Ship Ideas

Post ideas and suggestions on new features or improvements here.
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posted on February 15th, 2010, 2:53 am
You can modify posts with the edit button, or with the "pencil button"  B)

owlde greg wrote:okay so if I just put my name and a random password I can log in without creating a prof, however there is not an option to change what site I use to play on.


That's correct - that's to play via the integrated gamespy option. There are several programs you can download that can be used to play via TCP/IP (LAN). You can read about them here^-^
posted on February 15th, 2010, 7:08 am
I'm glad this has been resolved already but just so you know, I'm totally impressed by the well-thought-out(ness) of this thread and your organization.  Good way to get your point across rationally :thumbsup:.

  I had asked for the Miranda as a Warp-in long ago and I was given good reasons by the developers why it wouldn't happen.  I still want it a little bit, but I would think it silly if the Romulans suddenly had that silly looking Bird-of-Prey from the TOS epidose "Balance of Terror".  Just too old.  The Oberth and the Miranda are just so old-school they aren't here.

  I'm still hoping at some point there will be a better way of getting Miranda II's than just through Dominion Mixed-tech.  I think it's one of the cooler ships the Feds have :).
posted on February 15th, 2010, 7:43 am
Just to state my opinion on the Miranda:

On one hand, I'd really love to see her in, because i like the design (the Miranda MK II is fine, too, but when are you ever allied with the Dominion?) and a Federation Fleet without Mirandas somehow looks... well, wrong. Something is missing.

But the reasoning of the Devs is absolutly understandable and makes sense in the setting of this mod. After reading the Guide and the loads and loads of discussions on this topic, I'm more on the "No Miranda"-Faction.

By the way, I pictured the (hypothetical) Warp-In Miranda never as a light cruiser but always as a support ship and very weak in direct combat. For some reason I always imagined it to have the repair team special from the stock Nebula and similar features...

And about the Ageis: I disliked the design. I'm quite sure if we really need a new non-canon fed-ship, the devs can come up with something better...
posted on February 15th, 2010, 8:32 am
picard88 wrote:On one hand, I'd really love to see her in, because i like the design (the Miranda MK II is fine, too, but when are you ever allied with the Dominion?) and a Federation Fleet without Mirandas somehow looks... well, wrong. Something is missing.


Capture a miner at one of your opponent's expansions, you don't even need a construction ship.  :thumbsup:

But I get your point, don't worry :)
posted on February 15th, 2010, 8:51 am
Well I've heard whispers that it's been altered, but right now Mixed Tech is vastly too expensive and too long to research to make it even approaching worth it.
posted on February 15th, 2010, 9:21 am
Boggz wrote: The Oberth and the Miranda are just so old-school they aren't here.


I suppose the Saber in some ways is the new Oberth. I do miss the Oberth though, was a rather unique little ship  :thumbsup:
posted on February 15th, 2010, 9:35 am
The miranda is such an original feddies ship, that i believe it should be included as warpin as well. I suggest to reduce overall probability to get an Excelsior by a third and supersede that by mirandas.
posted on February 15th, 2010, 9:42 am
Last edited by Anonymous on February 15th, 2010, 9:52 am, edited 1 time in total.
Saber as Oberth replacement ?? no... Nova is more likely an Oberth replacement....

saber is more combat oriented vessel than Nova which is a short - medium range science ship

The Nova-class was a type of Federation starship designed for short-term planetary research missions.

i may be wrong about Saber tho...
posted on February 15th, 2010, 2:28 pm
The Sabre is more about patrol, escort and light combat missions. It's a light destroyer.
posted on February 15th, 2010, 2:47 pm
In my mod, thats what the miranda was.  A slow, light destroyer that doesn't take a hit well.  But they were very cheap, or had a high frequency of warping in.

