Oberth II Class

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posted on June 14th, 2010, 2:42 pm
This is a bit more like a 3rd Avatar reserved thing. But I will accept it as base line too.

The Oberth II is a complete redo of the ship keeping the basic idea of its shape. The nacelles become more updated (To FO era standards). Also the Saucer is completely redone given a whole new saucer to better fit the era. The "Saucer Pylon" (what holds the saucer between the Nacelles) is basically shortened so it no longer stretches out toward the back. It remains under the saucer. The Impulse engines are moved from the Saucer Pylon to the Saucer itself. It is then gifted a newly outdone engineering that actually gains a Deflector system (to up its defensive capabilities), and it also is updated to more modern armor and hull plating.

The Oberth II on default is a rather light combat craft that is built to have strong shields. Here is some stats:

Oberth II:
Offensive Value: 8
Defensive Value: 19
System Value: 14

Range: Medium

- Phaser
- Shield Regenerate (Boosts shield recharge by 200%, but cuts offensive value in half during duration)
- Dogfight Range Ping (Becomes short range at Rank 5)


Now this is a rather simple ship. You have your shield strength boost to boast its defensive purpose origin, and a dogfight range Tachyon Ping to back that in canon it was mostly a science ship. But of course I am not done just yet. I have a little idea in mind. A refit system.

Quantum Armament Refit:
Dilithium Cost: 204
Tritanium Cost: 51
Offensive + 4
Defensive + 1

- This adds a light Quantum Pulse launcher to the Engineering section of the hull, it is forward only and it deals increased damage to Short range Destroyers.
- Quantum Pulse only fires on short range. (Achieves Medium range at Veteran)
- Phaser Strength was reduced by 30% to accommodate the armament of a Quantum Pulse cannon.
- Ping was removed

Torpedo Refit:
Dilithium Cost: 257
Tritanium Cost: 102
Offensive +4
System -3

- This adds a torpedo launcher to the Oberth II Class.
- Torpedoes deal 50% additional damage to stations.
- Special energy capacity was reduced due to power being given for the torpedo system.
- Ping was Removed

Dual Ablative Armor Refit:
Dilithium Cost: 78
Tritanium Cost: 309
Offensive +1
Defensive +6
System -6

- The shield recharge ability was removed and replaced with Regerate Armor ability.
- Regenerate Armor Ability doubles hull repair rate (which is already very slow), but disables shield regeneration during repair time. (Veteran increases the bonus to 4x repair speed, but it is still somewhat slow)
- Ping was Removed
- Phaser Range is increased to Long, but phaser strength is lowered by 15% to accommodate for regenerative armor systems.
- Special Energy Capacity lowered by 40%
- Special Energy replenish rate increased by 20%


I tried to make the Refit trade-offs fairly balanced. I'm open to suggestions. :D
posted on June 14th, 2010, 2:48 pm
Going by the first paragraph, it sounds like a refit of the existing one. Not sure about that (if the Daedalus-level registries are any sign, the movie one would be a refit of a pre-TOS ship), but it would work as a new ship (maybe a Mixed-Tech, like the Miranda-II).

Going by the abilities, I'd say this fits as a Federation/Romulan or Federation/Borg exlusive.
posted on June 14th, 2010, 2:52 pm
The oberth II in cannon is the Nova class.
posted on June 14th, 2010, 2:55 pm
Yep

Nova= Oberth
Akira= Miranda
posted on June 14th, 2010, 3:04 pm
That's not an Oberth-II... that's a replacement. It's not canon either, since the show never tells us what ship replaced what oldie. We only know that the Nova shares a similar role, but not the same because it's also a decent fighter.

I'm guessing that comes from Tech manuals?
posted on June 14th, 2010, 3:27 pm
Tyler wrote:Going by the abilities, I'd say this fits as a Federation/Romulan or Federation/Borg exlusive.


Because of the refits? Maybe the other factions should get a few refits too. Romulans have all the fun with their refits  :crybaby:.

