Resource Research
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(which is quite much for simple table and formula scripting) so yep.. the more variables you have the more complex all the stuff will get. the V3 file structure for example got that large that i had to write an extra tool just to create some files which have to be updated with every balancing change. besides texturing balancing is the most time intensive job during game development (besides cut-scenes i propose.. oh well and bug fixing
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