Mine-layers
Post ideas and suggestions on new features or improvements here.
posted on January 4th, 2012, 5:56 am
Just a suggestion for ship that are specifically made for setting down minefields. the defiant and the current rom ship can lay 4 mines at a time, but 1 mine can only do minimal damage. I'm preposing a ship for most races (especially roms, dom, and maybe feds.). Ships that can lay a dozen mines at a time, Ship-limit to 3. mines do the same amount of damage as normal ones but since there are more, they are actually useful. Klingons shouldn't use it because its "not honourable". borg are self explanatory; and feds, well. they'd do it if they had no other chance so should be much more expensive for them. I think the reload time should be around 2-4 min for all 12 mines, you chose the rest of the stats, I would also have a passive for them to not attract mines. and there should a warning "entering minefield" for enemy ships.because of the weakness of mines, it should be useful but not incredibly OP. Klingons should have a better way to detect mines or be able to disarm them to reduce any "unfair advantage", and since borg may research to adapt. I don't any problem.
so... do you think good Idea?
so... do you think good Idea?
posted on January 4th, 2012, 6:07 am
In addition to the above questions, would it be possible to implement minefields as a persistent AOE damage-dealing ability, similar in concept to the Eresis' Rad-O-Matic in that it has a set maximum damage output?
posted on January 4th, 2012, 8:22 am
I would like minefields. I think the way the spatial charges detonate and deal damage would be good on a mine.
posted on January 4th, 2012, 10:25 am
Would have it's pros and cons. I would be interested to see how this would work if implemented but does make sense from a space point of view to have them.
posted on January 4th, 2012, 12:25 pm
Minefields have been linked to the Romulans for future patches.
posted on January 4th, 2012, 12:35 pm
Andre27 wrote:Minefields have been linked to the Romulans for future patches.
what about dom and feds.
it would go with the fed's defensive strategy and the dom's mindset.
posted on January 4th, 2012, 12:42 pm
Grand Admiral wrote:what about dom and feds.
it would go with the fed's defensive strategy and the dom's mindset.
srs? can you hear yourself suggesting giving the feds even more annoying ways to turtle? really? do you want the feds to sit behind a wall of torp turrets and a forest of mines?
posted on January 4th, 2012, 1:48 pm
Myles wrote:srs? can you hear yourself suggesting giving the feds even more annoying ways to turtle? really? do you want the feds to sit behind a wall of torp turrets and a forest of mines?
As awsome as that would be...It would be bad for balance, so no. The Romulans and Dominion should have mines.
The only problem I see with minefields is:
A. they will have to be cloaked or untargetable because there will be no point if a ship can just pick them off.
B. they need to either do quite a bit of damage or replace themselves. Woulden't make much sense to drop a useless minefield that gets destroyed in a couple seconds without actually doing much of anything.
posted on January 4th, 2012, 2:36 pm
Grand Admiral wrote:Just a suggestion for ship that are specifically made for setting down minefields. the defiant and the current rom ship can lay 4 mines at a time, but 1 mine can only do minimal damage. I'm preposing a ship for most races (especially roms, dom, and maybe feds.). Ships that can lay a dozen mines at a time, Ship-limit to 3. mines do the same amount of damage as normal ones but since there are more, they are actually useful. Klingons shouldn't use it because its "not honourable". borg are self explanatory; and feds, well. they'd do it if they had no other chance so should be much more expensive for them. I think the reload time should be around 2-4 min for all 12 mines, you chose the rest of the stats, I would also have a passive for them to not attract mines. and there should a warning "entering minefield" for enemy ships.because of the weakness of mines, it should be useful but not incredibly OP. Klingons should have a better way to detect mines or be able to disarm them to reduce any "unfair advantage", and since borg may research to adapt. I don't any problem.
so... do you think good Idea?
The Klingon were caught laying mines is a DS9 episode so just because you don't think they would doesn't mean they wouldn't....because they did.
