Pulse Disruptors and Assimilated Ships Textures.
Post ideas and suggestions on new features or improvements here.
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posted on March 11th, 2012, 6:34 pm
Devs, as you are working on a new great patch, i have some ideas to this great mod.
What do you think about to put Pulse Disruptors on the D'Deridex and Vor'cha when they reach Veteran Levels??? It won't unbalance the game and won't erase the utility of the Tavara and the Negh'var.
And more assimilated textures to the Federation ships.
Imagine an Akira like this, with scary texture of assimilated Borg ship as the original Star Trek Armada II.
Will be very interesting
Bridge Commander Files - Screenshots for File: Assimilated Akira
What do you think about to put Pulse Disruptors on the D'Deridex and Vor'cha when they reach Veteran Levels??? It won't unbalance the game and won't erase the utility of the Tavara and the Negh'var.
And more assimilated textures to the Federation ships.
Imagine an Akira like this, with scary texture of assimilated Borg ship as the original Star Trek Armada II.
Will be very interesting

Bridge Commander Files - Screenshots for File: Assimilated Akira
posted on March 11th, 2012, 8:44 pm
Lost_Spaceship wrote:Devs, as you are working on a new great patch, i have some ideas to this great mod.
What do you think about to put Pulse Disruptors on the D'Deridex and Vor'cha when they reach Veteran Levels??? It won't unbalance the game and won't erase the utility of the Tavara and the Negh'var.
And more assimilated textures to the Federation ships.
Imagine an Akira like this, with scary texture of assimilated Borg ship as the original Star Trek Armada II.
Will be very interesting
Bridge Commander Files - Screenshots for File: Assimilated Akira
Would also like to see disruptor's on the vorcha in general not just for vet it seems so plains firing some generic yellow beam, very un-klingon.
posted on March 11th, 2012, 9:36 pm
I wouldn't mind a pulse special weapon on a Veteran, though a regualr pulse weapon on all ranks is unlikely. Maybe if canon consistently gave it one, it might have one in FO.
Though I'm curious about what makes beams so 'un-Klingon'... they use them quite often in canon, including on the Vor'cha not less.
Though I'm curious about what makes beams so 'un-Klingon'... they use them quite often in canon, including on the Vor'cha not less.
posted on March 12th, 2012, 1:09 am
Last edited by Lost_Spaceship on March 12th, 2012, 1:18 am, edited 1 time in total.
Well, a pulse special weapon on veteran won't unbalance the game because a little quantity of ships will have this weapon.
I would like to see D"Deridex and Vor'cha with pulse disruptors. Without pulse disruptors they act like a Federation Ship in the attack category.
And the great differences between D'Deridex / Vor'Cha and the Federation ships mainly, are: Cloacking Device and Pulse Weapons. These ships must have pulse weapon in some moment of the game.
And the assimilated Federation ships texture need to be reworked.
Assimilated Federation ships have green tails and a little of the Borg hull on them. A scary texture will be fun.
An assimilated ship like original Armada II with Fleet operations graphics would be awesome.
I would like to see D"Deridex and Vor'cha with pulse disruptors. Without pulse disruptors they act like a Federation Ship in the attack category.
And the great differences between D'Deridex / Vor'Cha and the Federation ships mainly, are: Cloacking Device and Pulse Weapons. These ships must have pulse weapon in some moment of the game.
And the assimilated Federation ships texture need to be reworked.
Assimilated Federation ships have green tails and a little of the Borg hull on them. A scary texture will be fun.
An assimilated ship like original Armada II with Fleet operations graphics would be awesome.
posted on March 12th, 2012, 3:24 am
Tyler wrote:Though I'm curious about what makes beams so 'un-Klingon'... they use them quite often in canon, including on the Vor'cha not less.
Ya'know tyler, i would like to know the same thing. But i would sumise that a 'beam' weapon is probly closely associated with the peace loving federation, as the always use beams. always. whereas pulse is connected with 'big ass ship of doom' (see scimitar) as the main villian weapon style. and we all know that villains ships are more uber-beefed than heros ships.
posted on March 12th, 2012, 3:27 am
I always knew those Dominion and Borg beams were friendly! I've been telling all my friends, see, they just want to assimilate/control us because they looooove us 

posted on March 12th, 2012, 3:31 am
Last edited by Anonymous on March 12th, 2012, 3:44 am, edited 1 time in total.
