Prometheus as an Experimental Warp-In
Post ideas and suggestions on new features or improvements here.
posted on February 28th, 2010, 12:50 pm
Last edited by Captain Proton on February 28th, 2010, 12:51 pm, edited 1 time in total.
I just read the sub-topic on the Prometheus over in the Guide site. Apparently one of the major reasons it hasn't been released is primarily because there's no way to use the Multi-Vector Assault Mode (MVAM) effectively.
I fail to understand this. Surely the same system could be used that's involved with the current Avalon, where the fighters effectively, for a lack of a better word; dance around the ship staying within a set vicinity. So why is the Prometheus not done in that style, where the sections of the ship can't leave a certain area.
Statistics:
Classification: Large Support Ship
Obtainable by: Experimental Warp-In Chassis level 3
Attack: 44
Defence: 49
System: 32
Ability:
1: Re-modulate shields (Fire from phasers and pulses are reduced by 30% for 15 seconds)
2: Engage Automatic Systems (Restores power randomly to one disabled system)
3: Multi-Vector Assault Mode (Separates the vessel into 3 sections, dividing offensive capabilities evenly)
Of course this is just a rough idea I came up with in 30 minutes, it needs tweaking
Prometheus class - Memory Alpha, the Star Trek Wiki
I fail to understand this. Surely the same system could be used that's involved with the current Avalon, where the fighters effectively, for a lack of a better word; dance around the ship staying within a set vicinity. So why is the Prometheus not done in that style, where the sections of the ship can't leave a certain area.
Statistics:
Classification: Large Support Ship
Obtainable by: Experimental Warp-In Chassis level 3
Attack: 44
Defence: 49
System: 32
Ability:
1: Re-modulate shields (Fire from phasers and pulses are reduced by 30% for 15 seconds)
2: Engage Automatic Systems (Restores power randomly to one disabled system)
3: Multi-Vector Assault Mode (Separates the vessel into 3 sections, dividing offensive capabilities evenly)
Of course this is just a rough idea I came up with in 30 minutes, it needs tweaking

Prometheus class - Memory Alpha, the Star Trek Wiki
posted on February 28th, 2010, 1:13 pm
i would reall like some more diversity in the experimental warpin, too, but i have a little question;
do you mean with remodulate shileds the same ability as the descent has? anyway, i dont think the Prometheus would fit for such a defensive ability.
for the multi vector assault mode; what if it would maybe costs special energy per second? this way the large Prometheus could split into 3 medium sized (or even small sized) ships which have together more firepower, but they have to unite again after around 30 seconds because they used up all their energy reserves. maybe the 3 parts could then even have different characteristics to represent the position of the weapons on the original ship?
as an example:
Part 1 (the topmost)
offense:15
defense:25
system:10
armament is phaser only (because if i remember right the prometheus doesnt have torpedo tubes on th e upper part of the saucer)
slowest of the three
Part2(the middle one)
offense:20
defense:15
system:5
armament is phaser+ torps
faster than part 1
Part3(the engineering section)
offense:18
defense:20
system:10
armament is torp only
fastest of all three
that would be the way i would imagine a prometheus ingame^^
criticism is really appreciated
do you mean with remodulate shileds the same ability as the descent has? anyway, i dont think the Prometheus would fit for such a defensive ability.
for the multi vector assault mode; what if it would maybe costs special energy per second? this way the large Prometheus could split into 3 medium sized (or even small sized) ships which have together more firepower, but they have to unite again after around 30 seconds because they used up all their energy reserves. maybe the 3 parts could then even have different characteristics to represent the position of the weapons on the original ship?
as an example:
Part 1 (the topmost)
offense:15
defense:25
system:10
armament is phaser only (because if i remember right the prometheus doesnt have torpedo tubes on th e upper part of the saucer)
slowest of the three
Part2(the middle one)
offense:20
defense:15
system:5
armament is phaser+ torps
faster than part 1
Part3(the engineering section)
offense:18
defense:20
system:10
armament is torp only
fastest of all three
that would be the way i would imagine a prometheus ingame^^
criticism is really appreciated
posted on February 28th, 2010, 1:20 pm
Well the Descent, restores shields. I can't actually think of a name at the moment, but basically just an ability that reduces phaser and pulse fire by 30%.
So, names are welcome
So, names are welcome

posted on February 28th, 2010, 1:24 pm
Captain Proton wrote:Well the Descent, restores shields. I can't actually think of a name at the moment, but basically just an ability that reduces phaser and pulse fire by 30%.
So, names are welcome
ah, you mean that the ship takes decreased damage from pulse and phasers? then sory for my misunderstanding
posted on February 28th, 2010, 1:28 pm
Oh no need to apologise, it's my mistake 
I like your idea on the different characteristics for the sections

