Mixed Tech Idea

Post ideas and suggestions on new features or improvements here.
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posted on January 4th, 2009, 1:42 pm
Meredith wrote:it does reduece damage just try it with both moduals and you will see. but I think that early in the game it is usful but later on when you are building multiple cubes it is worthless I think it should either give a modual to all ships or it should give like 10% immunity to all your ships instantly.


I tried, with 2 modules on the adapter (for 40% reduction) and still died just as fast.

Optec, what about Dark Painkiller's idea?
posted on January 4th, 2009, 9:23 pm
cool idea: Mixed Tech means you need to "collect" a certain amount of enemy Ships, drag them into your mixed Tech Yard/research center and get some of their abilities.  For Example you need to drag in 5 small romualn ships into a feed mixed yard and research for some time to cloak your little fed ships... later on you did manage to steal 20 klingon Vorcha and duplicated their armor - gives you 10 % more defense power for all your ships and an aditional 3% specially against klingons.

Possible: if you had too much Borg technology in a ship, it changes side...
posted on January 4th, 2009, 11:09 pm
thats a cool idea and all but i really think that is a little compicated to code.

while it could be done i doubt we would see it soon.
posted on January 4th, 2009, 11:39 pm
Tyler wrote:I tried, with 2 modules on the adapter (for 40% reduction) and still died just as fast.

Optec, what about Dark Painkiller's idea?



ya but that is only for the feds we also need something for the borg.
posted on January 5th, 2009, 2:03 am
xtlc wrote:cool idea: Mixed Tech means you need to "collect" a certain amount of enemy Ships, drag them into your mixed Tech Yard/research center and get some of their abilities.  For Example you need to drag in 5 small romualn ships into a feed mixed yard and research for some time to cloak your little fed ships...


That's the Special Weapon Assimilation station from the stock game.
posted on January 5th, 2009, 3:23 pm
indeed.
posted on January 6th, 2009, 12:10 am
Dark Painkiller wrote:Just an optic Idea....

If you play Fed and have an Ally with the borg, it would be look great if your ships has some Borg-Implants.  :borg:


That would rock. :D
posted on January 6th, 2009, 12:29 pm
Dark Painkiller wrote:Just an optic Idea....

If you play Fed and have an Ally with the borg, it would be look great if your ships has some Borg-Implants.  :borg:


Like the borg enhaced voyager, that could be cool, but then it would be hard to tell the diff between your ships and real assimilated ones. :assimilate:
posted on January 6th, 2009, 12:51 pm
Change assimilated ones to have green lights? (Nacelles, maybe a few windows, etc)
posted on January 6th, 2009, 6:24 pm
Yes, the coulor of the nacells could be borg-green, and the impulse-engine too....  :borg:
posted on January 6th, 2009, 6:47 pm
I very strongly dislike green nacelles, you telling me warp plasma changes colour if there's Borg on board? I can go with technology scattered across the hull that looks cool but not things randomly changing green.

Anyway I think the Borg should get adaptation modules for all ships however it should be not only race based but ship class based as well , so you can fit a fed destroyer adaptation module, a fed battleship adaptation module or a romulan cruiser adaptation module.

The modules would require not only a mixed tech building for that race but also you have to own an assimilated ship of the class you want to adapt against.

Each module as well might not provide specific 10% additional damage but perhaps other abilities too.

So for example

You have the fed mixed tech station and have assimilated a sovereign you might fit three fed battleship adaptation modules to a cube, the first provides 10% additional defence against fed battleships the second 10% additional attack strength against fed battleships and the final one provides you immunity to the sovereigns engine overload thing.

That's the way I see it working I think it would be interesting that way and not be too unbalancing but give you a noticeable benefit to the borg's mixed tech.