Dominus_Noctis wrote:I always knew those Dominion and Borg beams were friendly! I've been telling all my friends, see, they just want to assimilate/control us because they looooove us
Ok ok, you don't need to take the sarcasum to that level
EDIT: and besides, we all know that the Borg beam is a Hybrid Beam/Flamethrower/Super Awesomness launcher of Death.
posted on March 12th, 2012, 1:00 pm
I'm a little worried about the added effectiveness of both the Vorcha and D'Deridex if pulse weapons are added.
Pulse weapons are still going to be more effective to small vessels than beams if they hit in the next version and adding them would add an addition threat from Vorcha and D'Deridex.
Having said that, pulse weapons seem to be a Romulan/Klingon signature weapon so from that point of view it'd be nice.
Pulse weapons are still going to be more effective to small vessels than beams if they hit in the next version and adding them would add an addition threat from Vorcha and D'Deridex.
Having said that, pulse weapons seem to be a Romulan/Klingon signature weapon so from that point of view it'd be nice.
posted on March 12th, 2012, 1:09 pm
pulses shouldn't get a miss rate for anything but extreme cases (like hyperimpulse) in the next patch.
and small won't exist as a way of describing ships. there won't be such a thing as a small ship. only early game and late game, or low def value and high def value.
pulses do plenty of base damage, they are naturally nice weapons, their downside is that defensive ships (like monsoons and presumably kbq) will tank their fire. so the vorcha getting pulses could be balanced.
i personally think it should be a beam ship. klinks aren't short of pulses with 2 bops that can use them. the vorcha is currently used as a generalist, not sure if it will also get defence profile. either way i think it should keep beams to reinforce that it's a backbone ship.
and small won't exist as a way of describing ships. there won't be such a thing as a small ship. only early game and late game, or low def value and high def value.
pulses do plenty of base damage, they are naturally nice weapons, their downside is that defensive ships (like monsoons and presumably kbq) will tank their fire. so the vorcha getting pulses could be balanced.
i personally think it should be a beam ship. klinks aren't short of pulses with 2 bops that can use them. the vorcha is currently used as a generalist, not sure if it will also get defence profile. either way i think it should keep beams to reinforce that it's a backbone ship.
posted on March 12th, 2012, 1:41 pm
Last edited by eraldo on March 12th, 2012, 1:43 pm, edited 1 time in total.
Tyler wrote:I wouldn't mind a pulse special weapon on a Veteran, though a regualr pulse weapon on all ranks is unlikely. Maybe if canon consistently gave it one, it might have one in FO.
Though I'm curious about what makes beams so 'un-Klingon'... they use them quite often in canon, including on the Vor'cha not less.
Its not just the fact thats its yellow but the fact it only has 1 weapon, thats whats so un-klingon.
Dunno how every single one of you missed that point..... guess your not as smart as you think.
posted on March 12th, 2012, 1:50 pm
Actully it's not just one weapon, every hardpoint reflects an additional beam. I must admit, since the Vor'cha has a decreased fire arc it could be that it only uses its front disruptor though.
I could see pulses as avatar specific. TaQ gets the torps as right now, Martok could get the pulses. Or for a Rom Mixed tech vor'cha. Having torps, beams, AND pulses on a medium sized vessel seems a little too much for me. To keep it balanced every single weapon of the Vor'cha would need to have a quite small damage output. A very strong beam, useful vs. everything would be replaced by an array of weapons that can never pull out its whole damage potential altogether.
I could see pulses as avatar specific. TaQ gets the torps as right now, Martok could get the pulses. Or for a Rom Mixed tech vor'cha. Having torps, beams, AND pulses on a medium sized vessel seems a little too much for me. To keep it balanced every single weapon of the Vor'cha would need to have a quite small damage output. A very strong beam, useful vs. everything would be replaced by an array of weapons that can never pull out its whole damage potential altogether.
posted on March 12th, 2012, 1:55 pm
eraldo wrote:Its not just the fact thats its yellow but the fact it only has 1 weapon, thats whats so un-klingon.
in every canon appearance of the vorcha it has only fired 1 weapon. never torps etiher. only beams and pulses. and only one at a time, just a different one each time. so as far as we know there are multiple sub types of vorcha, some with 1 beam, some with 1 pulse, some with double pulses. we've never seen a vorcha fire 2 types of weapon.
