One BIG Idea... reintroducing the trade system.
Post ideas and suggestions on new features or improvements here.
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posted on September 9th, 2009, 6:16 pm
Last edited by 1337 64M3R on September 9th, 2009, 6:18 pm, edited 1 time in total.
Hey fellows, I want to bring it back because it was one of those things that kinda made the game make a little more sense like in a real war.
So, I believe that we should reintroduce trade. But there is going to be a bit more put on top.
The Trade Station:
The Trading station will have more than one docking point. What for? Well, you'll have player controlled convoys and then NPC controlled convoys. Which is the difference? Well, you have your main docking for your race-specific freighters as well as your ally's freighters. They can trade Dilithium, Tritanium, Supply, or some of the non-specialized resources that don't effect gameplay (which will be listed). But for NPC convoy's they're really smugglers that will deal weapons, cores, and other stuff like that.
Player's Convoy Resources (Specific for player's convoys):
- Dilithium
- Tritanium
- Supply
- Medical Packs
- Romulan Ale (loaded from Romulan stations only)
- Blood Wine (loaded from Klingon stations only)
- Holo-Emmiters
- Synthohol (loaded from Federation stations only)
- Gagh (loaded from Klingon stations only)
- Tholian Ale (loaded from Federation stations only)
- Artifacts
- Trade Goods
- Latinum (not a resource anymore)
- Replicators
- Nicknacks
NPC Convoy's only (cannot go on player's convoys):
- TR-116 Rifles (loaded from Federation stations only)
- Cloaking Devices (loaded from Romulan stations only)
- Subspace Weapons (loaded from Dominion stations only)
- Ketrracel White (loaded from Dominion stations only)
- Disruptor Rifles
- Phaser Emitters
- Torpedoes
- Isolinear Chips
- Bat'Leths (loaded from Klingon stations only)
- Prisoners
- Warp Cores
- Sheild Generators
- Plasma Rifles (loaded from Dominion stations only)
- Shuttle Craft parts
- Classified Cargo (very rare)
- Trilithium (makes the explosion become a big rumble)
Okay, there is the list. Now I was thinking that NPC cargoships (aka smuggler ships) would carry less cargo then standard. So I would set smuggler ship to carry about 100 or 150. On the other hand, player's cargo ships would carry 500 or 600. So there is a clear difference. So, what do you guys think of reintroducing trade? Do you think it would improve the looks of game play?
I am in favor.
So, I believe that we should reintroduce trade. But there is going to be a bit more put on top.
The Trade Station:
The Trading station will have more than one docking point. What for? Well, you'll have player controlled convoys and then NPC controlled convoys. Which is the difference? Well, you have your main docking for your race-specific freighters as well as your ally's freighters. They can trade Dilithium, Tritanium, Supply, or some of the non-specialized resources that don't effect gameplay (which will be listed). But for NPC convoy's they're really smugglers that will deal weapons, cores, and other stuff like that.
Player's Convoy Resources (Specific for player's convoys):
- Dilithium
- Tritanium
- Supply
- Medical Packs
- Romulan Ale (loaded from Romulan stations only)
- Blood Wine (loaded from Klingon stations only)
- Holo-Emmiters
- Synthohol (loaded from Federation stations only)
- Gagh (loaded from Klingon stations only)
- Tholian Ale (loaded from Federation stations only)
- Artifacts
- Trade Goods
- Latinum (not a resource anymore)
- Replicators
- Nicknacks
NPC Convoy's only (cannot go on player's convoys):
- TR-116 Rifles (loaded from Federation stations only)
- Cloaking Devices (loaded from Romulan stations only)
- Subspace Weapons (loaded from Dominion stations only)
- Ketrracel White (loaded from Dominion stations only)
- Disruptor Rifles
- Phaser Emitters
- Torpedoes
- Isolinear Chips
- Bat'Leths (loaded from Klingon stations only)
- Prisoners
- Warp Cores
- Sheild Generators
- Plasma Rifles (loaded from Dominion stations only)
- Shuttle Craft parts
- Classified Cargo (very rare)
- Trilithium (makes the explosion become a big rumble)
Okay, there is the list. Now I was thinking that NPC cargoships (aka smuggler ships) would carry less cargo then standard. So I would set smuggler ship to carry about 100 or 150. On the other hand, player's cargo ships would carry 500 or 600. So there is a clear difference. So, what do you guys think of reintroducing trade? Do you think it would improve the looks of game play?
I am in favor.
posted on September 9th, 2009, 8:10 pm
Ok sorry if I've missed something, but it just seems completely pointless, I understand why you would have Supplie, Dilithium and Titranium traded, but what do we need with TR 116 Rifles and Nicknackes?
If you want to have these added as yest another resource, I think i speak for the community when I say to hell with that, it's annoying enough getting supplies let alone Rifles for boarding :p
If you want to have these added as yest another resource, I think i speak for the community when I say to hell with that, it's annoying enough getting supplies let alone Rifles for boarding :p
posted on September 9th, 2009, 8:12 pm
I think he means like the random things the ferengi used to have with them when they went from station to station. Just for atmospheres sake.
posted on September 10th, 2009, 12:56 pm
Yeah, not everythin is resource kid. In the stock there were several differing things in the trade list that was there. Besides, not that it really affects the game, it is one of them Easter Eggs that I'd like to put back in.
posted on September 10th, 2009, 12:58 pm
Yeah, I seem to recall once I saw a Tribble cargo load...
posted on September 10th, 2009, 3:28 pm
Let's put it this way: Everything on the list is the Supply, prior to being loaded on a ship.
posted on September 10th, 2009, 3:35 pm
i would question, hot a ship full of tribbles would effect your resources?
as it stands, you only get Dilithium, Trilithum, and Supply.
would getting a ship full of tribbles translate into gaining 10 supply?
ship full of rifles gain you 20?
would morally uptight races like the Federation deal with smugglers?
how would this work?
as it stands, you only get Dilithium, Trilithum, and Supply.
would getting a ship full of tribbles translate into gaining 10 supply?
ship full of rifles gain you 20?
would morally uptight races like the Federation deal with smugglers?
how would this work?
posted on September 10th, 2009, 3:38 pm
Tribbles could be pets the crew ordered?
posted on September 10th, 2009, 3:55 pm
Tyler wrote:Tribbles could be pets the crew ordered?
Hahaha!

