mining upgrades
Post ideas and suggestions on new features or improvements here.
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posted on May 13th, 2010, 8:10 pm
silent93 wrote:All this anti-turtle going on. If you ask a turtler, they'll say that rushing is bad for the game, because it strips away long-term strategy.
I'd say that people should just accept that once in a while they're gonna run into someone who's playstyle involves extremely heavy static defenses, just like people should accept that they can also be bumrushed before they have a chance to think.
i admit i go for base defenses before combat, but i can also work the other way but its been such a long time, 3 years since my last MP game on A2, rushing is a another big problem, but with the way ship building speeds are at, there is certainly a chance to build a fleet of your own instead of going for the inherent base defense.
posted on May 13th, 2010, 10:27 pm
I don't think this will encourage turtling since in order to prevent the other guy from getting better miners you have to go out and kill his. It may make players want to turtle a little at their mining operations, but it really makes more sense to just go out and do the same thing to the guy who is killing your miners.
posted on May 14th, 2010, 5:22 am
i agree with Nebula_Class_Ftw. once there are mining upgrades its gona make expansions a very juicy target. because killing an enemy expansion is gona hurt your enemy alot more when he has the mining upgrades than when he doesnt.
its also add more strategy to the game. and thats always a good thing
its also add more strategy to the game. and thats always a good thing

posted on May 14th, 2010, 6:40 am
The problem is it allows base mining to become more valuable than expansions, because you are more likely to get the upgrades there first, therefore expansions wont be worth as much.
posted on May 14th, 2010, 7:34 am
Unleash Mayhem wrote:The problem is it allows base mining to become more valuable than expansions, because you are more likely to get the upgrades there first, therefore expansions wont be worth as much.
there is only so much you can do with base mining before moving to expansions and expansions are almost always the first target in any game anyhow because of that resource advantage.
(dependent on race)
and how do you think the expansions will remain exactly, a fleet of ships or building lots of turrets? it will in my mind encourage turtling especially if the turrets are not increased in prices, would you spend lots of resource of building lots of ships which take more resources to rebuild and send them over or sit with a pile of powerful turrets that would take a more powerful fleet to try and take out and even then the one or two turrets that are destroyed can be replaced straight away because you got a constructor nearby, tactically that is what you would expect because there is a big advantage so the players fleet can concentrate on other things rather then the expansion.
posted on May 14th, 2010, 10:28 pm
That same thing is applicable without the miner experience system, and building at least one defense platform to stop early mining raids is already part of FO strategy (it's in Hitchhiker's guide to Fleet Ops I think.) This would indeed make you want to keep the miners alive more, but ships are much better at doing that. The increase in resources you would get means it's even easier to build ships as well as turrets. This miner experience idea neither encourages nor discourages turtling. Turtling will not keep your ranked up miners alive for long.
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