I can see that being alot of work being there has to be an odf for every variation of borg ships but perhaps this is something to work towards.
posted on January 6th, 2009, 6:57 pm
Perhaps they change the mix: afterall... the Borg do alter the engines etc on board a Borg-captured ship (this can be especially well seen in that Enterprise episode... which I forgot the name of... with the Earth drones that were converting a science vessel  :sweatdrop:)
posted on January 6th, 2009, 9:28 pm
xtlc wrote:cool idea: Mixed Tech means you need to "collect" a certain amount of enemy Ships, drag them into your mixed Tech Yard/research center and get some of their abilities.  For Example you need to drag in 5 small romualn ships into a feed mixed yard and research for some time to cloak your little fed ships... later on you did manage to steal 20 klingon Vorcha and duplicated their armor - gives you 10 % more defense power for all your ships and an aditional 3% specially against klingons.

Possible: if you had too much Borg technology in a ship, it changes side...


But a vorcha has a cloaking device too. any reason why it would lend armour instead of a cloak... or can the user select which specific technology he chooses to "strip"?
posted on January 6th, 2009, 9:36 pm
Crazy Moose wrote:I very strongly dislike green nacelles, you telling me warp plasma changes colour if there's Borg on board? I can go with technology scattered across the hull that looks cool but not things randomly changing green.

Anyway I think the Borg should get adaptation modules for all ships however it should be not only race based but ship class based as well , so you can fit a fed destroyer adaptation module, a fed battleship adaptation module or a romulan cruiser adaptation module.

The modules would require not only a mixed tech building for that race but also you have to own an assimilated ship of the class you want to adapt against.

Each module as well might not provide specific 10% additional damage but perhaps other abilities too.

So for example

You have the fed mixed tech station and have assimilated a sovereign you might fit three fed battleship adaptation modules to a cube, the first provides 10% additional defence against fed battleships the second 10% additional attack strength against fed battleships and the final one provides you immunity to the sovereigns engine overload thing.

That's the way I see it working I think it would be interesting that way and not be too unbalancing but give you a noticeable benefit to the borg's mixed tech.

I can see that being alot of work being there has to be an odf for every variation of borg ships but perhaps this is something to work towards.


I would like to see the borg able to boost their armour strength with adaptations. Ideally we were hoping to see a borg cube that could be a match for almost an entire fed fleet. Given the delayed time for borg construction, the borg cube should be more resistant at least to attacks than it currently is - given that feds have practically an entire fleet of sovs by the time i get a cube and a few supports like diamond, and sphere.

the adaptation thing for the Borg would be a good way to augment things.
The only discrepancy i see, is that by the time the borg have enough power to capture a sov they are either strong enough in cube number not to need adaptations and can wipe out the fleet of feds with just a few  (4-5) cubes.

so at what point and how we implement this to make it of importance to the borg side is important, and if correctly timed, will definitely add an interesting aspect to the game -

especially if implemented in tandem with another thread's suggestion of repair costs to surviving ships.
posted on January 6th, 2009, 10:21 pm
serpicus wrote:I would like to see the borg able to boost their armour strength with adaptations. Ideally we were hoping to see a borg cube that could be a match for almost an entire fed fleet. Given the delayed time for borg construction, the borg cube should be more resistant at least to attacks than it currently is - given that feds have practically an entire fleet of sovs by the time i get a cube and a few supports like diamond, and sphere.

the adaptation thing for the Borg would be a good way to augment things.
The only discrepancy i see, is that by the time the borg have enough power to capture a sov they are either strong enough in cube number not to need adaptations and can wipe out the fleet of feds with just a few  (4-5) cubes.

so at what point and how we implement this to make it of importance to the borg side is important, and if correctly timed, will definitely add an interesting aspect to the game -

especially if implemented in tandem with another thread's suggestion of repair costs to surviving ships.




well I think as far as power of cubes they are going to make a command cube which should be like the cubes we see in the show. but I do think that the cubes should be able to adapt or something.... like say oh idk experience :D now if we just had a system... oh we do :D
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