Races-

Post ideas and suggestions on new features or improvements here.
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posted on May 4th, 2003, 5:37 pm
HI, I love the way you have organized the game! I was a big fan of DS9 and I think the game should have Dominion+Cardasian allience as a pickable race. Ive seen and tried alot of mods with the Dominion added on but your mod is nicely organized and I just think it would be cool if you mod could also have the dominion allience as a race. :)
posted on May 4th, 2003, 6:56 pm
many people seem to want the cardassians and the dominion as an playable race. But we've made our decision for the selected 8 races.
We're actually thinking about an expansion with these races as playable races, but first we will complete Fleet Operations as planed
posted on May 16th, 2003, 4:38 pm
if you don't make them plyable, you could make them occasionally come out of wormholes and attack.
posted on May 16th, 2003, 5:12 pm
hehe, sure, can't wait optec includes more map objects :)
NieKnight
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posted on May 21st, 2003, 6:41 pm
thats a good idea!

just one thing i've played loads of games (who has'nt :P ) when there's something going to attack ramdon players and when you play the computer the event always attacks you and the comp is untouched!
posted on May 21st, 2003, 7:04 pm
i don't get you, what do you mean by event? an message like "subspace anomaly detected" or "base under attack"?
posted on May 21st, 2003, 8:07 pm
i think he means when a 'random' event, like maybe a random plauge or something in games that have them never hit the comp.

(the only example i could think of)
NieKnight
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posted on May 22nd, 2003, 3:26 pm
yeah thats what i mean like there might be a storm on a battle game and it heads to your base (90% of the time) then goes away or off the map
posted on May 22nd, 2003, 4:09 pm
hm, interesting idea, would be nice if that is possible...optec? :)
posted on May 22nd, 2003, 4:38 pm
i'm actually working on ion storms and the like, which apear randomly on maps.. but this is a hard piece of work :-) perhaps i will get one in beta2 :-)
NieKnight
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posted on May 22nd, 2003, 6:03 pm
Cool good idea.
posted on May 22nd, 2003, 7:25 pm
man, how much stuff are you putting in to this. This has got to be the most advacned a2 mod ever
posted on June 4th, 2003, 8:25 pm
I'm quite impressed with this mod so far, specially for the stability of it.
posted on June 15th, 2003, 2:31 pm
Yeah i agree, i have almost every mod for a1 and a2, and most of the mods iv seen for a2 have had a cople of good things in them, but this 1 i can say is the best, i could go on all day about how good it is and the bits i like, but i wont,

ADuc
Posted on May 22 2003, 08:25 PM



man, how much stuff are you putting in to this. This has got to be the most advacned a2 mod ever
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hmm thats what i was thinking, how big is the mod ruffly going to be, (full vertion once finnished) have u any idear??
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i would like to say to optec and DOCa Cola and everyone else who is working on this mod, thank you for your hard work, comitment, you have incuraged me to start moding my self :-) keep it up, and i cant wait till beta 2 relase :D


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Revenge in a dish best served cold.
NieKnight
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posted on June 15th, 2003, 2:42 pm
is there any way of voteing for this site???
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