Red And Green Alert

Post ideas and suggestions on new features or improvements here.
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posted on October 20th, 2004, 8:28 am
we don't need to discuss that much about it, cause it is not possible to change the behaivor of the alert stati that much :)
posted on October 20th, 2004, 1:14 pm
I agree with having to meet two criteria: consistant with the core material and improved gameplay.

If you are curious about how it works in gameplay, look no further than the ringing the bell in Rise of Nations. When in peaceful mode, the villagers bulid and harvest. When the village is under attack, the player rings the bell, calling in all of the villagers into the town square. Yes, it takes about a minute to shift over to defensive mode, where there is more firepower to repel the invaders. Then, when the threat is over, the player signals all clear, and the village gets back to work.
posted on October 20th, 2004, 1:17 pm
Last edited by MartinCrull on October 20th, 2004, 1:48 pm, edited 1 time in total.
That's why having the mining ships serve as turrets would accomplish that using the materials at hand!

Intellectually, that represents the station personal going from being productive to manning their stations.
[F-I-I]VAdm-MJP
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posted on October 20th, 2004, 2:32 pm
Preditor. i have no reasont to spite you.....yet. lol i dont think that we should stop minning all to geather...but as Optec siad it cant be done in A2 anyway. lol
posted on October 21st, 2004, 7:31 am
armada red alert means something different as in the show anyway. it just says how vessels react to engagement like firing or not firing or only fire when they are attacked etc.

DOCa Cola
posted on October 25th, 2004, 5:12 am
green alert.....shields are down.........or something like that
[F-I-I]VAdm-MJP
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posted on October 25th, 2004, 5:14 am
I believe that this subject is dead.
posted on October 25th, 2004, 5:16 am
so?
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