Planets
Post ideas and suggestions on new features or improvements here.
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posted on March 7th, 2009, 11:33 pm
Last edited by ray320 on March 7th, 2009, 11:35 pm, edited 1 time in total.
I know theres another planet psot, but i felt like it was going in a different direction.
My main idea is giving the planet more of a role, a bit like they had in armada two, like you get your crew pool from colonize planets, but thats not the only thing, maybye once you colonize that planet, or make allies with the people of that planet, then you get sort of a mixed tech menu once its been colonized, with the mixed tech menu, you either have to build the mixed tech station or shipyard on the planet or in orbit, and it would actually orbit around it,and it could be a thing such as if you colonize lets say, a... bajoran planet, you can reserch a ship boost to defiant class (assuming your the feds), and you can also build a bajoran ship (i know so powerful... not) but you get my point, you can build a ship or reserch, or both, where you get enhamments which reflect that races uniquness, and then maybye on the planet you can also build some mines, which bring in some dilithium, tritanium, or both, and the planet can have a sheild generator to protect it, mayby an orbiting small out post,, you can upgrade mining maybye,might even double as a small repair place, some orbiting turrets or sensors(to protect it), etc.etc.etc, now you see the holding of planets have become important to winning the game, as you get various boosts from it, and various alliances, which in turn gives you enhacments, ship power, and more dilithium tritanium and supply flow, plus people, this adds another elemt to the game,
also every race atr the begining of the game could start out with a planet of there race, and people on the same tema could posibily colonzie the same planet..... or not, but in addition, there could be more the one human planet out there, or klingon planet out therte, also this could help the dev team test new ships, and new races, that they6 might want to add into the game, to see which ones are most popular, by seeing which races on the planets are most popular
now this is for all races, and the borg, well theyd just assimilate, and maybye all there ship would get somthing, maybe one point in value,
i know this could take time, but its just making a planet a buildable surface and a mixed shipyard type of thing, and with the colonization from stock armada, i would think it can be done,
now some of you might say that one thing or another of my idea might not work, an yes you may be right, but when you post say why it wont work, instead of just a few words, and this isnt just a scheme to make one race or all races more powerful, i see it as an addecd componet to gameplay also any improments on this idea are welcome
thanks to the dev team, and to everyone for supporting the dev team, and i really would like the dev team to tell me what they think of this
My main idea is giving the planet more of a role, a bit like they had in armada two, like you get your crew pool from colonize planets, but thats not the only thing, maybye once you colonize that planet, or make allies with the people of that planet, then you get sort of a mixed tech menu once its been colonized, with the mixed tech menu, you either have to build the mixed tech station or shipyard on the planet or in orbit, and it would actually orbit around it,and it could be a thing such as if you colonize lets say, a... bajoran planet, you can reserch a ship boost to defiant class (assuming your the feds), and you can also build a bajoran ship (i know so powerful... not) but you get my point, you can build a ship or reserch, or both, where you get enhamments which reflect that races uniquness, and then maybye on the planet you can also build some mines, which bring in some dilithium, tritanium, or both, and the planet can have a sheild generator to protect it, mayby an orbiting small out post,, you can upgrade mining maybye,might even double as a small repair place, some orbiting turrets or sensors(to protect it), etc.etc.etc, now you see the holding of planets have become important to winning the game, as you get various boosts from it, and various alliances, which in turn gives you enhacments, ship power, and more dilithium tritanium and supply flow, plus people, this adds another elemt to the game,
also every race atr the begining of the game could start out with a planet of there race, and people on the same tema could posibily colonzie the same planet..... or not, but in addition, there could be more the one human planet out there, or klingon planet out therte, also this could help the dev team test new ships, and new races, that they6 might want to add into the game, to see which ones are most popular, by seeing which races on the planets are most popular
now this is for all races, and the borg, well theyd just assimilate, and maybye all there ship would get somthing, maybe one point in value,
i know this could take time, but its just making a planet a buildable surface and a mixed shipyard type of thing, and with the colonization from stock armada, i would think it can be done,
now some of you might say that one thing or another of my idea might not work, an yes you may be right, but when you post say why it wont work, instead of just a few words, and this isnt just a scheme to make one race or all races more powerful, i see it as an addecd componet to gameplay also any improments on this idea are welcome
thanks to the dev team, and to everyone for supporting the dev team, and i really would like the dev team to tell me what they think of this
posted on March 8th, 2009, 12:56 am
the idea of many stations, beside deep space starbases, being in orbit, and have you faction based on the planet, rather than starting on a starbase...
you add orbital yards etc to your homeworld, and you can expand and conquest, take other worlds for more colonies, and have it more of a planetary conquest, rather than just kill the enemy base in whatever way you have...
you add orbital yards etc to your homeworld, and you can expand and conquest, take other worlds for more colonies, and have it more of a planetary conquest, rather than just kill the enemy base in whatever way you have...
posted on March 8th, 2009, 1:51 am
You know...there IS a sins of a solar empire mod in progress
(Not Fleet-ops quality, but still). Certain things just can't be done with an engine this old.

