New Nebula Types

Post ideas and suggestions on new features or improvements here.
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posted on June 28th, 2011, 2:15 am
I really only liked the inversion nebula, personally.

Njm1983 wrote:Those sound good.

Ive always wanted one that increases movement speed, would be neat having them in maps to allow for quick travel across maps.


I like this idea, but I think it would be near impossible with the current pathing system.  Ships avoid nebulae like it was herpagonnasyphleaids! 
posted on July 26th, 2011, 2:43 pm
how about a
subspace nebula: increases ship speed but cut sensors and kill loads of crew/s
or a
dark matter nebula: reduces speed by 50%, sensors by 75%, shields by 100%, weapons by 50%, hull by 10%/s and crew by 10%/s.
maybe even an
biogenic nebula: increases sensors by 100%, reduces speed by 50%, kills 5 crew/s.
posted on August 13th, 2011, 5:48 pm
reviving old ideas  :D
posted on August 13th, 2011, 7:37 pm
Just one Idea I have...

Triolic Nebula:
Shielding your ship (because it is out of phase) but killing crew slowly (Devidians devouring them)
posted on August 13th, 2011, 8:01 pm
^^Sounds nice!

I'm all for just a type that would kill off crew over time, you could easily mesh it on top of others to create varying effects.

Shadow Nebula:
Ships inside gain a lesser chassis size/harder to hit because of "sensor ghosts" effect.
posted on August 17th, 2011, 6:39 pm
I like your ideas Selor and Grey, you can never too many nebula types.
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