New fed ship
Post ideas and suggestions on new features or improvements here.
posted on May 6th, 2009, 2:55 pm
Ilike the turret, but all of these ships could be used at sometime.
p.s. I have the dauntless in my mod, so I like it
p.s. I have the dauntless in my mod, so I like it
posted on May 6th, 2009, 3:59 pm
No dont replace the canaveral just offer it to risner..
posted on May 6th, 2009, 4:23 pm
I don't like the idea of the Dauntless.
If it was included I would lose all faith in FO having as close as possible to canon Federation. Maybe it could be a mercenary ship that can disguise itself or something (and maybe with slipstream drive too) but please not a Federation ship.
The Nova is already on the todo list; the Prometheus might be in the future according to the Dev Team. The Miranda 2 is already in the game - as mixed-tech - and it should stay there, it is not a necessary part of Fed strategy.
I don't really want to see millions of MK2s of existing ships either, so that counts out a new galaxy, steamrunner or nebula. We already have the repair ship for repairs, so I don't want to see a health ship either.
I have to say repair turret sounds cool, it would be good for Risner. It would also be nice to see a new orleans, but I don't see the need.
I'm sorry if this sounds like a rant, but I just don't think the Federation needs any new ships. We know we are getting the Ambassador, and the Nova eventually. The Prometheus as I have said may be experimental warp-in too. I think the other races could do with a bit more variation on this scale.
If it was included I would lose all faith in FO having as close as possible to canon Federation. Maybe it could be a mercenary ship that can disguise itself or something (and maybe with slipstream drive too) but please not a Federation ship.
The Nova is already on the todo list; the Prometheus might be in the future according to the Dev Team. The Miranda 2 is already in the game - as mixed-tech - and it should stay there, it is not a necessary part of Fed strategy.
I don't really want to see millions of MK2s of existing ships either, so that counts out a new galaxy, steamrunner or nebula. We already have the repair ship for repairs, so I don't want to see a health ship either.
I have to say repair turret sounds cool, it would be good for Risner. It would also be nice to see a new orleans, but I don't see the need.
I'm sorry if this sounds like a rant, but I just don't think the Federation needs any new ships. We know we are getting the Ambassador, and the Nova eventually. The Prometheus as I have said may be experimental warp-in too. I think the other races could do with a bit more variation on this scale.
posted on May 6th, 2009, 4:25 pm
Out of curiosity; Why does this list include already confirmed ships, anyway?
posted on May 6th, 2009, 4:25 pm
Prometheus please.
It's about time we saw the Prometheus.
Except it should need to be unlocked. MVAM will need to be researched. The research for MVAM itself should be unlocked after upgrading to chassis 3, and then, only then should the experimental warp in option become unlocked at the warp in station.
Only 1 prometheus will be warped in at a time.
If that is destroyed, the next warp in will cost dil and tri. each time increasing in cost as the vessel it destroyed (like how supply increases each time u buy).
It's about time we saw the Prometheus.
Except it should need to be unlocked. MVAM will need to be researched. The research for MVAM itself should be unlocked after upgrading to chassis 3, and then, only then should the experimental warp in option become unlocked at the warp in station.
Only 1 prometheus will be warped in at a time.
If that is destroyed, the next warp in will cost dil and tri. each time increasing in cost as the vessel it destroyed (like how supply increases each time u buy).
posted on May 6th, 2009, 5:01 pm
serpicus wrote:Prometheus please.
It's about time we saw the Prometheus.
Except it should need to be unlocked. MVAM will need to be researched. The research for MVAM itself should be unlocked after upgrading to chassis 3, and then, only then should the experimental warp in option become unlocked at the warp in station.
Only 1 prometheus will be warped in at a time.
If that is destroyed, the next warp in will cost dil and tri. each time increasing in cost as the vessel it destroyed (like how supply increases each time u buy).
I'm not sure I understood that last bit :S
Anyway, the Prometheus should definately be a warp-in ship.
Idea splurge:
I feel that the experimental warp in should then have some kind of tech requirement - something quite drastic, such as needing to have researched all the ship upgrades and chassis - that represents the fact that it they are experimental ships you are bringing in.
Better still, the experimental ships could really be made temperemental (but very powerful) by using the old ("insane" :p) crew loss method and giving them high hull strengths, or by giving them high hull strength but low hitpoints on all but life support.
Unfortunately, I can't think of how to implement this without losing that little boost the fed's get in the later early-game from the Descent.
So really late on in the game we'd be able to bring in a really strong ship (e.g. Descent), but that could run into major problems if under sustained attack without being distroyed. Then you could go rescue it... remind you of something?
Jeez, now I read it again it sounds like a crap idea. Maybe I just can't explain it properly....
posted on May 6th, 2009, 5:10 pm