posted on March 8th, 2009, 6:21 am
i think this could be done, the colonization is already there, and the mixed tech menu is there, i think this could really work and be cool
posted on March 8th, 2009, 6:38 am
the planetary shielding, research, and even the orbital stations, already in the game...
posted on March 8th, 2009, 7:35 am
yeah thats right, they had the orbital mining station from stock armada, so you just modify it a bit, and make some new probiting modles, and the mining could be done from the orbiting station thing,
posted on March 8th, 2009, 8:18 am
Rhaz wrote:You know...there IS a sins of a solar empire mod in progress(Not Fleet-ops quality, but still). Certain things just can't be done with an engine this old.
That's exactly what I was thinking as I read the post above yours.
This is a good idea, but I think that it would end up being so complex it would take focus away from the rest of the game.
I do like the idea of having planets back though - they were fun, I was just disappointed it wasn't high on the AI's list of probabilities... and they weren't really valuable enough even with the orbital mining stations.
posted on March 10th, 2009, 7:22 pm
I think this really think better planets is a need in this game the game needs more spice, massing your forces and rushing takes a lot of fun away from it's true potential.
I have a reputation for making interesting, intricate co-op mission maps for a few games. I like to see stratagy, but it is extremely hard to use stratagy against a massive army, unless you have some sort of superweapon to total it, but that is more mindless brute force.
I have a reputation for making interesting, intricate co-op mission maps for a few games. I like to see stratagy, but it is extremely hard to use stratagy against a massive army, unless you have some sort of superweapon to total it, but that is more mindless brute force.
posted on March 10th, 2009, 10:49 pm
okay, alot have said to complex, and it wont work, let me line out how it can, and will, for the ones i know will work
colonization, from stock armada
now, when yor done mining, on the planatery shield upgrade menu, you could have a planatary, phaser system maybye, but you could have a mixed tech yard, and that could be built at home, or in orbit around the planet
, orbiting does work, we had the mining in stock armada, so you jsut change that model,
so all you have to do, is replace the mining modle, with a small spacestaion, that can produce the special ship of that race,(free or not), can possibly double as repair facility, maybye 70 offense 80 or 90 defense, and it also mines simaltaneously(a constan rate of mining), and you can build to per planet to help protect it, along with reserching the special ability, or upgrade the planet bring to you
this makes planet play an important role, no longer is it just the moons, but planets to, and each race strats with one planet
so there you go
colonization, from stock armada
now, when yor done mining, on the planatery shield upgrade menu, you could have a planatary, phaser system maybye, but you could have a mixed tech yard, and that could be built at home, or in orbit around the planet
, orbiting does work, we had the mining in stock armada, so you jsut change that model,
so all you have to do, is replace the mining modle, with a small spacestaion, that can produce the special ship of that race,(free or not), can possibly double as repair facility, maybye 70 offense 80 or 90 defense, and it also mines simaltaneously(a constan rate of mining), and you can build to per planet to help protect it, along with reserching the special ability, or upgrade the planet bring to you
this makes planet play an important role, no longer is it just the moons, but planets to, and each race strats with one planet
so there you go
posted on March 11th, 2009, 11:14 pm
so i got some questions
#1 what does everyone else think of this?
#2 what does the team think of it
#3 are there going to be planets in future version
#4 are there going to be mercenaries
#1 what does everyone else think of this?
#2 what does the team think of it
#3 are there going to be planets in future version
#4 are there going to be mercenaries
posted on March 11th, 2009, 11:39 pm
#1 what does everyone else think of this?
Would be nice to have a bit more interaction with planets (mostly resource gathering, and perhaps bonus to shipyards placed "in orbit": I like the idea of fighting for them, just like moon couplets)
#2 what does the team think of it
There are several old threads with planets which you can scrounge around for (can't remember off the top of my head)
#3 are there going to be planets in future version
Probably (at least as far as I remember the Team stating)
#4 are there going to be mercenaries
Yes
Would be nice to have a bit more interaction with planets (mostly resource gathering, and perhaps bonus to shipyards placed "in orbit": I like the idea of fighting for them, just like moon couplets)
#2 what does the team think of it
There are several old threads with planets which you can scrounge around for (can't remember off the top of my head)
#3 are there going to be planets in future version
Probably (at least as far as I remember the Team stating)
#4 are there going to be mercenaries
Yes
posted on March 11th, 2009, 11:43 pm
yeah i really think that this could help
#1 take some of the focus of fighting over moons, off the moons and evening it out
#2 providing an alternative source of minining
#3 providing a bonus for colonizing, and kepping a planets
#4 add another element and is just plain cool
#1 take some of the focus of fighting over moons, off the moons and evening it out
#2 providing an alternative source of minining
#3 providing a bonus for colonizing, and kepping a planets
#4 add another element and is just plain cool
posted on March 12th, 2009, 9:02 am
planets were thrown out in fleet operations because we didn't like how they looked. way to small and just out of the place.
planets are also on todo for some time to get back into fleet operations, but this time more similar to how they were done in armada 1, where you had a real big planet where you could build a station on top to get a crew bonus. (see the screenshots in the gallery of old fleet operations for armada 1, if you don't know how planets worked back then.).
now, we don't have crew anymore in fleet operations as something you have to collect, so that would be some other bonuses you would get from planets, or yes, even some new tech... who knows, we haven't thought much about that yet
planets are also on todo for some time to get back into fleet operations, but this time more similar to how they were done in armada 1, where you had a real big planet where you could build a station on top to get a crew bonus. (see the screenshots in the gallery of old fleet operations for armada 1, if you don't know how planets worked back then.).
now, we don't have crew anymore in fleet operations as something you have to collect, so that would be some other bonuses you would get from planets, or yes, even some new tech... who knows, we haven't thought much about that yet
posted on March 12th, 2009, 9:08 am
You could have starbases built in orbit able to buy larger amounts of supply for the same price, from any factories etc on the planet? I dunno, just a thought lol 

posted on March 12th, 2009, 9:14 am
yea, something like that. i don't know if we do the colonisation approach from armada 2 again. how many planets with planetary shields were in the show anyway? 

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