Noxter-Discussion
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posted on July 1st, 2009, 6:57 pm
Because of the flame war in the Noxter thread I created this discussion thread about the Pros and Cons of the Noxter. Please stay polite, but write your opinion, please.
posted on July 1st, 2009, 7:05 pm
Pros: completely biological, complete freedom in making them however it is desired in terms of storyline and design (not limited to some anthropomorphic startrek bias), relatively unique concepts, cool basebuilding and fleet control options. Great possibilities 
Cons: not "canon"<--whatever the hell that means, given that Star Trek likes to contradict itself: otherwise the show/movies would be no more.

Cons: not "canon"<--whatever the hell that means, given that Star Trek likes to contradict itself: otherwise the show/movies would be no more.
posted on July 1st, 2009, 7:18 pm
That's indeed a funny question. I guess the devs wouldn't care, even if we wouldn't want the Noxter at all.
Stupid devs then?
Nope. Their game and nothing less but their right to implement whatever they like.
So, everone who's whining about the Noxter: Don't play them if you don't like them.
I don't like the Klingons, so I don't play them. Have I ever complained about them? No.
I don't get the trouble, really.
Concerning the pros and cons dominus pretty much summed it up
Stupid devs then?
Nope. Their game and nothing less but their right to implement whatever they like.
So, everone who's whining about the Noxter: Don't play them if you don't like them.
I don't like the Klingons, so I don't play them. Have I ever complained about them? No.
I don't get the trouble, really.

Concerning the pros and cons dominus pretty much summed it up

posted on July 1st, 2009, 7:19 pm
Do I wont the Noxter? Hmmmm I’d rather have the Cardassians
, but I’m eager to see how the Noxter are implemented and have faith in the mod team’s ability’s. Personally I don’t think it’s our place to criticise the teams artistic decisions, especially since they have the uncanny ability to make the right ones; just speaking as somebody who’s been lurking on here since before the beta 3 was released. 


posted on July 1st, 2009, 7:21 pm
Last edited by Elim Garak on July 1st, 2009, 7:24 pm, edited 1 time in total.
The Old Man wrote:.............
Their game and nothing less but their right to implement whatever they like.
So, everone who's whining about the Noxter: Don't play them if you don't like them.
I don't like the Klingons, so I don't play them. Have I ever complained about them? No.[/color]
.......................... .
Agreed, personally I can’t stand playing as the Dominion or Borg; but always have fun playing against them. :)
posted on July 1st, 2009, 7:29 pm
Pro's
Con's
Bring on the Noxter, I say.
[/list]
- Biological - totally new scope for game play possibilities
- Non-Canon - giving the FO Team full creative license over an aspect of their mod
- Adds to the element of new discovery since FO is set in the future of what is known as "Canon"
- Increased strategic considerations/possibilities
Con's
- possible performance limitations of swarming ships
Bring on the Noxter, I say.

posted on July 1st, 2009, 7:31 pm
Let'em in!
posted on July 1st, 2009, 7:34 pm
The Old Man wrote:I don't get the trouble, really.
There are some people, who "spammed" at thread, where they should discuss about the abilities and structures of the Noxter, not their "existence", so I created this thread for those people.
posted on July 1st, 2009, 7:37 pm
Blackbird wrote:There are some people, who "spammed" at thread, where they should discuss about the abilities and structures of the Noxter, not their "existence", so I created this thread for those people.
Sorry, that was not directed at you, Blackbird.
I don't get the trouble some people want to see 'cause the devs get creative.

