posted on June 23rd, 2011, 5:06 pm
Last edited by Anonymous on June 23rd, 2011, 5:10 pm, edited 1 time in total.
I would like this command to be added to weapon ODFs to allow more advanced multi-targeting systems. It would ensure that if a ship has multiple weapons that are the same type and multi-targeting, that no two weapons would hit the same target.
Here's how it wold work. The baseTargets command would set how many targets the ship can choose from, then the useTargetNumber command would select a specific target based on a "target ID". In this example, the "target ID" to hit is 3. So, if the ship has 4 weapons, weapon 1 would only hit target 1, weapon 2 would only hit target 2, etc, but all weapons would have the same baseTarget value.
- Code: Select all
baseTargets = 4
useTargetNumber = 3
syncTargetsWithWeapon = "borW_sphere_BTTT1A.odf"
Oh, and the "syncTargetsWithWeapon" command would make sure that the weapons all select the same set of targets. The "A" in the ODF name would be sort of a sub weapon ID used in constant with the normal weapon ID. I believe that "1" is usually used for beams.