Pulse Disruptors and Assimilated Ships Textures.

Post ideas and suggestions on new features or improvements here.
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posted on March 12th, 2012, 3:03 pm
Well, i have an idea. Look if you will agree.

Reduce the damage from Main Disruptor to put the Pulse Disruptors for the Vor'cha and D'Deridex to do a relation to both and mantain the game balanced.

The Attack Power will be the same as the old one and won't affect the utility of Tavara and Negh'var, they continue to be the Flagships of the empires.
posted on March 12th, 2012, 3:10 pm
even if you have the same average dps for the ship as a whole, each weapon behaves differently.

switching vorcha to do half damage via beam and half via pulse would make it stronger against small ships in the current patch (something it definitely doesn't need), and make it so that defensive ships tank better against it in the next patch.

also it would make the screen busier. that's why the intrep doesn't fire volleys of 6 photons, things need to be kept tidy.
posted on March 12th, 2012, 3:19 pm
Myles wrote:switching vorcha to do half damage via beam and half via pulse would make it stronger against small ships in the current patch (something it definitely doesn't need), and make it so that defensive ships tank better against it in the next patch.

also it would make the screen busier. that's why the intrep doesn't fire volleys of 6 photons, things need to be kept tidy.


And put pulse disruptors on the Veteran level and increase the slots consumption of the Vor'cha and the D'Deridex??? It will be an isolated case and won't affect the gameplay because few ships will have pulse disruptors.
posted on March 12th, 2012, 3:27 pm
Myles wrote:even if you have the same average dps for the ship as a whole, each weapon behaves differently.

switching vorcha to do half damage via beam and half via pulse would make it stronger against small ships in the current patch (something it definitely doesn't need), and make it so that defensive ships tank better against it in the next patch.

also it would make the screen busier. that's why the intrep doesn't fire volleys of 6 photons, things need to be kept tidy.


The norexan manages it fine.

Oh and yeah you were right guess my memory is playing tricks on me again, the disruptors seemed to have no origin  BUT due to the amount of them flying in compared to the number of ships there id still have to guess they came from the wings due to the fact that came in pairs. The middle only has one hole and that's defo not a pulse disruptor bank.
posted on March 12th, 2012, 3:47 pm
Lost_Spaceship wrote:And put pulse disruptors on the Veteran level and increase the slots consumption of the Vor'cha and the D'Deridex??? It will be an isolated case and won't affect the gameplay because few ships will have pulse disruptors.


i have no idea what you point is here. could you please elaborate.

eraldo wrote:The norexan manages it fine.


indeed, but when was the last time you saw norexan spam? sadly nobody ever makes norexans they just make MOAR LEAVALS. or refit small yard ships. even if people did make large yard, the norexan is definitely not something that should be spammed.

the fewer the ship, the moar dakka it can have. tavara/dreads for example
posted on March 12th, 2012, 4:04 pm
Myles wrote:i have no idea what you point is here. could you please elaborate.

That one is talking about adding weapons to the veteran-ranked version, so the slots likely means veteran slots. Increasing the number used to compensate for the changes.
posted on March 12th, 2012, 4:11 pm
Last edited by Lost_Spaceship on March 12th, 2012, 4:13 pm, edited 1 time in total.
Myles wrote:i have no idea what you point is here. could you please elaborate.


Well, i sustain the idea to put Pulse Disruptors on D'Deridex and Vor'cha when they reach Veteran Level.
Put Pulse Disruptors on General game without reach Veteran Level will unbalance the game and as said, the Vor'cha and D'Deridex turn very overpowered against Destroyers, so i discard this idea.

If someone wants to see a Vor'cha or D'Deridex firing Beam Disruptors, Pulse Disruptors and Torpedoes, need to reach the Veteran Level.
Increase the Slot consumption to 9 for example to lower the number of powerful Vor'chas.
4 Vor'chas with Pulse Disruptors unbalance the game, because Vor'cha will turn very powerful.

But 2 Vor'chas with Pulse Disruptors won't change the game. The player can choose between 2 Negh'Vars on Veteran or 2 Vor'cha on Veteran.
The Maximum number of Veteran Negh'Var is 2, isn't it???

Do the same to D'Deridex.

It will good to see Vor'cha and D'Deridex firing Pulse Disruptors.

Tyler wrote:That one is talking about adding weapons to the veteran-ranked version, so the slots likely means veteran slots. Increasing the number used to compensate for the changes.


