New Ideas

Post ideas and suggestions on new features or improvements here.
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posted on February 18th, 2007, 6:48 pm
Actually the Bugs that destroyed the Galaxy class had to bring the Galaxy's shields down at least thats what I remember so they can actually hit the Galaxy with some effect, if they just rammed the Galaxy with full shields it will be like trying to break through a concrete wall with a hammer, you can destroy it but only after a few hits, and Bugs aren't really "cheap" they are inexepensive compared to the other larger Dominion vessels but they are around the size of Akira class ships so they aren't cheap on materials but pretty cheap in manpower though, so yes they are "cheaper" but not cheap enough to hit anything with them, the Dominion just rammed the Galaxy to prove a point, or we would see Bugs squashing everything in every battle we saw in DS9, Bugs are like very heavy fighers, they are powerful but not powerful enough to kill something in a head on head match, thats why you always see at least 3 of them together. But yes it would be a little silly to just build Bugs to just ram everything, it might be plausable to have a one hit kill special for bugs if an enemy ship shielding is down though, but not if the shields are up. ;) O, and yes it is a little silly to just talk about the differences between the game and what has happened in different series's. Its like trying to put lemons and oranges together, canon isn't really actually canon because different series's and different episodes had different types of fighting such as shielding strength and weapons, and armor, and size in some instances but they all had the basics of combat in mind which is what the FO team is trying to replicate in a fun and balanced game which is in no way easy. :D :D
posted on February 18th, 2007, 7:28 pm
Last edited by Rhaz on February 18th, 2007, 7:29 pm, edited 1 time in total.
they are inexepensive compared to the other larger Dominion vessels but they are around the size of Akira class ships


Not at all,

Akira @ ~ 460m
Attack Ship @ ~ 95m.

Lol.

And during the later battles in the dominion war, ventral phaser strips, boosted power output, enhanced shields ect (all tiny refits) made the Galaxy class more than capable of fighting off a full wing of attack fighters before they got even close.

But you are TOTALLY right regarding series vs series canon.
posted on February 18th, 2007, 10:41 pm
in response to your comments on bringing donw the galaxy's shields, that is not true because at the start of the Dominion War, the Poleron weapons were going through both the Feds shields and (when they entered the war) the Rommies as well, as if they weren't there.

Plus the are a number of occasions when the writers seem to forget about the pressence of shields when dealing with collisions (Nemesis anyone? ;) ).

And no rhaz is right the bugships are no where near the size of an Akira class cruiser. Because of its shape people tend to think of the akira as quite small, but it is actually supposed to be deceptively large.
posted on February 18th, 2007, 11:58 pm
Um, it is large because it is deceptively small.
posted on February 19th, 2007, 1:30 pm
Last edited by Cpt Ryan on February 19th, 2007, 1:31 pm, edited 1 time in total.
before you go about trying to seem smarter than you are.. read how I wrote it, you'll realise (IF your that smart) that i worded it correctly -_-

the way you have worded it, would mean that it is smaller than it looks.
posted on February 19th, 2007, 2:44 pm
Me agreeing with Ryan = too much these days to be healthy.

But yeah, the ship is 460m long, trust me :P.
posted on February 20th, 2007, 3:52 am
First look at episode 2-26 Jem-Hadar, this was the episode we were talking about because it was the only episode I saw Bugs ramming themselves into other ships, don't quote me on that, I might have forgot a case further in the DS9 series, and at that episode if you extrapolate the sizes of the Galaxy and the Bug, the Bug is roughly the size of an Akira class starship. Second you guys went on a tagent because first I didn't say anything about shielding in the Dominion War and how ineffective it was against Dominion weaponry, I was just stating it would be nice to have a special in FO4 when an enemies ship has lost shields you can ram bugs into their halls to destroy them on a one to one ratio. O, and third, and the most important, you never slander anyone, never, that doesn't matter if you think you are right or you have all the facts in the world, when you start calling someone stupid or in your case Cpt Ryan quote on quote (IF your that smart) end quote thats just immature, so please put facts not name calling in your arguement :( . Thanks for the input Rhaz, I will try to sift through all the episodes and find the average size of the Bug to be more precise but I do remember the Bug was actually quite large against the Odyssey but for some reason the Bug gets smaller when the series starts winding down. Hope you watch the episode and verify my conclusion. :) :)
posted on February 20th, 2007, 4:11 am
No problem.

