ODF Restructure Request

Post ideas and suggestions on new features or improvements here.
posted on May 25th, 2011, 5:12 pm
There are two parts to this request.  (1) Add a damageBaseMultiplier command to the weapons so that developers can use that instead of having to put in an actual damage value, and (2) I think it would be better for all of the ships with the same passives to be listed in one spot in addition to being listed in alphabetical order.  Here's an example of what I mean:

Code: Select all
// Mayson Intrepid Class Phaser
damageBase = 7.045
damageBaseMultiplier = 1
   // Borg Beam Modules (-16% Damage)
   "bor_cubeB.odf" 0.84
   "bor_sphereB.odf" 0.84
   "bor_sphereBB.odf" 0.7056
   "bor_sphereBBB.odf" 0.592704
   
   // Support Ships (-61% Damage)
   "bor_dodec.odf" 0.39
   "dom_intersept_dest.odf" 0.39
   "dom_siege_cruiser.odf" 0.39
   "fed_canaveral.odf" 0.39
   "fed_norway.odf" 0.39
   "fed_remore.odf" 0.39
   "kli_bortas.odf" 0.39
   "kli_qawduj.odf" 0.39
   "rom_leahval.odf" 0.39
   
   // Tactical Weapons Array (+24% Damage)
   "dom_escort_cruiser.odf" 1.24
   "fed_galaxy.odf" 1.24
   "kli_brel.odf" 1.24
   "kli_neghvar.odf" 1.24
   "rom_norexan.odf" 1.24
   
   // Ablative Armor Plates (-50% Damage)
   "dom_heavy_cruiser.odf" 0.5
   "fed_sovereign.odf" 0.5
   "kli_vorcha.odf" 0.5
   
   // Special Reductions
   "fed_defiant.odf" 0.62
   "rom_rhiennM.odf" 0.2


I think that that would be easier than having to place in those values manually.  It won't affect balance at all, but it will affect moddability greatly.

PS:  I guess that the order that the ships are in doesn't have to be the way I described, but it would improve moddability.
posted on May 28th, 2011, 5:40 pm
Nice ideas.

The thing is, the devs make all their odfs automatically, they have their own software which does it all. So your suggestions wouldn't really make it easier for themselves, nor improve the mod itself.

From the perspective of moddability though:
1) Yeah, I agree, that's a good idea. Would involve rewriting a major piece of the game's core code though.
2) Most modders make their own odfs so it's easy to understand themselves anyway. I certainly do. But as I said, DOCa and Optec don't have to, as "the program" does the leg work for them. =)
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