New ideas

Post ideas and suggestions on new features or improvements here.
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posted on July 6th, 2012, 5:29 pm
Ohh I like the ambient audio during combat idea....I do believe the devs are working on a more dynamic system for audio to do just that.... I always like the scene in first contact when Picard has Data open the encrypted channel allowing you to hear all the chatter between the vessels assembled to fight the cube.

Ambient audio like that would be sweet.

posted on July 6th, 2012, 6:17 pm
imo that is one of the best bits of the entire franchise

on topic
tho it would require so many new audio clips to be made it would be great.

also i think a defiant map object needs to be made with worfs responses from that film

does anyone know what that ship is that gets hit at 3.39 is?
posted on July 6th, 2012, 6:18 pm
Andre27 wrote:In first contact Worf was rescued and immediately put to work, Data by itself lifted the http://en.memory-alpha.org/wiki/USS_Sutherland to whole new levels.

Put la Forge in a foreign engineering and he will make an impression.

It's not taking over command (although Picard being the captain of a flagship probably has seniority over a mere Akira captain) but about bringing along tons of experience.

I would only spawn escape pods from elite vessels and the rise in rank would only be 1 (normal to veteran etc).
The sickbay delay also prevents scary situations during a battle. I would only give escape pods to elite vessels and only higher tier vessels (Sovereign, Defiant and such).

That was picard's own ship, he replaced one officer of his own bridge crew. that's not rude, that's his choice. it's his ship.

veteran status is a reflection of the skill of more than 1 crewmember.

and it is taking over command if a veteran crew in escape pods grant the rescuing ship veteran status. that's the only way it can work, they are bridge crew, they can't be veterans at doing any other jobs.

data was given command of a ship by the fleet master before a fleet action, this is very different from what you're suggesting. he didnt walk out of an escape pod during a battle and say: "ok i'm your captain now". he started as captain.

my problem with this isn't because the veteran crew couldn't add much to the ship (they probably could) but the fact that they wouldn't because it's a horrible thing to do: walk onto another ship and take command.

also gameplay reasons too, if a veteran was destroyed, i say leave it dead.

if however the rescuing of veteran crews improved the rank by one notch, ie from rank n to rank n+1, then it could fly a little more. maybe assume that the rescued veterans give the rescuing crew some tips and advice to make them a little better.

rescued crew adding to the crew count of a ship is acceptable to me, as rescued crew would be willing to defend against boarding actions.
posted on July 6th, 2012, 6:19 pm
hellodean wrote:does anyone know what that ship is that gets hit at 3.39 is?

if you mean the one that is hit but not destroyed, then it's a steamrunner.
posted on July 6th, 2012, 6:25 pm
hellodean wrote:does anyone know what that ship is that gets hit at 3.39 is?


Its the steamrunner class, the one that gets hit before it is a saber class.

The saber is coming toward the screen about 1 second before the steamrunner enters from the right and gets nailed.
posted on July 6th, 2012, 6:36 pm
thanks

thats interesting, i thought from that angle it looked older, like a galaxy class age type of ship
posted on July 6th, 2012, 9:51 pm
Myles wrote:
Andre27 wrote:In first contact Worf was rescued and immediately put to work, Data by itself lifted the http://en.memory-alpha.org/wiki/USS_Sutherland to whole new levels.

Put la Forge in a foreign engineering and he will make an impression.

It's not taking over command (although Picard being the captain of a flagship probably has seniority over a mere Akira captain) but about bringing along tons of experience.

I would only spawn escape pods from elite vessels and the rise in rank would only be 1 (normal to veteran etc).
The sickbay delay also prevents scary situations during a battle. I would only give escape pods to elite vessels and only higher tier vessels (Sovereign, Defiant and such).

That was picard's own ship, he replaced one officer of his own bridge crew. that's not rude, that's his choice. it's his ship.

veteran status is a reflection of the skill of more than 1 crewmember.

and it is taking over command if a veteran crew in escape pods grant the rescuing ship veteran status. that's the only way it can work, they are bridge crew, they can't be veterans at doing any other jobs.

data was given command of a ship by the fleet master before a fleet action, this is very different from what you're suggesting. he didnt walk out of an escape pod during a battle and say: "ok i'm your captain now". he started as captain.

my problem with this isn't because the veteran crew couldn't add much to the ship (they probably could) but the fact that they wouldn't because it's a horrible thing to do: walk onto another ship and take command.

also gameplay reasons too, if a veteran was destroyed, i say leave it dead.

if however the rescuing of veteran crews improved the rank by one notch, ie from rank n to rank n+1, then it could fly a little more. maybe assume that the rescued veterans give the rescuing crew some tips and advice to make them a little better.

rescued crew adding to the crew count of a ship is acceptable to me, as rescued crew would be willing to defend against boarding actions.


The fact that it was Picard his own ship doesn't matter nor does the fact that it may be rude to take command from another captain. What does matter is that Worf was directly integrated into the crew.

Veterancy is a team effort, but addition of experienced officers/crewmen augments the level of a crew and therefor it is not unheard of to let a crew gain a veteran rank. I don't propose that a crew goes from regular to elite after the new crew is incorporated, but any crew benefits from the addition of experienced crew/officers.

