Quick ideas (Mostly Borg)

Post ideas and suggestions on new features or improvements here.
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posted on April 12th, 2010, 6:10 pm
Last edited by Ducky on April 12th, 2010, 6:14 pm, edited 1 time in total.
Requests

• Resource Assimilator: processing node - some small building animation
• Transwarp – rename to Transwarp Coils and a much better animation given (http://www.youtube.com/watch?v=3Hv4q-Ry6AE&feature=watch_response 4:15)
• Assimilation avatar revamp
• Assimilation avatar needs a special station too - idea was the good old technology assimilator from Armada 2 or don't forget about the Omega particle, IMO that suits a ship/fleet buff for infinite special energy for a time.
• Holding beam should drag the held ship wherever it goes like it does on Scorpion (http://www.youtube.com/watch?v=UQjWGlHjKSw&feature=PlayList&p=10D6362F3196070D&playnext_from=PL&playnext=1&index=41 2:59) – opening further strategic use of the dangerous Nebulae, dragging enemies in-to damaging nebula with Regeneration going or back to base (especially with the Unicomplex Feature).
• At the moment all nebulae except the blue and green seem completely useless no one will and ever needs to go inside. I think to solve this tractor beams should be re-implemented and utilized in various ships allowing ships to drag their enemies (with engines offline) in-to dangerous nebulae and further the tactical uses of nebulae.
• Some kind of feature to replace the experience gain of other races would be really welcome
• Some kind of way to make stations equipped with the Unicomplex feature automatically acquire and use holding beams on targets which come in-to range.
• Imo Diamonds and late support ships like nebula class should also have stealth detection passive and ping like the probe to enforce the roll as support vessel

Ideas

• Idea for assimilation avatar/assimilation avatar command cube whatever - a holding beam that no longer assimilates crew, it pulls the ship into its internal dock so the player has a set amount of  seconds to free it before it's sucked inside and instantly assimilated, then ejected for the next ship. Maybe to balance it, holding beam needs to become a seperate subsystem though or tied into sensors dunno but idea sounds like a solid buff for assimilation avatar or command cube.    ( http://www.youtube.com/watch?v=0rqhLQQpmd0 0:40)
• Recycling center – Had the idea of recycling center can allow other ships or produce new ships which reclaim wreckage and recycling them in-to resources from destroyed Borg ships like GLA on CNC ZH? we know the borg come to salvage technology etc from destroyed ships as evidence in the Voyager episode collective.
posted on April 12th, 2010, 8:22 pm
Ok, point by point :)

Requests
1. I think Optec liked it this way - but maybe it's on todo  :sweatdrop:
2. As for the name I can't say, but the animation will come at a later date (special weapons are undergoing redoes as we speak)
3. Avatar redoes are coming
4. Assimilation will get some unique stuff, but I don't believe it will be the technology assimilator, and it certainly won't be the Omega particle (that's reserved for the Romulans + Ciadan)
5. Gameplay wise I just don't like that, as that guarantees that you can take any ship regardless of the speed (Aka, holding beam Sphere grabbing an S-7 Defender = really really bad).
6. Nebulae and other map effects/events will all be redone in the next few patches
7. Not sure by what you mean by experience gain replacement - is it possible that you could explain this more clearly? :sweatdrop:
8. I believe if you set your stations to full special weapons autonomy they will auto acquire targets :)
9. Cloak detection underwent a lot of changes next patch and will undergo more in the next few patches. Doubtful that late game ships will get cloak detection though, as that is both inherently unbalancing (rendering cloak useless as you can't destroy late game ships easily as well as not having anything to detect ships with early on)