about the colour of the beam, i don't remember it being yellow either, but fed phasers changed colours over time so why not klinks? they've used green and red beams, so why not yellow? also it avoids confusion with the always green (in their few appearances) romulan beams.
posted on March 12th, 2012, 2:22 pm
I remember in the original Armada, the Klingons used a sort of sickly yellow/green colour for their beams and torpedoes. As you've pointed out, I felt it differentiated them nicely from the Romulans or the Federation (and the Cardassians, as they use a yellowy-er colour than the Klingons).
posted on March 12th, 2012, 2:35 pm
Myles wrote:in every canon appearance of the vorcha it has only fired 1 weapon. never torps etiher. only beams and pulses. and only one at a time, just a different one each time. so as far as we know there are multiple sub types of vorcha, some with 1 beam, some with 1 pulse, some with double pulses. we've never seen a vorcha fire 2 types of weapon.
about the colour of the beam, i don't remember it being yellow either, but fed phasers changed colours over time so why not klinks? they've used green and red beams, so why not yellow? also it avoids confusion with the always green (in their few appearances) romulan beams.
Look you can argue about it all you like, its my opinion Klingons wouldn't load up on just 1 weapon even if you haven't seen them fire it, they would have more whether its a disruptor bank to compliment a beam bank or a torpedo tube. Especially on a cruiser..... That stupid little micro photon torp you get around vet stage is the worst addition iv seen for a klingon yellow? micro? i hope the new patch changes things like this. I think the luspets cluster torp looks more like a micro photon torp, its bright red glowing and somewhat intimidating that tiny yellow ball of happiness is not.
From what i see of klingon behavior if there is space for weapons then they will stick weapons in it.
Oh and in that episode where the klingons arrive to fight the dom you see disruptor coming from the wings not that center bit where the beam bank is so i think its a very safe bet it has more weapons, out of range for beam maybe? after all it takes alot of energy to create a sustained beam and over long range.
posted on March 12th, 2012, 3:00 pm
eraldo wrote:Look you can argue about it all you like
don't mind if i do

eraldo wrote:its my opinion Klingons wouldn't load up on just 1 weapon even if you haven't seen them fire it,
i would agree with you on a purely realism basis, but bugs in canon have torps. as do sabres. but they only have beams in fleetops (excluding rank related fancy stuff). and i doubt that sangs would run around only with torps, or that general martok would send his bops out only with pulses, or that kbqs/ktinga would only have beams. bops and ktingas in canon have torps too.
in extending canon to make a realistic story (ie not a game) i personally would assume that each vorcha carries more than 1 weapon type.
but even if canon established a vorcha with more than 1 weapon type, which it doesn't actually do, gameplay comes first and could override canon.
the veteran sabre/bug stuff allows both canon and gameplay to be preserved. hence why i think a special for the veteran vorcha to fire a pulse in exchange for spw energy wouldn't be terrible.
eraldo wrote:From what i see of klingon behavior if there is space for weapons then they will stick weapons in it.
actually, purely from what we see of klinks (ie anything canon), they don't like multiple weapons on the same ship. most times we see klinks fire they just fire 1 weapon. that weapon varies per appearance of course. bops i think got pulse/torp mix in one appearance. the vorcha as said earlier always had 1 weapon, and the neggie only ever had 1 at a time. the movie era ktinga was the same. not sure about tos era ships.
eraldo wrote:Oh and in that episode where the klingons arrive to fight the dom you see disruptor coming from the wings not that center bit where the beam bank is so i think its a very safe bet it has more weapons, out of range for beam maybe? after all it takes alot of energy to create a sustained beam and over long range.
i just rewatched that scene, and i couldn't tell where the pulse spam was coming from, it was a mess of green pulses all over the screen, and there were plenty of bops around to account for stray pulses. the scene was pretty hectic and not in high def. i think evidence there is weak.
(side note, we did see mirror universe vorchas firing wing pulses once, but they fired them instead of centre mounted pulses, so adding to the inconsistency).
also they kept firing pulses even when they got up close. the choice of weapons was probably decided by what the SFX guys thought looked nice.
that scene is from sacrifice of angels, it gets reused in what you leave behind, where we see a vorcha with a beam as well. they should have been more consistent.
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