Self Destruct

Post ideas and suggestions on new features or improvements here.
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posted on April 29th, 2005, 1:12 pm
indeed small ships, should do less damage than large ships, and they should have smaller radious of blast
posted on May 2nd, 2005, 5:32 pm
Last edited by Sawyer on May 2nd, 2005, 5:33 pm, edited 1 time in total.
The larger the ship, the larger the blast radius and the more damage it does to other ships. Sounds like a great idea. More tactical options are always fun.
posted on May 2nd, 2005, 8:08 pm
I think the Devs took it away for a reason, it was pretty pointless in Stock A2... in my opinion..
posted on May 3rd, 2005, 11:28 am
well this is no longer stock A2 it's FO ;)
posted on May 3rd, 2005, 1:39 pm
Maybe it did to much dam in A1 and A2, perhaps a little less :)
posted on May 4th, 2005, 8:34 am
well it wasn't that powerfull in A1 either
posted on May 4th, 2005, 1:34 pm
It was powerfull, especially if u think that your vessle was already lost when u activated self destruct and it still did plenty area damage
posted on May 4th, 2005, 3:27 pm
i agree with tbb
posted on May 4th, 2005, 7:16 pm
Self destruct for me was worthless. It's suppose to pretty much blow up anything near it with one hit, but it failed to do that. If it's tweaked to do that, then throw it in.
posted on May 4th, 2005, 7:33 pm
Then it would be unbalanced, which is not acceptable, I rather do without it
posted on May 4th, 2005, 7:50 pm
Unbalanced for it to be useful? Unbalanced for it to be realistic?
posted on May 4th, 2005, 8:37 pm
If it was realistic it would be unbalanced which is not acceptable by me at least lol
posted on May 4th, 2005, 10:46 pm
Last edited by ewm90 on May 4th, 2005, 10:48 pm, edited 1 time in total.
i agree with PREATOR DEFIANT two much is two much to lital is two lital.

i thing a good balise like doing:
5 minom damage outer rim of the blast.
40 max damage at grawnd zero.
basted on FO bata 2.
posted on May 5th, 2005, 1:34 am
Last edited by Sawyer on May 5th, 2005, 2:22 am, edited 1 time in total.
I'm not quite understanding this "unbalanced/unrealistic" issue. Every ship captain has always had the option of self destruct. Why not here ? Preventing your ship from being captured or assimilated. Sacrificing one ship so three can escape. I can think of half a dozen senarios where it could come in handy and be alot of fun.

Imagine you and a fellow escort ship are in a running fire fight from a Klingon attack squadron. You are hoplessly out matched and your ships are taking damage. One of your ships takes a heavy blow to her engines and cant keep up. You beam all but a skeleton crew to the less damaged ship and set a course for home. The Klingon squadron catches up to and surrounds the crippled ship unaware that her self derstuct has been activated. In ten seconds the ships engines blow destroying her and damaging as many enemy ships as possible.

I think as long as the power of the explosion and blast radious is balanced to the size and power of the ship that explodes... it would be a great option to have. IMHO. :)
posted on May 5th, 2005, 2:41 am
i dont think you under stand.

this wepind is not stong a nuff to take dawn a medom or larg ship in one hit. the wepind only duss 10 more ponts that a Steamrunner Class Tricobalt Torpedo.
//www.fleetops.net/index.php?p=techtr...ion#steamrunner
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