Multi targeting phaser idea
Post ideas and suggestions on new features or improvements here.
posted on January 20th, 2012, 12:00 am
Tyler wrote:How does it look more realistic when having seperate weapons with one HP and one weapon with multiple HP's looks exactly the same?
Going through parts of the ship is just because FO hardpoints suck.
I'm not suggesting that every HP has it's own weapon. It'll still be one weapon, but it will be firing out of better hardpoints. it has to stay in the sector of fire of the individual HP, if a target isn't available in that particular fire arc, the weapon will have to fire out of a different HP.
posted on January 20th, 2012, 12:16 am
So you mean giving each hardpoint a unique firing arc not connected to the odf one, so if a ship goes in one HP's arc, it fires from there instead of the current 'whichever HP's closest' method?
I'm kind of confused by the 'rotate hardpoint = realistic look' bit, which should only work for torpedo weapons.
I'm kind of confused by the 'rotate hardpoint = realistic look' bit, which should only work for torpedo weapons.
posted on January 20th, 2012, 1:38 am
Tyler wrote:So you mean giving each hardpoint a unique firing arc not connected to the odf one, so if a ship goes in one HP's arc, it fires from there instead of the current 'whichever HP's closest' method?
I'm kind of confused by the 'rotate hardpoint = realistic look' bit, which should only work for torpedo weapons.
Pretty much. The method I am suggesting would no longer allow for a phaser to have 360 degree firing arcs, allowing it to fire from whatever HP it wanted at a target. This is the case currently, and although it usually picks the closest HP to the target to fire from, it isn't always the case.
With limited firing arcs, but HP's placed with firing sectors that do not overlap, it should take care of the problem and look really nice doing it.
posted on January 20th, 2012, 1:57 am
Think or it like this. You rotate the HP so that the weapon cant fire through the ship and set the arc so the a colection of HPs will work togather to form a larger array. Then u can code each phase or disruptor strip with reallistic LOS. With multi targeting then each weapon can engage whatever hostile is in arc of that gun.
posted on January 20th, 2012, 11:58 am
What has rotating the hardpoint got to do with firing through the ship? That part's because the hardpoint is in a bad place.
posted on January 20th, 2012, 10:23 pm
Then they need to be fixed so things like that don't happen anymore.
posted on January 20th, 2012, 10:26 pm
Pretty sure there are more important things to pay attention to.
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