Queues for researches

Post ideas and suggestions on new features or improvements here.
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posted on June 3rd, 2011, 8:01 pm
What about with stations?
posted on June 3rd, 2011, 8:04 pm
Thats not yet possible technology wise, but we are working on a slotion. That's something we would like to have
posted on June 3rd, 2011, 8:07 pm
Optec wrote:yea it is :) but we do not intend to do so at the moment. research should be a situativ and tactical decission, nothing to queue ^-^


I see the point about queueing multiple researches being pretty much useless and making people not make decisions, but what if you don't quite have the resources? That's the main reason I see for queueing (it would only be a queue of 1, but that's still a queue), being able to click then wait (not requiring much focus other than maybe halting construction on a ship or two) rather than wait (requiring both halting ships and watching res like a hawk, more focus or watching res occasionally which leads to the research being possibly started later than required, losing time) then click.
posted on June 3rd, 2011, 10:50 pm
I totally agree with nebula.
I wrote a much longer text, reread what nebula wrote and realized he had mentioned exactly what I wanted to write. :thumbsup:
posted on June 4th, 2011, 12:58 am
Optec wrote:pausing during construction would not be a benefit, as you already payed for it. Bug you can already halt the construction queue in Fleet Operations. The item currently under construction will continue to be buiult, but it will be halted right after until you remove the "halt" icon from the queue ^-^


The issue with that is you have to cancel everything to add it, that's my point. Rather than being a build item I would like to see a actually button/command. As lag sometimes makes it difficult to mess around with build queues like what is already in place.

Another neat idea, making an enemy unable see what you're building in your queue, I know many Romulan players uses this tactic.
posted on June 4th, 2011, 11:06 am
hm? you dont have to cancel anything for halt construction. its always pushed at the beginning of the queue
posted on June 4th, 2011, 11:41 am
Majestic wrote:Another neat idea, making an enemy unable see what you're building in your queue, I know many Romulan players uses this tactic.


actually this was discussed in a recent thread, and while its realistic and fun, its not good for gameplay. part of countering is being able to see what's coming. as ships are so valuable and 1 battle can end the game before u can get counters out.
posted on June 4th, 2011, 12:09 pm
you just need to make a research station a yard instead and add the required odf commands but its still possible i think
posted on June 5th, 2011, 1:00 am
Optec wrote:hm? you dont have to cancel anything for halt construction. its always pushed at the beginning of the queue


In 3.1.5 it didn't, has this been changed since then? As I haven't used it since then.

Myles wrote:actually this was discussed in a recent thread, and while its realistic and fun, its not good for gameplay. part of countering is being able to see what's coming. as ships are so valuable and 1 battle can end the game before u can get counters out.


So is that how every one beats the poop out me, by cheating? I feel it should not be able to be seen, makes for a more level playing feel as not everyone knows counters unless all they do is read up and play the game, and have a good memory something I really lack.
posted on June 5th, 2011, 3:38 am
What if the research station only has room for one queued tech?
posted on June 5th, 2011, 4:33 am
Last edited by Nebula_Class_Ftw on June 5th, 2011, 4:36 am, edited 1 time in total.
Lt. Cmdr. Marian Hope wrote:I totally agree with nebula.
I wrote a much longer text, reread what nebula wrote and realized he had mentioned exactly what I wanted to write. :thumbsup:


I thought my version was verbose, actually. :lol:
Probably just because of my parenthetical clauses, without those to detail it, it is much shorter:
Nebula_Class_Ftw wrote:What if you don't quite have the resources? That's the main reason I see for queueingqueuing, being able to click then wait [with focus on other stuff] rather than wait [with focus on res] then click.
posted on June 5th, 2011, 10:07 am
Majestic wrote:So is that how every one beats the poop out me, by cheating? I feel it should not be able to be seen, makes for a more level playing feel as not everyone knows counters unless all they do is read up and play the game, and have a good memory something I really lack.


well its not cheating if people send a scout to see what you are doing. you can scout them and find out what their vulnerabilities are.

the passive icons explain the weaknesses as well when you hover over them. so if you hover over an intrepid you see that its weak to supports and strong to mediums. so dont build generix do build leahvals. etc.

experience is more about how you play than passives. a skilled player will beat a spammer with a mixed fleet. if ever u dont know what to build, just make a mixed fleet, you wont get countered too hard. counters are mainly to stop spams.
posted on June 5th, 2011, 10:48 am
yep, the visible build queue is intended and not considered cheating.

Also, please bear in mind that a "counter" in fleet operations means something like +25% damage and not annihilation on sight.
posted on June 7th, 2011, 8:24 am
The problem is my scouts are always killed and the counters always seem to kill be as 25% can build up really quickly. But since I really only play against the AI now and only online when someone asks me if I want to play it really doesn't matter to me anymore I suppose.

However could some kind of odf command be added for invisible build queues for modding purposes?
posted on June 7th, 2011, 8:26 am
you should practice scouting. playing romulan gives you very easy scouting.

as feds research the venture special, its dirt cheap and lets you have a look every couple minutes with miniscule risk.

in duel 2 any scout can fit round the back of the base and have a look around.
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