Later in the series the bugs show a fetish for ramming Klingon Warships, notably in the finale.

There, when they ram the b'rel class birds of prey, they can be seen to be roughly the same size, which is coordinated when they ram the Vorcha class attack cruisers as well.
posted on February 20th, 2007, 5:35 am
Ok, thanks, I need to see the DS9 series again, last time I saw it I was still in high school...im in my third year of college now... :omg:
posted on February 20th, 2007, 7:20 am
Hi guys! I'm Dominicus Ultimus or DU for short. Latest newb to the forums but long time Trek head. :P

As for the original topic, I think it would be cool if there was a 'flagship or super ship' class that you can only build one of like the Locutus cube from Armada 1 for the Borg or one of those so called "stand off battleships" from the final episode of DS9 for the Dominion.

Not sure if this has been suggested yet ( I do love the idea for unique Borg avatars though), but it sounds like a pretty cool thing to possibly do.


I only just started getting back to my old Star Trek roots and games, but I wanted to throw this in anyways. :)
posted on February 20th, 2007, 2:13 pm
That's a great idea =].

But if we did it all to scale, those Standoff battleships would be the size of a map, so how do we turn them down to manageable size?
posted on February 20th, 2007, 9:21 pm
Perhaps there could be a special structure desiegned to build only the 'super units', but it would be very expensive along the lines of a starbase or outpost. It would have its own defenses similar to a starbases as well.

I don't think scale will be too big an issue (Borg cubes aren't exactly to scale afterall :D ), but the model would have to be pretty big at least twice the length of the Federation Galaxy class ship. In this way would be more similar in scale to the 'battleship prototype' and not too big for FO.

I'm not sure if the battleship is already a part of the Dominion unit roster as IU've only played the 2.0 Beta, but I don't think it's impossible. Perhaps it could be included in a later patch or something so it wouldn't hinder the release of 3.0?
posted on February 21st, 2007, 1:36 am
Last edited by Mortographer on February 21st, 2007, 1:39 am, edited 1 time in total.
before you go about trying to seem smarter than you are.. read how I wrote it, you'll realise (IF your that smart) that i worded it correctly -_-

the way you have worded it, would mean that it is smaller than it looks.

Wow, sorry about that, your absolutely right. It still doesn't seem to make logical sense in my mind though.
It's deceptively small = It's small in a deceptive way = It really is small but appears otherwise? I guess...

Anyway, "super-ship" thingy sounds fun, but the fo team already said they didn't like hero ships being physically stronger than their normal counterparts. They might reintroduce the fusion cube or some similar variation though; it certainly would be nice to see single cubes decimating fleets again!

About the bug-ramming causing more damage to hull than shields, I think that's an excellent idea, but considering shields immediately begin regenerating when brought down to zero, the unless they were under constant fire the bug would have like half a second to hit. So, like i've also suggested in another forum, I think once shields are down they can't begin to recharge until several seconds after they were last hit (even the weakest blast and the timer starts over again). This will also get rid of the occasional red shield-being-hit animation long after the shields actually failed.

Oh, and welcome to the forum Dominicus Ultimus!
posted on February 21st, 2007, 4:19 am
Last edited by Dominicus Ultimus on February 21st, 2007, 4:20 am, edited 1 time in total.
Anyway, "super-ship" thingy sounds fun, but the fo team already said they didn't like hero ships being physically stronger than their normal counterparts. They might reintroduce the fusion cube or some similar variation though; it certainly would be nice to see single cubes decimating fleets again!


Dang oh well it was worth a shot. ^_^

The one thing I liked about Armada 2 were the Fusion Cubes. It was like Wolf 359 when I blasted an entire Federation fleet into oblivion in 30 seconds or less with one of those bad boys. The Tactical Fusion cubes on the other hand were ridiculously powerful. After I wiped out two of my friends out with one they always rushed me every game afterwards so I wouldn't have the time or resources to get one. :lol:

Oh, and welcome to the forum Dominicus Ultimus!


Thanks Mortographer and please call me DU. ;) It's a pleasure to be here and I can't wait till 3.0 is released.
posted on April 13th, 2007, 4:05 pm
Smoerebroed wrote:yes compromise:: Borg are not a playable race

Don't be stupid! Love assimilating things! ^-^
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