Yes Tyler, that's it.
posted on March 12th, 2012, 4:50 pm
Lost_Spaceship wrote:Well, i sustain the idea to put Pulse Disruptors on D'Deridex and Vor'cha when they reach Veteran Level.


i am not against this idea :)

as long as the dps is kept the same, i don't think a big increase in slots taken is necessary.
posted on March 12th, 2012, 7:47 pm
Myles wrote:i am not against this idea :)

as long as the dps is kept the same, i don't think a big increase in slots taken is necessary.


Well, let's request to the devs???
posted on March 12th, 2012, 8:13 pm
Lost_Spaceship wrote:Well, let's request to the devs???


pretty sure by discussing it on the forum that we've already done that :) i'm not motivated either way, i wouldn't mind if the feature was in or not.
posted on March 12th, 2012, 8:16 pm
Myles wrote:as long as the dps is kept the same, i don't think a big increase in slots taken is necessary.


I don't think the devs are looking to simply shift firepower around, though.  All of the existing weapon additions (S2, Leahval, Vorcha and a few others) count as that ship's officer ability and grant it increased DPS in place of any other passive it would have gotten.

The D'Deridex already has a damage-increasing passive at officer level, but I would rather not see the Romulans' best torpedo platform shifted away from that role.  There's also the fact that the Big D is now defensive, and the devs might be looking to switch to a defensive officer passive that will augment its role.

The Vorcha already gains a torpedo launcher, shifting its DPS in that direction.  If you added a pulse weapon as well it would shift the DPS back toward the center and result in nothing more than a small damage increase.

Now, while I don't think it would be good for multiplayer balance, I will gladly create campaign missions that feature custom versions of the Vorcha and D'Deridex loaded with pulse weaponry.  :D  We just need someone to set up the model hardpoints that fire the pulses, and I can do the rest.  :thumbsup:
posted on March 12th, 2012, 8:51 pm
Lost_Spaceship wrote:Well, i sustain the idea to put Pulse Disruptors on D'Deridex and Vor'cha when they reach Veteran Level.
Put Pulse Disruptors on General game without reach Veteran Level will unbalance the game and as said, the Vor'cha and D'Deridex turn very overpowered against Destroyers, so i discard this idea.

If someone wants to see a Vor'cha or D'Deridex firing Beam Disruptors, Pulse Disruptors and Torpedoes, need to reach the Veteran Level.
Increase the Slot consumption to 9 for example to lower the number of powerful Vor'chas.
4 Vor'chas with Pulse Disruptors unbalance the game, because Vor'cha will turn very powerful.

But 2 Vor'chas with Pulse Disruptors won't change the game. The player can choose between 2 Negh'Vars on Veteran or 2 Vor'cha on Veteran.
The Maximum number of Veteran Negh'Var is 2, isn't it???

Do the same to D'Deridex.

It will good to see Vor'cha and D'Deridex firing Pulse Disruptors.

Yes Tyler, that's it.


It would be unbalanced because the weapon damage would be adjusted to spilt its current damage between its weapons.

I like the idea of disruptor equipped vet vorcha but id also like to see the vorcha with more weapons in general considering its a klingon cruiser and only has a forward firing arc anyway.
posted on March 12th, 2012, 9:43 pm
Yes but ships with 1 main weapon are slightly better against small ships because if they deal a subsystem hit, they are more likely to destroy that subsystem.

This is what makes the S7 a beast: its 70 damage beam can take out the subsystems on cloaking warbirds, putting the ship out of commission when it otherwise would have escaped.  Single-weapon ships are fun!

Not to mention that it would be resisted by the Spectre if its individual shots were too small.
posted on March 13th, 2012, 3:10 pm
Last edited by Lost_Spaceship on March 14th, 2012, 1:00 am, edited 1 time in total.
Ok ok people!!! Let's stop fighting, forget all and return to the main subject.  :hmmm:

Some people agreed with me about the idea to add a Pulse Disruptor Cannon to Vor'cha and D'Deridex on the Veteran Level.

Let's reinforce this idea to include it on the next patch or in a future Experimental Version to see if this idea maintain the game balanced or unbalanced.

The Vor'cha and the D'Deridex are the backbone of their respective empires, so it will be very good to see a completed armed Vor'cha and a completed armed D'Deridex.
posted on March 13th, 2012, 5:02 pm
Had to clear out some unpleasant posts here.

Please don't let this happen again here - attack ideas, not people.

I know that your messages have been removed now, but lay off the unnecessary trolling Styer Crisis. Even if you don't agree with people, you can choose not to respond instead of using inflammatory language.
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