Atlantis on March 24th, 2011, 5:50 pm, edited 1 time in total.
Hmm, it has been seen that ships decloak when damaged (ST6), purely because the hit knocked out the power to the cloaking device.

But that was just a BoP. Larger ships with better power grids should be able to sustain a bit more damage without it causing a decloak.

[EDIT: Apologies, I didn't realise you guys meant ingame]
posted on March 24th, 2011, 3:05 pm
Boggz wrote:I was not aware that taking hull damage causes a decloak.  I've seen some odd decloaks triggered by foreign activity but i didn't know things like an IS bomb would have that effect.

  Proof, anyone?  Dom? :)



I'm sorry i think when a subsystem is hit it gets decloaked...
posted on March 24th, 2011, 3:09 pm
ships dont decloak when subsystem is hit for me. Maybe if the weapons subsys was disabled/destroyed, then decloak would occur.
posted on March 24th, 2011, 3:26 pm
Ok, I just did a series of tests with Stardust and this is what appears to be the case:

If the subsystem is hit while cloaked, and the ship is standing still (no orders) it will decloak.

If the hull is hit while cloaked, it will not decloak, even if standing still.

If the subsystem is hit while cloaked, and the ship is moving, it will not decloak.

NOTE: all teamed ships will also decloak, even if only one of them is hit.
posted on March 24th, 2011, 5:59 pm
Last edited by Anonymous on March 24th, 2011, 6:02 pm, edited 1 time in total.
sounds like a bug to report. interesting.

if this bug is unfixable then perhaps this idea's special could do 0 damage, then no chance of decloaking.




EDIT: btw by "the subsystem" do you mean weapons subsystem?

and by team, do you mean those of your allies or those with the same hotkey number?
posted on March 24th, 2011, 7:07 pm
The entire movement/orders system and associated functions is scheduled to be recoded/replaced, so Doca is on it :)

By team I mean those ships that are selected together and were given a group order. If a ship of that group is given a different order, it no longer is part of the group.

By subsystem I mean any subsystem at all :)
posted on March 24th, 2011, 7:14 pm
thanks, i was unaware of how strong this behaviour is that ships get "teamed" if they receive orders at the same time. i have only experienced it to a lesser degree.
posted on March 24th, 2011, 11:00 pm
so many dead Klingons because of damaged sensors...
posted on March 25th, 2011, 2:44 am
Who needs sensors when you can manually target things? :badgrin:
posted on April 11th, 2011, 9:29 pm
Mal wrote:Who needs sensors when you can manually target things? :badgrin:


So that you do not collide with things... :)
posted on April 11th, 2011, 9:33 pm
Forget sensors, just ram whenever is in your path. Worked very well for me in SFC3.
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