Re introducing Warp

Post ideas and suggestions on new features or improvements here.
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posted on September 2nd, 2009, 11:12 am
I like cabal's idea, of using special energy.  :thumbsup:
I was about to suggest that but saw that someone else (cabal) had.
posted on September 2nd, 2009, 12:42 pm
Baleful wrote:and not to be blasphimus, but...  Star Trek does Warp wrong.  I hate to say it but Battlestar Galactica (the newest one)  does it right.  Spin up the F.T.L.  type in the coordinates and poof, your there.  just like Nightcrawler

As DarthThanatos said, there is no 'right way'. Since modern Science (currently known Science, at least) claims it isn't possible, the idea that there is a 'right' way to do it makes as much sense as Star Trek's in-universe Science. How can there be a right way to do what cannot be done?

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Baleful wrote:i guess that COULD be a way to do it, but as mush as i miss it, i think it wouldnt "fit" in FO as we know it.

It may not 'fit', but I don't really like taking about half-hour (I know I'm exaggerating, but that's what it feels like) just to cross a wormhole-less map... The On/Off toggle was perfect...
posted on September 2nd, 2009, 6:56 pm
Hmm...

If I'm not mistaken, scientists and matematicians nowadays say that FTL travel is possible... "MAYBE", a huge and very cautious "maybe" there. There are some occurrences that might point to a way of "cheating" and travelling from A to B faster than light. Still, it is possible that the only things that can travel FTL are certain exotic particles or at a scale not useful for moving even ants.

Personally, I don't expect results in my lifetime, but I could be wrong. Accidental discoveries happen.
posted on September 2nd, 2009, 8:54 pm
Well, depends on who is doing the talking too DarthThanatos. Unless you are discussing way out there physics (I'm talking about wormholes and space bending stuff), faster than light travel is considered impossible. Too bad, would have been nice to get to another planet without relying on a generational ship :(

Yeah, the BSG universe didn't even bother to explain why their system worked... if it was instantaneous, why did certain members have hallucinations when traveling "FTL" (even though it wasn't exactly FTL I guess... though we don't know, because again, no explanation was asked).
posted on September 2nd, 2009, 9:21 pm
Yeah. I was talking about those guys that play with a LHC as it was a hoola-hop and understand the results it produces, or matematicians that make Charles Epps look like an eighth grader. :)

Of course, none of them is saying that FTL travel is possible,  just that it might be possible. That doesn't imply that it's doable or usable by humans.
posted on September 4th, 2009, 12:16 pm
I think the best idea would be some sort of Overdrive, uses the special weapons energy stuff, and lets you go like 5 times faster for a short period of time, however with a major drawback, if you engage it once it wears of your ship would be dead in the water for 20 seconds or so, similarly to if a real ship pushed its engines to the bring of overload. perhaps maybe?!?

This way you could potentially defend against or be able to blitz attack an opponent at the risk of losing your whole fleet if you lack the firepower to finish them off... No retreating... just an idea...
posted on September 4th, 2009, 12:49 pm
DarthThanatos wrote:Yeah. I was talking about those guys that play with a LHC as it was a hoola-hop and understand the results it produces, or matematicians that make Charles Epps look like an eighth grader. :)

Of course, none of them is saying that FTL travel is possible,  just that it might be possible. That doesn't imply that it's doable or usable by humans.


It might be that there are certain things, well there are phenomena that travel faster then light, BUT, and thats the important thing about it, they DO NOT carry information (mass, charge, whatever) that will interact with non-FTL things ever again. If something was found, that breaks with that rule, we'll have to rethink a hige part of todays physics, including one of the best-tested theories.

@Odison: I'd like your idea with a few changes. Weapons need to be off, on that flight and the flight period should be quite long, much longer than 20 sec. Otherwise the main interest, crosing a big map with one move becomes impossible.
posted on September 4th, 2009, 12:57 pm
Personally there were my times where I liked warp. But you could always outrun missles and torpedoes. :wacko: Plus on top of that you could be shot at when at warp. That should never happen! The chances of hitting a ship while at warp is the same as the chances of shooting a bullet and having it go down the gun barrel of someone else's gun while both are driving at 200+ mph in opposite directions! :wacko:

If a ship was to go to warp, it should be invalid for targeting. Plus on top of that the ship shouldn't be able to shoot when at warp.

And another thing, I HATE the stretch effect! Get rid of it.
posted on September 4th, 2009, 1:07 pm
As far as I know, a ship has only managed to outrun a Torp once. That was also because they jumped to Warp after it was fired. A ship that is also at Warp could easily hit another ship even if a Monkey was at Tactical.

The stretch is not removable with standard Warp, I don't think.
posted on September 4th, 2009, 1:10 pm
Ha! The devs improved the cloaking device! The Improved phasers and pulses! I'm sure they can improve the physics too!
posted on September 4th, 2009, 1:15 pm
I don't think the stretch effect is part of the Physics. I'm sure someone said it's hardcoded.
posted on September 4th, 2009, 4:02 pm
NO WARP! Evar, except Fed Warp-in Support... Do you people not remember the days of Stock A2 when ships would get stuck in an asteroid field at warp and look like a Sperm Trying to Impregnate an Egg except failing hard but not giving up!
posted on September 4th, 2009, 4:07 pm
Last edited by Tyler on September 4th, 2009, 4:09 pm, edited 1 time in total.
quaddmgtech wrote:Do you people not remember the days of Stock A2 when ships would get stuck in an asteroid field at warp and look like a Sperm Trying to Impregnate an Egg except failing hard but not giving up!

What I remember is that happening a lot more often to ships moving at Impulse... something that is even worse in FO.
posted on September 6th, 2009, 3:44 pm
That only ever happens with search & destroy/scout for me in FO. Agreed on the A2 point though.
posted on September 7th, 2009, 1:53 pm
You could tie warp into special Energy, Ships Drain it at a medium pace and then have a cooldown time before they can warp again. It would mean that it would be more used for short range jumps or retreats.

It also means non cloaking races could generaly go further than non Cloaking races, helps even the playing field a bit.

It also means that abilities that Drain Special energy can prevent ships retreating to avoid capture or stop them getting further towards sensitive areas.
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