New Nebula Types

Post ideas and suggestions on new features or improvements here.
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posted on June 24th, 2011, 6:29 pm
Protostellar nebula: Slowly reduces shields on ships that enter it.  Optionally, it may also hide ships from sensors.

Inversion nebula:  Highly combustible nebula type that deals damage to ships firing weapons in it.  Optionally, may also reduce movement.

Triantic nebula:  Slows/reduces speed of ships traveling in it.  Optionally, may also hide ships from sensors.
posted on June 24th, 2011, 7:38 pm
I like the idea of the inversion nebula
posted on June 24th, 2011, 9:11 pm
Those sound good.

Ive always wanted one that increases movement speed, would be neat having them in maps to allow for quick travel across maps.
posted on June 25th, 2011, 4:26 am
^^That's a good idea too!  I'd love to see something like the Corridor map redesigned with that through the center instead.
posted on June 25th, 2011, 6:31 am
oh maybe a nebula which slows down small fast ships like the monsoon but speeds up larger ,slowerships .i dont have a clue on if it would hurt balance or not but would be very interesting  :D
posted on June 25th, 2011, 10:59 am
Facist wrote:oh maybe a nebula which slows down small fast ships like the monsoon but speeds up larger ,slowerships .i dont have a clue on if it would hurt balance or not but would be very interesting  :D


it would hurt balance quite a bit i presume. part of the way bigger ships is balanced is that they can be gang raped by smaller faster ships if you have them alone. so it means rushing to one big ship isnt gonna win it for you, you need to have some smaller ships around before teching up (most of the time).

imagine e2 spam but with e2s being able to keep up with enemy ships.
posted on June 25th, 2011, 4:07 pm
Last edited by Greyusurper on June 25th, 2011, 4:09 pm, edited 1 time in total.
Facist wrote:oh maybe a nebula which slows down small fast ships like the monsoon but speeds up larger ,slowerships .i dont have a clue on if it would hurt balance or not but would be very interesting  :D


I tend to agree with Myles on this one.  Plus, I can't realistically think of a reason little ships would be slowed, yet big ships would improve speed or ignore the penalty.  Though I don't think balance would be to greatly negatively effected, unless for some reason the nebula took up most the map...

Had another idea though, a nebula type that drained special energy would be cool.
posted on June 25th, 2011, 5:00 pm
Always like the idea of a special energy draining nebula. tis a good one :thumbsup:

Heres another one:

Electromagnetic Nebula - disables random subsystems for random intervals of time. So your ship enters and you may lose shields at first but then they come back on, but you lose engines and after a few seconds it changes to another subsystem.
posted on June 25th, 2011, 5:42 pm
Actually, I really like the idea of a nebula that just slows ships down.  With something like that we could make maps with "vulnerable" areas, places where ships can take a shortcut but it's a good spot for an ambush.  I would especially like to try placing the nebula around a wormhole, so it's still quick travel but it can't be used to escape in the middle of a fight  :thumbsup:

I also want to see a nebula that regenerates special energy, shields (slowly), and kills crew slowly.  On second thought, if it's possible this nebula should reduce weapon rate of fire to around half.  A nebula like that could be placed relatively freely without being unbalancing.

Would it be possible to create a nebula with a push effect?  Like, ships move faster in one direction but slower in another direction, and if they hold still in the nebula it will move them along?  We could make actual nebula "streams" that ships slip into for fast-travel.  That would be so freaking sweet!!!

Finally it would be nice to have a nebula that JUST disables sensors.  Similar to the speed reducing nebula, this would make for good ambush points.  Make it big enough and it still makes a good hiding spot, but only if they go all the way in.  Perhaps it doesn't affect scout units, so a fleet with a scout can still fight?
posted on June 26th, 2011, 7:38 pm
Greyusurper wrote:Inversion nebula:  Highly combustible nebula type that deals damage to ships firing weapons in it.  Optionally, may also reduce movement.

Really good one.

Electromagnetic Nebula or the ones who would increase the speed overall (or in one direction) are quite nice too.



I would suggest: Meteor Nebula
medium / big vessels lose 15% of their shields per second, then 15% of hull. Small units around 5% due less chance getting hit?
posted on June 26th, 2011, 7:45 pm
I don't really see the problem with balance..If they prove to ' unbalance '  the game, just dont play the maps that have them in a multiplayer game.

..

If they do affect game balance in any way, its quite likely that theyll only be used in like 6 fan maps anyway..
posted on June 27th, 2011, 11:29 am
I think there are more than enough nebulas already.

Besides Fedrolling is already powerful a ship like that would make it even harder to do something against it. They already have good counters against all races.
posted on June 27th, 2011, 3:17 pm
What have the Feds got to do with this?
posted on June 27th, 2011, 6:57 pm
^^Yeah, I have no clue what 23Down is talking about in the second part of their post.  No one seemed to mention a specific Fed ship at all at this point.  Let alone Fed rolling...

But great ideas so far!  I have no clue if the mods/devs are working on any of these, or have plans to, but hopefully they'll see this and make it a slight but slow side project to give us some of these new nebula types to play with.  I think they'd really improve the maps users can make, and thus improve gameplay and strategies overall.
posted on June 27th, 2011, 7:14 pm
He must think this is about the nebula CLASS...lol
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