I think it would be cool if it, as a rarity, showed up as a warpin ship, but you guys know me. :D  I always want more warpin ships. :thumbsup:



As for the nova... I'm thinking that the akira is going to be boosted to the larger yard, and the nova will be put in its place.  Not sure, but it does make sense.


ooorrr, it could replace the intrepid :woot:.  It was never a war ship(neither was the nova, but...) And I never use it, so maybe it could be replaced with something different/better
posted on February 15th, 2010, 4:26 pm
Glad it was presented well. I try to kee p idea in a logical form so that just about anyone can understand what it is that Im talking about. With regard to the warp in, I am tired of the excelsiors, I have the unlecky habit of getting one ship plus two of them anytime i warp in something, though i discovered that for some reason, if I warp ships into shroud, i tend to get something other than ambassadors and excelsiors.

you know what would be interesting? a combat out post of some sort for each race, and no, not another starbase.

Base attributes (fed)

- 2x phaser arrays
- 2x photon torpedo launchers (big maybe)
- tactical command (ability which increases friendly ship accuracy in the vicinity of the station)
- can be upgraded to have tactical armor, thus decreasing damage taken by beam weapons by 15% using the Armored Plating upgrade.

Base attributes (klingon)

- 3x medium disruptor cannons (using the heavy Guns upgrade, increases the weapons to Heavy disruptors)
- 1x combat scanner (detects weak points in enemy ships, increasing the chance of friendly ship's critical hit)

Base attributes (Rom)

- 2x plasma cannons (or what ever they use)
- 1x plasma torpedo launcher (can be upgraded to 2x or 3x using the Increased Fire Power upgrade.)
- Cloaking devise

Dominion already has one (perimeter)

Borg, do they really need one? I guess:

Base Attributes (borg)

- 2x particle beams
- resistance is futile (decreased enemy damage, accuracy, fire rate... on of the previous three)
- regeneration (upgrade, hull has increased regeneration rates due to increased number of nanites)

These are light combat outposts, they can handle light attacks but will need fleet support for anything greater than 5 ships (based on the ship classes).
posted on February 15th, 2010, 5:22 pm
owlde greg wrote:Glad it was presented well. I try to kee p idea in a logical form so that just about anyone can understand what it is that Im talking about. With regard to the warp in, I am tired of the excelsiors, I have the unlecky habit of getting one ship plus two of them anytime i warp in something, though i discovered that for some reason, if I warp ships into shroud, i tend to get something other than ambassadors and excelsiors.

you know what would be interesting? a combat out post of some sort for each race, and no, not another starbase.

Base attributes (fed)

- 2x phaser arrays
- 2x photon torpedo launchers (big maybe)
- tactical command (ability which increases friendly ship accuracy in the vicinity of the station)
- can be upgraded to have tactical armor, thus decreasing damage taken by beam weapons by 15% using the Armored Plating upgrade.

Base attributes (klingon)

- 3x medium disruptor cannons (using the heavy Guns upgrade, increases the weapons to Heavy disruptors)
- 1x combat scanner (detects weak points in enemy ships, increasing the chance of friendly ship's critical hit)

Base attributes (Rom)

- 2x plasma cannons (or what ever they use)
- 1x plasma torpedo launcher (can be upgraded to 2x or 3x using the Increased Fire Power upgrade.)
- Cloaking devise

Dominion already has one (perimeter)

Borg, do they really need one? I guess:

Base Attributes (borg)

- 2x particle beams
- resistance is futile (decreased enemy damage, accuracy, fire rate... on of the previous three)
- regeneration (upgrade, hull has increased regeneration rates due to increased number of nanites)

These are light combat outposts, they can handle light attacks but will need fleet support for anything greater than 5 ships (based on the ship classes).



first off, i think it isnt the best idea to give all factions a big turret. also: the romulan "outpost" you described exactly fits the mijurial normal tower (except it is a bit weaker), and the klingon turret is with 80 offense and 70 defense already the strongest normal turret if my mind serves me well, so the klingons wouldnt need another big defense platform.

just my opinion
posted on February 15th, 2010, 5:24 pm
just an idea mate, if i over looked a few factions already beastly defence item my bad.
posted on February 15th, 2010, 5:48 pm
owlde greg wrote:just an idea mate, if i over looked a few factions already beastly defence item my bad.


sorry, but .. what do you mean? :sweatdrop:
im not a native english speaker and i dont really get the point of this post... :(
posted on February 15th, 2010, 5:56 pm
thats cool man. its about ideas for ships or stations or whatever you know?
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