Please rework the MixedTech feature!

Post ideas and suggestions on new features or improvements here.
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posted on April 20th, 2011, 8:57 pm
Tok`ra wrote:If you get a decent number of them, or just want to spook an enemy into caring then yeah, but unless you get more than a normal size raiding party you cant kill even rom miners THAT fast with them.

Personaly I'd rather have monsoons, can get out faster, and if you sit on the proxy torp you can possibly tag a ship while it's decloaking. So much fun to watch a ship explode as it decloaks.


Saber is a starting unit, cheap, fast and long range. It's easy enough to get 3-4 in a pack and start raiding.
Such a squad kills miners pretty fast and best of all they can get out/survive to do an encore later on.

Even if you lose 1-2, they're cheap as dirt.
posted on April 20th, 2011, 9:07 pm
Yea sabers are really great raiders, and if you get enough they are great tanks because they are so cheap and will always be auto targeted first so against late game fleets they can sit their and die while your bigger ships do the damage  :woot:
posted on April 20th, 2011, 11:56 pm
Good point, but early game you usually want to avoid loosing ANY ships.


Anyway to get back on topic, I think mixed tech should basicly be based on  either being allied with a race in which case you can research sepratley all of the upgrades, they simply unlock the modified ship and/or weapon, or based on capturing an enemy ship with the weapon in question, in which case you analyze the systems on that vessel by purchasing the now-unlocked upgrade for that tech.

Past that treat it like Romulan refits are handled, once you get the tech unlocked you may refit ships to use that tech, you may build that vessel without the refit, or  you may build a vessel with the refit for added cost..

So for example if a Fed player were to capture a Romulan vessel with a cloaking device (or, prehaps, a romulan vessel of certain types similar to the defiant's size to make reverse enginering a compatable device possible) then that fed player would unlock the ability to research defiant cloak at starfleet science.

Once researched, AND chasis 3 is unlocked that fed player could choose to build a cloaking defiant, build a baseline defiant, or upgrade a baseline defiant.

For vessel specefic special weapons you would need to steal that specefic vessel, capture the shipyard that produces it, or capture the tech station that researches it.

Capturing a constructor could allow an intelligence center, which could research a small % damage and resistence bonus against that races vessels.

For vessels (IE: MirandaII) that are only build in mixed tech, either move them into the tech tree propper (either as a general or avatar specefic vessel) or requrie an ally of the race it's mixed tech with, or the capture of a constructor from that race, then that races intel center to be built to research that vessel and unlock it from the regular shipyards of your race.

For vessels (IE: Defiant cloak+mine) that have more than one special weapon upgrades, allow getting both (for an increased price). Do not add extra special weapon energey, so as to not make any one special weapon overpowered.
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