I guess that is why it was in the stock. I've always noticed when I play the Klingons are always loading them, could they be trying to get rid of them?

posted on September 11th, 2009, 4:07 am
Baleful wrote:i would question, hot a ship full of tribbles would effect your resources?
as it stands, you only get Dilithium, Trilithum, and Supply.
would getting a ship full of tribbles translate into gaining 10 supply?
ship full of rifles gain you 20?
would morally uptight races like the Federation deal with smugglers?
how would this work?
If you remember, in vanilla A2 trading "x number of ships full of things" generated "some latinum".
So naming the cargo is purely an aesthetic thing, each hold would be worth a (bloody hell I can't think of the word, I'm drawing a total blank... Something like "set" or "statutory" or "stationary")(Yes, I know only one of those words makes sense) amount.
Perhaps some realism and spice could be added by somewhat randomising the amount of whatever resource (supplies I presume) is generated by trading per ship hold?
posted on September 11th, 2009, 8:13 am
The only words that come to my head are "set" and "arbitrary".
Still, you don't want to have a "price list" for all of the supplies. As you said, the point of the traded goods is purely cosmetic. So, a full load of X has the same value as a full load of Y.
Of course, you can translate the cash/resources generated as some kind of "storing fee" in your station, regardless of load value.
Still, you don't want to have a "price list" for all of the supplies. As you said, the point of the traded goods is purely cosmetic. So, a full load of X has the same value as a full load of Y.
Of course, you can translate the cash/resources generated as some kind of "storing fee" in your station, regardless of load value.
posted on September 11th, 2009, 8:33 am
i like the idea but its not that hard to put the trade station back in (ok prob is hard to get race specific cargo and cargo specific prices not rally looked into that)
posted on September 11th, 2009, 12:13 pm
DarthThanatos wrote:arbitrary
Aha! Thankyou

So, "each hold would be worth an arbitrary amount"

Re-introducing trading wouldn't be difficult to do at all, I believe the mechanics are still in-game just unused. However, for myself at least, the old trading system was sucky. Something that was completely automated would be much preferred. In maps where trading was particularly important it could become an interesting game element

posted on September 11th, 2009, 12:13 pm
Blade wrote:(ok prob is hard to get race specific cargo and cargo specific prices not rally looked into that)
Very easy.
posted on September 15th, 2009, 10:43 am
trading will be back sooner or later, but different from what it was in armada 2
i like the part list that 1337 has posted 
i like the part list that 1337 has posted 
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