They wouldn't get very far as an empire if every single one of their military decisions were based purely on honor rather than strategy and common sense now would they.
posted on January 4th, 2012, 2:56 pm
Myles wrote:srs? can you hear yourself suggesting giving the feds even more annoying ways to turtle? really? do you want the feds to sit behind a wall of torp turrets and a forest of mines?
hmm, you're kinda right with that...
solution: decrease sats/increase price on turrets. AND put the mine-layer up in the defiant part of the tech tree.
MrXT wrote:They wouldn't get very far as an empire if every single one of their military decisions were based purely on honor rather than strategy and common sense now would they.
well, maybe an avatar thats not Martok can do a nerfed minefield, but I think that even so, the mine-layer should be allied w/ dom. I think in the series, Martok was already an actual founder.
posted on January 4th, 2012, 3:51 pm
Grand Admiral wrote:what about dom and feds.
it would go with the fed's defensive strategy and the dom's mindset.
I don't recall the dominion ever using mines in the series and besides they already have the Perimeter.
Adding mines would be overkill.
The federation has used mines, but personally i'd prefer to keep mines a mixed tech for the federation.
Klingons used mines, but if any klingon faction should use them it'd be the duras faction. That faction is said to go for now sneaky/unconventional tactics in future patches so let's wait and see.
In previous patches the Generix had mines and is said to deploy minefields in the future.
posted on January 4th, 2012, 3:52 pm
Minefields could be done something like this?
Federation - low power mines
Romulan - cloaked mines
Dominion - high power mines
Klingon - grav mines?...or low power
Maybe instead of doing destructive mines for one of the races, have mines that knock out subsystems for X amount of seconds. It would keep things interesting hopefully
Federation - low power mines
Romulan - cloaked mines
Dominion - high power mines
Klingon - grav mines?...or low power
Maybe instead of doing destructive mines for one of the races, have mines that knock out subsystems for X amount of seconds. It would keep things interesting hopefully
posted on January 4th, 2012, 4:13 pm
JR_109 wrote:Minefields could be done something like this?
Federation - low power mines
Romulan - cloaked mines
Dominion - high power mines
Klingon - grav mines?...or low power
Maybe instead of doing destructive mines for one of the races, have mines that knock out subsystems for X amount of seconds. It would keep things interesting hopefully
I think we should see what the next patch brings, currently if you added mines for romulans your giving them a very strong expansion defense you could lay a load of cloaked mines and prevent any raiding against them, small ships could be obliterated.
The only way we will be able to decide whats right for each faction is to see exactly what is coming in the next patch and atm we only have a few minor details.
Altho i like the idea of mines if they were added in the current patch they would be pretty overpowered for certain races especially romulan. Romulans can scout and watch non cloaking races fleets and have the ability to set up effective ambushes, so if a fed fleet attacks for example you sit in your expansion waiting for them along side a planted cloaked mines its going to get pretty messy, altho feds have numbers romulans have the homefield advantage and more powerful weapons along with mines exploding left right and center, i think they had effective turrents removed for that reason.
posted on January 4th, 2012, 5:59 pm
another nerf for feds, fed mines are 20% more effective against fed ships and has 20% more range when dealing with fed ships. maybe its the deuterium alloy in their hull
?

posted on January 4th, 2012, 6:57 pm
MrXT wrote:I think we should see what the next patch brings, currently if you added mines for romulans your giving them a very strong expansion defense you could lay a load of cloaked mines and prevent any raiding against them, small ships could be obliterated.
The only way we will be able to decide whats right for each faction is to see exactly what is coming in the next patch and atm we only have a few minor details.
Altho i like the idea of mines if they were added in the current patch they would be pretty overpowered for certain races especially romulan. Romulans can scout and watch non cloaking races fleets and have the ability to set up effective ambushes, so if a fed fleet attacks for example you sit in your expansion waiting for them along side a planted cloaked mines its going to get pretty messy, altho feds have numbers romulans have the homefield advantage and more powerful weapons along with mines exploding left right and center, i think they had effective turrents removed for that reason.
Agreed, once the new patch comes out it'll be a whole new ballgame, any ideas floating around right now will be null with all the massive changes going on. Hopefully the minefield idea will be made more practical with the new balance changes.
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