Mining variation ideas

Post ideas and suggestions on new features or improvements here.
1, 2
posted on June 14th, 2010, 3:24 pm
They'd just go to the nearest moon and get stuck in an endless loop as players and other AI kill their constructors. Even their massive cost reduction wouldn't last forever.
posted on June 14th, 2010, 5:22 pm
to clarify, i wasnt suggesting all moons be destroyable, just some. so u can risk expanding to a moon that can be blown up, or go slightly further away and get a moon that cant be blown up, but be further from your base.

if all moons were destroyable, then they would need the hitpoints of a sphere i think.

double steamy would be interesting lol, take out enemy moons  :shifty:
posted on June 14th, 2010, 5:42 pm
Tyler wrote:They'd just go to the nearest moon and get stuck in an endless loop as players and other AI kill their constructors. Even their massive cost reduction wouldn't last forever.


I thought they got stuff free, after I heard about the simulated mining, as in, they don't actually mine at all. Even with a cost reduction you can't buy stuff if your mining is simulated.
posted on June 14th, 2010, 5:47 pm
i think they do need moons, they use resources, at a large reduction in costs.

i also believe that the way the ai works is that it wont build things a human couldnt afford with the number of moons it has. so even if the ai had the resources built up, it wouldnt spam sovvies if it had no mining ships or stations at all. it will wait until i can expand again, then spam the big ships.
posted on June 14th, 2010, 5:48 pm
Last edited by Tyler on June 14th, 2010, 5:50 pm, edited 1 time in total.
It's disputed, but I go with the files in the game directory that says their stuff only costs 10% of what it would cost a human on Hard (20% on medium, 75% on easy). Time is also cut.

I think simulated mining meant 'build the expansion to look like what a player would do'.

Search through 'RTS_CFG.H' for Build cost multiplier, it shows the reduction for all difficulty levels.

Ninja'd...
posted on June 14th, 2010, 5:55 pm
Tyler wrote:I think simulated mining meant 'build the expansion to look like what a player would do'.


it always seems to build it wrong though, like puts mining stations in plain weird spots.

Tyler wrote:Search through 'RTS_CFG.H' for Build cost multiplier, it shows the reduction for all difficulty levels.


wouldnt it be easier to just look at the slider in the GUI, which u can alter easier. you can also change build time multiplier as well.  ^-^
posted on June 14th, 2010, 6:00 pm
Last edited by Tyler on June 14th, 2010, 6:05 pm, edited 1 time in total.
myleswolfers wrote:it always seems to build it wrong though, like puts mining stations in plain weird spots.

Or where a player ally wants to build...

myleswolfers wrote:wouldnt it be easier to just look at the slider in the GUI, which u can alter easier. you can also change build time multiplier as well.  ^-^

I prefer the game defaults, I find it easier to believe when you see the numbers in the game files.
posted on June 14th, 2010, 7:44 pm
Arash8472 wrote:u kuje +1 :thumbsup:



I'm sorry let me translate that..

i like+1 :thumbsup:
posted on June 14th, 2010, 8:21 pm
lol Arash. We understood from context, though the u was misleading a little.
posted on June 14th, 2010, 8:40 pm
lol i didnt understand a word he said, i assumed it was positive though lol cos of the thumbsup emote.
posted on June 14th, 2010, 9:40 pm
From what I see in game, the AI does the following.

Build mining station.  Mining station provides constant resource stream.  Assign miners to look like it's mining.

As for blowing up moons, Dilithium moons should go BOOM pretty easy.  After all, the reason they can't replicate Dilithium is that it's reactive with energy streams.  As in, pump energy in, get an explosion.  Thus, fire phasers, get an explosion.
posted on June 14th, 2010, 9:53 pm
Would be interesting to see fragile (and with huge explosions  :woot:) Dil moons that everyone wants, and strong Tri moons ppl might go for a little.
posted on June 14th, 2010, 10:18 pm
Like Tyler said, the AI does use the standard resource mining system, they simply have a large reduction in cost. If anybody wants to check they can change the cost modifiers in the RTS_CFG.h file and check the AI build lists to confirm that they use the exact same mining vessels and stations that human players use.
posted on June 15th, 2010, 12:47 am
I like this. New moon types/mine-able asteroid fields sound interesting.
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 21 guests