Balance wise the escape pods can be restricted and the rescued crew needs to be treated for injuries and integrated into a crew which takes time. 30-60 seconds should be sufficient to prevent picked up pods to influence a battle.
posted on July 6th, 2012, 10:24 pm
Andre27 wrote:The fact that it was Picard his own ship doesn't matter nor does the fact that it may be rude to take command from another captain. What does matter is that Worf was directly integrated into the crew.

yes it does, that's the key piece of information here, the most important fact. nobody is being rude because the ship still has the same authority: picard.

i can't see at all where you're coming from. integrating worf into your bridge crew (especially since he was there before as well) is a world apart from a bridge crew being picked up from escape pods and them taking over the ship. replacing the captain and all bridge posts (to preserve most of the skills from the old veteran crew). such an idea is ridiculous.

the only thing that makes sense is a passing of limited knowledge, giving a small rank bonus. 1 rank would work.

Andre27 wrote:I don't propose that a crew goes from regular to elite after the new crew is incorporated, but any crew benefits from the addition of experienced crew/officers.

Balance wise the escape pods can be restricted and the rescued crew needs to be treated for injuries and integrated into a crew which takes time. 30-60 seconds should be sufficient to prevent picked up pods to influence a battle.


i agree on the following 2 things you mention here:

1) picking up an escape pod gives limited bonus, eg 1 rankup.

2) this happens after a delay.
posted on July 6th, 2012, 11:00 pm
yes it does, that's the key piece of information here, the most important fact. nobody is being rude because the ship still has the same authority: picard.

i can't see at all where you're coming from. integrating worf into your bridge crew (especially since he was there before as well) is a world apart from a bridge crew being picked up from escape pods and them taking over the ship. replacing the captain and all bridge posts (to preserve most of the skills from the old veteran crew). such an idea is ridiculous.

the only thing that makes sense is a passing of limited knowledge, giving a small rank bonus. 1 rank would work.


I agree. Personally, though, if its a hero or vet, they get the full rank boost. If its not, then it should be just extra XP, this way all ships could set it up.

For my mod, because I'm reactivating the crew pool, I would also think that you could put a code in so if the collecting ship is full, then the crew is dropped in the pool, so future ships can have a crew.


Ohh I like the ambient audio during combat idea....I do believe the devs are working on a more dynamic system for audio to do just that.... I always like the scene in first contact when Picard has Data open the encrypted channel allowing you to hear all the chatter between the vessels assembled to fight the cube.

Ambient audio like that would be sweet.


It would be.

tho it would require so many new audio clips to be made it would be great.

also i think a defiant map object needs to be made with worfs responses from that film


It would probably require a total of 25-100 very short clips, devoted to Combat, Idle Movement, (for fighters) Weapon Impacts, and maybe 1-3 for Creation.

Speeking of fighters, has anyone noticed that the Federation Fighter looks too big? I made mine tiny, so it looks more realistic.
posted on July 7th, 2012, 12:19 am
Dont know if this is possible, but what about having the ship that picks up those escape pods have to "drop them off" at a shipyard, and a new ship option would appear, a vet ship of that same type that was lost. Basically they are given another command.
posted on July 7th, 2012, 1:45 am
That sounds god, but it would be pretty expensive. That, and you would still be taking up vet slots, and if you fill them before the crew gets to a ship yard, your out a ship till some slots open up.

Might be a problem, in my opinion.
posted on July 8th, 2012, 12:50 pm
Equinox1701e wrote:Dont know if this is possible, but what about having the ship that picks up those escape pods have to "drop them off" at a shipyard, and a new ship option would appear, a vet ship of that same type that was lost. Basically they are given another command.


Kind of "o your ship got blow to bits, wait here for a few weeks/months till we build you another one.."

Not really a fan of that.
posted on July 8th, 2012, 1:06 pm
Does Starfleet usually reward you for losing their ships? Picard almost got court-martialed for that.
posted on July 8th, 2012, 5:50 pm
I think a court-martial hearing is par for the course for a lost ship. In a war situation they're probably routine (it's hard to find a captain incompetent when the reason for the ship's loss is "there were 20 Romulans shooting at me"), although an Admiral with an axe to grind could complicate things (as happened with one of our favourite captains).
posted on July 8th, 2012, 6:55 pm
Andre27 wrote:
Equinox1701e wrote:Dont know if this is possible, but what about having the ship that picks up those escape pods have to "drop them off" at a shipyard, and a new ship option would appear, a vet ship of that same type that was lost. Basically they are given another command.


Kind of "o your ship got blow to bits, wait here for a few weeks/months till we build you another one.."

Not really a fan of that.


You may not be a fan of it but it makes sense, and has happened several times so far. And as stated by someone else, this is war, ships get lost all the time, buy if you have an experianced crew are you really gonna sit and say, "well we need experianced officers for the war effort, but you seasond crew members lost your ship, so im sorry youll have to sit out the rest of the war'. THAT doent really make much sense.

Sisko lost the Defiant, he got another. Picard lost the Enterprise D, he got command of the E, Kirk blew up the Enterprise, he got the A. It actually makes sense.
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