Runabouts (Fighters) for the Fed Outpost!

Post ideas and suggestions on new features or improvements here.
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posted on January 21st, 2010, 5:20 pm
Raven was talking about the Typhon class.
posted on January 21st, 2010, 5:24 pm
Isn't the Akira capable of carrying fighters? I would not be opposed to having an Akira Fighter Carrier Variant or as an upgrade. I think that the Akira could use some TLC. It seems as though it should be more versatile. This way you can have fighters, without adding a new carrier and remain within canon, and balance it by reducing the akira's offensive stats while fighters are deployed or something to that affect... just my .02.
posted on January 21st, 2010, 5:26 pm
The Carolina class would be a really good carrier too. It has a large shuttlebay at the area where Engineering section starts to merge into the saucer.
posted on January 21st, 2010, 5:28 pm
quaddmgtech wrote:Isn't the Akira capable of carrying fighters? I would not be opposed to having an Akira Fighter Carrier Variant or as an upgrade. I think that the Akira could use some TLC. It seems as though it should be more versatile. This way you can have fighters, without adding a new carrier and remain within canon, and balance it by reducing the akira's offensive stats while fighters are deployed or something to that affect... just my .02.

Maybe having the Akira carrier a Mayson exclusive, and not as good at the job as Risners dedicated Avalon carrier.

Isn't the FO Akira meant to be a warship, though?
posted on January 21st, 2010, 5:37 pm
Tyler wrote:Isn't the FO Akira meant to be a warship, though?


The ship was originally conceived as a carrier / gunship. With 15 torpedo launchers...

EDIT: So in other words... yes and no.  :lol:
posted on January 21st, 2010, 5:47 pm
1337_64M3R wrote:The Carolina class would be a really good carrier too. It has a large shuttlebay at the area where Engineering section starts to merge into the saucer.


Could also be the launch bays for escape-pods.
posted on January 21st, 2010, 5:48 pm
This is not a carrier suggestion.  Merely the idea of having one of the Fed Outpost Weapon Upgrades become the passive of several Runabouts deploye LIKE the fighters.  

Thought it would be a unique gameplay element and a good way to implement the Runabout :thumbsup:
posted on January 21st, 2010, 5:50 pm
Boggz wrote:This is not a carrier suggestion.  Merely the idea of having one of the Fed Outpost Weapon Upgrades become the passive of several Runabouts deploye LIKE the fighters.  

Thought it would be a unique gameplay element and a good way to implement the Runabout :thumbsup:


I think the fighter-use in the federation should be kept on the side of Risner.
posted on January 21st, 2010, 5:50 pm
Boggz wrote:This is not a carrier suggestion.  Merely the idea of having one of the Fed Outpost Weapon Upgrades become the passive of several Runabouts deploye LIKE the fighters.  

Thought it would be a unique gameplay element and a good way to implement the Runabout :thumbsup:


Indeed... It's been mentioned before that Runabouts will be making an appearance in an upcoming release. How exactly they will be implemented... I guess we will have to wait and see.  :thumbsup:
posted on January 21st, 2010, 5:53 pm
Last edited by RedEyedRaven on January 21st, 2010, 5:55 pm, edited 1 time in total.
"Starfleet's smallest starships" does not sound like "another kind of fighter" to me  :rolleyes:

Edit: That's also the reason I mentioned the Typhon and the Valkyrie. If there should be another fighter in starfleets ranks, it has to be something that's not a runabout. Runabouts are for travel. Not for battle.
posted on January 21st, 2010, 6:09 pm
Lol Raven :).  You're really dead set on killing this idea...

"fighter" was the term I used to insinuate how it could be implemented.  How many times in DS9 did we see Runabouts in battle?  Think back on the episode where the Odyssey is destroyed.  The Runabouts were used for combat.  I think It would just be a fun and unique addition and a cool way to implement the Runabout.

If not as a fighter, maybe they could be purchased as an upgrade that have a WIDE movement radius and give line of sight?  Act as just that: scouts that extend the visible range of the starbase but are really not for fighting?


Instead of just poo-pooing, why not give it some thought instead of just saying how "NO NO it's too small to do anything!"
posted on January 21st, 2010, 6:25 pm
Zeich says on the blog that the runabout is the most detailed scout that he has ever done. However that does not meant that it will be exclusively used as a scout.
posted on January 21st, 2010, 6:38 pm
Boggz wrote:Lol Raven :).  You're really dead set on killing this idea...

"fighter" was the term I used to insinuate how it could be implemented.  How many times in DS9 did we see Runabouts in battle?  Think back on the episode where the Odyssey is destroyed.  The Runabouts were used for combat.  I think It would just be a fun and unique addition and a cool way to implement the Runabout.



First, it's not my intention to kill ideas since this one kills itself. That's no offense at all. It's a fact.
Second, yes: We actually saw runabouts in battle. So what? These few runabouts were all, the DS9-crew had to use in space before Defiant was assigned to the station.
Some were actually outfitted to do more damage (with the micro-photon launchers on the top), but also, in the episode "The Jem'Hadar" (which was the one in which Odyssey was destroyed) we saw how powerless they actually are if forced to fight against foes. In all other encounters with the enemy we saw the Danubes either running like hell, or rescued by Defiant.

That's why Peregrine-Class fighters were used in battles ("Sacrifice of Angels") and not Danube-Class runabouts.

Boggz wrote:
If not as a fighter, maybe they could be purchased as an upgrade that have a WIDE movement radius and give line of sight?  Act as just that: scouts that extend the visible range of the starbase but are really not for fighting?



My idea for them would be, to equip the SFC with a third warpin-function.

This function will call in supply-transporting ships (several types. Runabout = 5 supply units, small freighter/ trading ship 10 up to 20 supply units and federation transport with 35 supply units up to 50).
They will be called in, warp to a position near the Command station and will set course for the Outpost to deliver the supplies. That's it. Just a new way for the federation of getting supplies, making "buying" supplies more expensive in exchange.

Not the best idea, but it at least suits runabouts.
posted on January 21st, 2010, 6:47 pm
I actually like the idea of a station based fighter task force, but they wouldn't be very powerful.  they would be more for show than anything.  in my bsg mod I have fighters spawn at my station, but again unless you have like 30 of them tha arn't worth much but as a distraction, or more corectally, targets. :lol:  still, they serve their propose.
posted on January 21st, 2010, 7:19 pm
Adm. Zaxxon wrote:I actually like the idea of a station based fighter task force, but they wouldn't be very powerful. 


Two things: I never told i dislike the idea of station based fighters, I just made clear that runabouts aren't up for this task because they're no combat vessels at all. Take the Peregrine for that, or another class of one- or twoseaters that's considerable a fighter class.

Station based fighters. Well. How about keeping this on the platform?

Mayson: Torpedo turret

Risner: Stationary hangar

(Outposts are already well-armed if upgraded)
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