I like the idea, but I think the ping should start at short and go up to medium, a dogfight ping would mean people would hav to make it act like a lawnmower just to find a cloaked ship  :lol:. Also increase other weapon ranges you listed, science ships would have pretty good sensors and targeting abilities to study stuff, even with weak weaponry.

I think you need to make the values on the torp/quantum refits better, looks right now like everyone would just go the ablative route.
posted on June 14th, 2010, 3:31 pm
I like it. It's well thought out and not uber powerful. Maybe just a few tweaks to the numbers.

Although, I do wonder whether there's a market for the Oberth II. If it were a new ship, it would need something to differentiate itself from existing scout type ships.
posted on June 14th, 2010, 3:33 pm
Nebula_Class_Ftw wrote:Because of the refits? Maybe the other factions should get a few refits too. Romulans have all the fun with their refits  :crybaby:.

I was really talking about the regenerative hull (Borg), shield recharge and enhanced special weapon regeneration (Romulan).

Other races have refits too, like the Vutpa' and Newton for example.
posted on June 14th, 2010, 3:54 pm
Phoenix wrote:I like it. It's well thought out and not uber powerful. Maybe just a few tweaks to the numbers.


Hmmm.... Well, I was going for balance first. I am not exactly sure how to tweak it though. Could you give an example?

Phoenix wrote:Although, I do wonder whether there's a market for the Oberth II. If it were a new ship, it would need something to differentiate itself from existing scout type ships.

Basically what I find is that it might be a good Defensive Destroyer, and the refits can up it up to the Defensive Light Cruiser role.

Nebula_Class_Ftw wrote:I think you need to make the values on the torp/quantum refits better, looks right now like everyone would just go the ablative route.

I guess you do have a good point there. The Armor I guess does look like it has the biggest bonus. But I was thinking maybe the trade-offs would make it a bit less friendly. Sure it might be good for endurance, but you will need the other refits in order to have some good Offensive strength along side it.

Tyler wrote:Going by the first paragraph, it sounds like a refit of the existing one. Not sure about that (if the Daedalus-level registries are any sign, the movie one would be a refit of a pre-TOS ship), but it would work as a new ship (maybe a Mixed-Tech, like the Miranda-II).

Going by the abilities, I'd say this fits as a Federation/Romulan or Federation/Borg exlusive.

Hmm.... It could work as mix tech. Just which do you think is the more fitting yard for it?


Dircome wrote:The oberth II in cannon is the Nova class.


I dunno where in the world you got that from. Like Tyler said, similar roles, different classes. You wouldn't say the Galaxy is the Ambassador II now would you?
posted on June 14th, 2010, 4:01 pm
I'd put it as a Romulan ship if they're all refits.

If they were made to be stand alones, they could suit each other race:
The regular one strikes me as a good Romulan one.
The Torpedo version seems like it could fit as a Klingon ship.
The Quantum Armament one sounds like a decent Dominion ship.
The Armor refit sounds like a Borg ship.
posted on June 14th, 2010, 4:04 pm
:blink: Have one in each yard like the Dom dreadnought? Interesting.... :shifty:
posted on June 14th, 2010, 5:18 pm
sounds interesting, i would definitely build a few :thumbsup:
posted on June 15th, 2010, 12:53 am
Doca, Optec, I beg for your insight on this. :crybaby:

I like getting criticism from the Devs! :)
posted on June 15th, 2010, 7:50 pm
Actually the FO-replacement for the original Oberth appears to be the Canaveral  :sweatdrop:

The guide tells that the Canaveral is also used as a non-starfleet federation vessel (like the Vico, seen in TNG). The Canaveral also fills the "pure science"-role (since the offensive potential of the Canaveral is very limited); just like the old Oberth (which often was considered to be unarmed).
posted on June 15th, 2010, 7:54 pm
That's probably why this Oberth MK2 is a warship, not a science ship.
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