I like your idea on the different characteristics for the sections

posted on February 28th, 2010, 2:15 pm
Well, I like the Prommie, but I dont like the multi vector assault mode, its just... lame.
What about making this shiny thing to a mixed tech dreadnought like the dominion have? Erase the Romulan Excelsior II and put in the Prometheus, make it refittable, like the Tavara (pleas - high costs) and leave the maximum amount of ships of this class by one.
Stats:
Level zero:
Offense: 39
Defense: 58
System: 22
- Equipped with two phasers that can attack up to two independent targets or fire both at one target, if only one is avaible.
- Quantum torpedos like the Excelsior. A burst fire one. Many shots but slow recharge rate. Standard as we know.
- ablative armor
- The thing that makes you ship better suited for attacks against medium range vessels but reduces special energy reg-rate
- The refit will give you a cloaking device and a tiny ecm suite
Additional thing on two goldbars:
- Phasers will be upgradet two type IV ones (the experimental things, you know...)
AND
- Special ability: Critical shot
Stats here:
Offense: 50
Defense: 72
System: 26
Veteran:
- Like the Descent
- Will gain a point blank defense system that can shot down torpedos
Stats:
Offense: 62
Defense: 132
System: 36
Crew: 650
What about making this shiny thing to a mixed tech dreadnought like the dominion have? Erase the Romulan Excelsior II and put in the Prometheus, make it refittable, like the Tavara (pleas - high costs) and leave the maximum amount of ships of this class by one.
Stats:
Level zero:
Offense: 39
Defense: 58
System: 22
- Equipped with two phasers that can attack up to two independent targets or fire both at one target, if only one is avaible.
- Quantum torpedos like the Excelsior. A burst fire one. Many shots but slow recharge rate. Standard as we know.
- ablative armor
- The thing that makes you ship better suited for attacks against medium range vessels but reduces special energy reg-rate
- The refit will give you a cloaking device and a tiny ecm suite
Additional thing on two goldbars:
- Phasers will be upgradet two type IV ones (the experimental things, you know...)
AND
- Special ability: Critical shot
Stats here:
Offense: 50
Defense: 72
System: 26
Veteran:
- Like the Descent
- Will gain a point blank defense system that can shot down torpedos
Stats:
Offense: 62
Defense: 132
System: 36
Crew: 650
posted on February 28th, 2010, 2:53 pm
Hm, one of the reasons I recall that introducing a Prometheus would be so hard, is what to do if a section is destroyed - can it be rebuilt?
Does the ship keep it's "separated advantage"? Is it invincible while in MVAM? etc . I don't think anybody wants a bunch of central stardrive sections
(remember A2).
I think I'll keep my own opinion of the Prommie out of this


I think I'll keep my own opinion of the Prommie out of this

posted on February 28th, 2010, 3:29 pm
the main problem about the prometheus seperation is not really to do with can u build more parts if so do how do you stop ppl just building the strongest section (can be dne via fleetcaps) but how does the ranking work.
the main problem will be to do with ranking if all 3 act as seperate entities and then one section ranks up wot happens wen you reintergrate. do u loose the rank or dse the rank help you rank up quicker
the main problem will be to do with ranking if all 3 act as seperate entities and then one section ranks up wot happens wen you reintergrate. do u loose the rank or dse the rank help you rank up quicker
posted on February 28th, 2010, 3:33 pm
I'd really love to see the prommie ingame. I thinks when using MVAM one should assume that always one part will be destroyed, so there sould be an option for recreation the missing part. BUT: If parts of it were buildable at a yard it would not be a warp-in any more. If you reunite the left parts there are 7 options. *hmpf* Thats getting ungly. If every part could recreate every other part it would become less complicated, but why shoudl one part be able to construct a vessel? If it could recreate the mssinb parts it could create any other vessel as well. Not very realistic. I believe if one part gets lost, the other parts should usually just be decommissioned.
According memory Alpha, the Prometheus is only equipped with photon torpedos.
According memory Alpha, the Prometheus is only equipped with photon torpedos.
posted on February 28th, 2010, 3:36 pm
Just one idea. What if, the parts of the Prommie are not selectable individually. Just one "invisible" unit with 3 "fighters" flying around it. Then there would would be one unit and this one unit would rank up. Further the recreation would probably be easier to handle.
posted on February 28th, 2010, 3:44 pm
i think mvam looks good but is pointless, the only advantage would be the parts are smaller and harder to hit maybe, but i would still rather keep my ship in one piece and use all the power at once.
posted on February 28th, 2010, 3:46 pm
the problem with that is that it wouldnt look as good as 3 seperate entities as its turning wud look odd if you did include animation it would hve to be basic animation as hp's can not be animated also that would also mean if one part is destroyed the whole thing is (same for assimilation)
posted on February 28th, 2010, 3:50 pm
In Star Trek MVAM is really not that sensible, as combined shields are an obvious advantage. MVAM in the Star Trek universe is rather for the beauty of itself.
In reality one shot kills are typical. You hit your target, then it's dead, or you miss. Of course then MVAM makes your party last much longer.
In reality one shot kills are typical. You hit your target, then it's dead, or you miss. Of course then MVAM makes your party last much longer.
posted on February 28th, 2010, 3:52 pm
Blade wrote:the problem with that is that it wouldnt look as good as 3 seperate entities as its turning wud look odd if you did include animation it would hve to be basic animation as hp's can not be animated also that would also mean if one part is destroyed the whole thing is (same for assimilation)
Oh no, i did not mean the 3 parts staticly conncted to each other. Rather like the fighters of a fighter carrier (which ove independently), but with no carrier visible.
posted on February 28th, 2010, 4:05 pm
maybe a "incomplete" prometheus could be implemented?
this ship would be created if less than not all parts of the prometheus are avaiable for reintegration.
it would be pretty weak offensive wise and could be repaired to a complete prometheus at the eraudi shipyard. (this would only be effective if the parts are somehow forced to reintegrate after a certain time, as i said before maybe through a energy per second cost)
this ship would be created if less than not all parts of the prometheus are avaiable for reintegration.
it would be pretty weak offensive wise and could be repaired to a complete prometheus at the eraudi shipyard. (this would only be effective if the parts are somehow forced to reintegrate after a certain time, as i said before maybe through a energy per second cost)
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