Ideas
1. Interesting suggestion. Not sure how it could be balanced except on a ship by ship basis - which in turn makes it really just another Holding Beam/Assimilation Beam, no?  :sweatdrop:
2. This recycling idea probably goes along with the Assimilation avatar's redo  ^-^
posted on April 13th, 2010, 6:01 am
Last edited by Ducky on April 13th, 2010, 6:08 am, edited 1 time in total.
Hey, thanks for the reply :)

requests

1. Well honestlyx the other idea I had for this is the resource assimilator carries the station on its back when its build like a backpack and just releases it when you click but if im sure thats on low priority atm
2. Good to hear - thanks!
3. Sweet - cant wait. :D
4. Look forward to it
5. Hmm good point, Perhaps the defense rating of the ship has to be equal/greater before it can drag it? But no big deal :)
6. awesome, they bringing back black holes? :D
7. What I meant by that was giving the borg thir own version of unit veterancy in some way since ofc there are no individuals the principalo of unit veterancy doesnt fit with the borg atm but some other form of implementation and reward for that leet sphere who survived the entire game.

8. Tried a few times on skirmish never seemed to work, gonna try again now though
9. Thanks for the information anda your friendly response, nice to come to a forum without people flaming new  inptút :)

Ideas

1. True I guess it would just be all for visual effect in the end of the day
2. I remember somone said they intended to change that because even in the hitchhikers guide it says do not build it, do not waste your resources lol found that funny
posted on April 13th, 2010, 10:13 pm
5. Perhaps wise to flesh this out in a separate thread? That way you can get attention directed at exactly that idea and maybe somebody else has some ideas for it :D
7. Aye yup: Borg will be getting an experience system, but we'll have to wait and see what it is. Doesn't mean that you can't share ideas for what you want it to be of course  :woot:

hehe, yes, the Recycling Center underwent some changes for 3.1.2 and it will be now very useful - as will Logistics. However what I meant was that as you might have noticed, the Assimilate avatar isn't very focused on assimilation currently :sweatdrop:. In the next few patches for the Borg redo, this avatar will be focused on capturing and assimilating enemy stuff to use it for the Collective's gain  :borg:

No problem, always glad to see new people coming in and sharing their ideas :)
posted on April 20th, 2010, 12:03 pm
Okay firstly it occured to me as assimilation, half of the collective features don't make sense for Assimilation avatar because you don't want to destroy, you want to capture and some also dont make sense for the Optimize avatar. so I recommended changing them

Ideas for Assimilation Avatar

• Equips Assimilation matrixes with the matrix-teleport ability.
• Increased boarding strength by 10%
• Maximum special energy of all vessels increased by 10%
• Adapter, Assimilator, Sphere, Pyramid, Diamond and Cube are granted a Holding Beam module for no additional cost.
• Devastating Attack replaced with Tactical Drones (Increases boarding strength by an additional 5%)
• High Energy Slicer replaced with Shield Absorption Beam (Drains shield energy converting it in-to special energy)
• Perfect Logistics replaced with Supply Assimilation (supplies rewarded from assimilated ships, amount dependant on ship cost/class)
• Order to Chaos – Halves special energy cost of all abilities and increases special energy regeneration rate.
• Nanites changed to cause no damage but to infect all ships in the viscinity with a nanite debuff, draining/assimilating crew aboard aswell as a chance to of subsystems failure.


Ideas for Optimize Avatar:

• Reduces the construction costs of selecting Borg chassis by 30%
• Allows to upgrade the productivity of Incubation Centers
• Equips Assimilation matrixes with a second build queue.
• Construction speed of resource assimilators increased by 10%.
• Unicomplex – allows all Borg stations to upgrade offence and defense.
• Boarding replaced with Regeneration Cycle (Increases duration of Refresh Cycle to 35 seconds and upgrades Refresh cycle to also dramatically increase hull and subsystem repair rate while also recrewing the vessel and removing any debuffs.
• Nanites - standard ability.
• Order to Chaos – standard ability.
• Increased Defensive Value for Resource Assimilators by 5.
posted on April 20th, 2010, 12:24 pm
some good ideas, noted down :thumbsup:
posted on April 20th, 2010, 1:52 pm
why would the opti starbase get a second build queue?

i rarely use the stuff it produces.
posted on April 20th, 2010, 1:56 pm
Last edited by Ducky on April 20th, 2010, 2:21 pm, edited 1 time in total.
myleswolfers wrote:why would the opti starbase get a second build queue?

i rarely use the stuff it produces.