posted on July 1st, 2009, 7:59 pm
1337_64M3R wrote:Man, I wish I could have commented sooner! Any way, I like the ideas for the new race. Though I'd like to make a suggestion, since bio ships use different resources, I'd like to suggest their resoruce config.
Bio-matter (or Bionetic Base): The main mass for all bio vessels, resource cost on vessels of this race would be fairly high. I'd suggest that they convert standard resource into this substance.
Biosteel: This is a biological version of tritanium, a high density alloid that has an extremely high complexity. This is used for special armor on specific vessels. When equipped to a bio-vessel it makes it close to invulnerable to torpedoes. This also on a negitive effect makes build times much slower.
Neucleonic Ion: This is a unique resource, used by vessels that use large amounts of energy that the common type of bio-cores cannot supply enough of. Neucleonic Ions are basically super-cores that provide tremendous energy for Bio-sheilds and Weapons as well as special weapons. The only negative side effect is that it makes the ship drastically slow due to its grand mass. And it also causes larger explosions that can devestate any ship within a close range when the vessel is destroyed.
Resource conversion ratios are up to the devs. But I think this can really make bio construction much like reality.
This idea I posted in the news forum too... but I'd like to see this idea considered over all. Because to me that is what being a bio-ship race is all about. New and different resources!

posted on July 1st, 2009, 8:08 pm
Yes, I too offered some opinions on different resources: however Optec stated the Noxter will be using tritanium and dilithium, but no supplies.
posted on July 1st, 2009, 8:11 pm
Elim Garak wrote:Do I wont the Noxter? Hmmmm I’d rather have the Cardassians, but I’m eager to see how the Noxter are implemented and have faith in the mod team’s ability’s. Personally I don’t think it’s our place to criticise the teams artistic decisions, especially since they have the uncanny ability to make the right ones; just speaking as somebody who’s been lurking on here since before the beta 3 was released.
right.. the cardassians are the coolest race, and they must have a place in a big star trek game like this.. which is, actually, now that i think about it.. is more a DS9 game.. all these big battles and all these ships..... FOR CARDASSIA!!
posted on July 1st, 2009, 8:18 pm
1337_64M3R wrote:Because to me that is what being a bio-ship race is all about.
As far as I got it the Noxter don't use spaceships but are their ships themselves since they live in space. So I don't understand the resource-part. But as the Dominion produces supplies out of Tritanium and Dilithium I guess the Noxter can do that, too.
But since nothing is built and the Noxter evolve I would go for supplies instead of resources.
posted on July 1st, 2009, 8:22 pm
kfir wrote:right.. the cardassians are the coolest race, and they must have a place in a big star trek game like this.. which is, actually, now that i think about it.. is more a DS9 game.. all these big battles and all these ships..... FOR CARDASSIA!!
This is topic. I'm not sure how the Cardassians are the coolest, cus they were the least popular racein Stock STA2, but, If that is your opinion, then I respect it. Any way, It isn't our choice to to pick cardassians over noxter, it is the Admins. Who also seem to not like the cardassians their selfs. And Any way, It is is NOT an Dominion war based game. It is far in the future from that, so most people believe the cardassians are wiped out by now.
Sorry to be off topic. GI support the Noxter.
posted on July 1st, 2009, 8:51 pm
" It is far in the future from that, so most people believe the cardassians are wiped out by now."
omg.. i really felt fear when i read that ahah.. please don't speculate like that.. many of the cardassians civilians didn't made it in the end however many of their military force remaind intact and so they rebuild their empire.. but who's in power? are they the good guys now (led by gerek) or are they a revange seeking bad guys? that's the question.
second: what's not to like in them? they are a resourceful, egoistic, devious, provoking, secret and spying race with great architecture in their ships and stations.
besides.. they were the gratest enemey ever seen in star trek! by far..
omg.. i really felt fear when i read that ahah.. please don't speculate like that.. many of the cardassians civilians didn't made it in the end however many of their military force remaind intact and so they rebuild their empire.. but who's in power? are they the good guys now (led by gerek) or are they a revange seeking bad guys? that's the question.
second: what's not to like in them? they are a resourceful, egoistic, devious, provoking, secret and spying race with great architecture in their ships and stations.
besides.. they were the gratest enemey ever seen in star trek! by far..
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