the last part is as follows:
I get the experimental warp in for the prometheus after I research mvam as described above.
Once the prometheus comes in, it will be of about 55-60 offense, with 75 defense.
When split into 3 sections, each section will have an offense of 35 but a defense of each piece at 38.
If a prometheus is destroyed in pieces, it will still continue to be with the player, and hence the experimental warp in of another prom will not be available.
Once the prometheus is completely destroyed, the player can now warp in another. Since the prom is a very powerful ship, for balance, the feds should then be charged dilithium and trilithium to warp in another prometheus - think of itas a penalty in cost to be reimbursed to sfleet to rush the production of a second ship since u lost the first one - say dilithum 750, trilithium 750
Then if this prometheus is destroyed, you cna wap in another other but @ 1000 dilithium 1000 trilithium
then if this is destroyed the next at 1500 dilithium and 1500 trilithium.. and so on and so on.
the costs will be to balance the fed side and retain a true one time effect of the ship, as most fed players will not be able to match those costs as well as pay for supplies to keep the mainstay fleet going (on most maps).
posted on May 6th, 2009, 5:16 pm
Last edited by Tyler on May 6th, 2009, 5:19 pm, edited 1 time in total.
Why not have a Warp-In for the individual sections? I had the Galaxy sections buildable in the Starbase in stock, so that if one half was destroyed you can replace it.
That could work with Warp-In, too.
That could work with Warp-In, too.
posted on May 6th, 2009, 5:45 pm
Why not if its destroyed in the game then you cant get it again after all they are suppost (how in the world do you spell that) to be experimental. (meaning there is only one of them) Also one other ship miranda should be a warpin.
posted on May 6th, 2009, 5:48 pm
Supposed
I completely agree, scene of course it isn't a real fed ship, it would make a great mercenary
Unleash Mayhem wrote:I don't like the idea of the Dauntless.
If it was included I would lose all faith in FO having as close as possible to canon Federation. Maybe it could be a mercenary ship that can disguise itself or something (and maybe with slipstream drive too) but please not a Federation ship.
The Nova is already on the todo list; the Prometheus might be in the future according to the Dev Team. The Miranda 2 is already in the game - as mixed-tech - and it should stay there, it is not a necessary part of Fed strategy.
I don't really want to see millions of MK2s of existing ships either, so that counts out a new galaxy, steamrunner or nebula. We already have the repair ship for repairs, so I don't want to see a health ship either.
I have to say repair turret sounds cool, it would be good for Risner. It would also be nice to see a new orleans, but I don't see the need.
I'm sorry if this sounds like a rant, but I just don't think the Federation needs any new ships. We know we are getting the Ambassador, and the Nova eventually. The Prometheus as I have said may be experimental warp-in too. I think the other races could do with a bit more variation on this scale.
I completely agree, scene of course it isn't a real fed ship, it would make a great mercenary

posted on May 6th, 2009, 5:51 pm
I agree. The species that created survived the Borg attack like the El-Aurians (I think it was mentioned that some escaped) and, with Slipstream, are fast enough to get to the Alpha Quadrent.
posted on May 6th, 2009, 5:54 pm
and steal your ships and leave before you know it 

posted on May 6th, 2009, 5:56 pm
Like Slipstream-equipt Ferengi?
posted on May 6th, 2009, 6:04 pm
Adm. Zaxxon wrote:Supposed
I completely agree, scene of course it isn't a real fed ship, it would make a great mercenary![]()
Thank you for some reason i always want a T in there
Actium

posted on May 6th, 2009, 7:27 pm
other, think luna class fits well
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