Really? I use the construction ship all the time xD Seriously though those and probes are important throughout the game afaik.

*To pump out/replace destroyed resource assimilators 2 at a time and/or build detectors/probes at the same time.
*You could also choose to build a second builder at gamestart like all the other factions get, getting expansion bases/turrets setup faster.
* Having the most expensive ships in the game (eg. 5k cube) maintaining the resource collectors are of the up-most importance.
* With almost alll other factions having the ability to cloak and the borg having only the sensor relays and probes to rely on, you will always be constructing probes for their tachyon pings.
* Variety! Opening with different possibilities other than the standard x4 resource x2 detectors etc.
*
posted on April 20th, 2010, 2:18 pm
i see, but with the borg, expanding too fast can be dangerous. and you should rarely let your miners get nommed. i just wouldnt ever need to spam from the assim matrix. i rarely build probes and detectors in large numbers. i tried probe spam once, its not a good idea.
maybe your idea could be adapted to allow the cheaper/quicker construction of uplinks, for faster building. but even that idea isnt great because borg ships are naturally hard to spam.
posted on April 20th, 2010, 2:32 pm
myleswolfers wrote:i see, but with the borg, expanding too fast can be dangerous. and you should rarely let your miners get nommed. i just wouldnt ever need to spam from the assim matrix. i rarely build probes and detectors in large numbers. i tried probe spam once, its not a good idea.
maybe your idea could be adapted to allow the cheaper/quicker construction of uplinks, for faster building. but even that idea isnt great because borg ships are naturally hard to spam.


The point about making it easier to spam probes early game is true since they are generally pretty strong but then a collective connection cost can just be added to discourage their spam without damaging the borgs early game economy too harshly. :)
posted on April 20th, 2010, 2:37 pm
spamming probes doesnt work for me though. i would never do it.
posted on April 20th, 2010, 2:55 pm
Some nice ideas, indeed !  :thumbsup:

I had an idea regarding some equivalent of experience for borg, or rather something unique. Actually i was inspired by the Star Trek Collectible Card Game (which i necer played  :ermm:).

In the game there was a Locutus of Borg card giving you some bonus against the federation, BUT there were also Gowron of Borg, Dukat of Borg and Sela of Borg (or Tomalak, can´t remember). So, what about some "hero ship" available lead by such a borg "ambassador". I´m thinking a Diamond perhaps with some extra special appropriate for the species and slightly better stats (nothing overpowered).
posted on April 20th, 2010, 5:30 pm
Hey im new to the forums, or at least posting anyway and i sometimes play online. ^-^

Great game and i also had an idea for borg experience.

How about a one off module for the diamond or something, called a queen module perhaps? only one diamond can have it and it basically becomes the queens ship (they have been a few queens so it could be a sector queen or something.) When this unit gains experience, the whole collective gets an improvement, for instance:

1 silver bar: 5% regeneration improvement
2 silver bar: 10% extra damage
1 gold bar: sensor range increase
2 gold bar: another regeneration increase
veteran: collective connections rate increase

thoughts?  :sweatdrop:
posted on April 20th, 2010, 5:35 pm
You mean have the entire collective's experience system depended on a single unit? What happens if that one is lost; do they make a new one or have to make do with what they managed to get?

I could agree with this idea. It doesn't increase ship power any more than a typical upgrade and only the single 'individual' ship can get exp.
posted on April 20th, 2010, 5:44 pm
Last edited by Richie B on April 20th, 2010, 5:52 pm, edited 1 time in total.
If the unit is lost then so are the upgrades, another unit can then get the module, but think about the borg in general, they wouldnt send such high priority units to a battle unless really needed, hence my idea for the "queen" unit.

Also, since you had lost the unit and would have to start over, as perhaps a "punishment" or something there is a cost increase each time? like there is with supply and collective connections
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