Martok Additions

Post ideas and suggestions on new features or improvements here.
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posted on August 17th, 2010, 6:30 pm
Myles wrote:and kitinga rush is plain silly, i've never seen a game where it worked.


If you wait 'till after the 19th, I can show you a K't'inga rush if you'd like :)
posted on August 17th, 2010, 6:31 pm
Dominus_Noctis wrote:If you wait 'till after the 19th, I can show you a K't'inga rush if you'd like :)


i've seen a player ktinga rush, it failed miserably as they are weak. i doubt even with top draw micro that you could save enough ktingas to make it work.
posted on August 17th, 2010, 6:34 pm
Make sure you get that rush on video, I'm sure everyone is eager to see it.
posted on August 17th, 2010, 6:36 pm
Oh yeah, that should be a good laugh. It would be embarrasing to get beaten by a K't'inga rush.
posted on August 17th, 2010, 6:37 pm
i can record ktinga rush strat, dom doing ktinga rush, vs some random player doing a normal build.

dom's micro at his best is hard to question, but i still doubt even he could make it work.
posted on August 17th, 2010, 6:38 pm
Myles wrote:i've seen a player ktinga rush, it failed miserably as they are weak. i doubt even with top draw micro that you could save enough ktingas to make it work.


I've had a few people observe a rush I pulled - not enough tests in to put it on the guide (only 7 games with it), but it is promising. Zero defeats  :sweatdrop: . It's not so much the weakness of vessels so much as the amount of ships you can have early. 9-10 ships when your opponents have 3 is still 6 more ships  :whistling:

After the 19th I'll have time to play :)
posted on August 17th, 2010, 6:40 pm
i'd really love to record this strat and see if it works. i just think with 4 second cloak, the hull of a ktinga wont hold up. all the enemy has to do is hold u off for the first attack.
posted on August 17th, 2010, 6:42 pm
Last edited by Nebula_Class_Ftw on August 17th, 2010, 6:45 pm, edited 1 time in total.
I observed one of these once. Do not laugh at the K'Tinga rush, all 6 of Dom's former freighters backed up by his K'beajQ and a B'rel or two will eat your mining and murder your ships, all while his mining is nonexistant, and therefore invulnerable to counterattack raids.

Myles wrote:i'd really love to record this strat and see if it works. i just think with 4 second cloak, the hull of a ktinga wont hold up. all the enemy has to do is hold u off for the first attack.


Yes, but with the enemy having only three ships and no mining to build more, stealth isn't really an issue and if those three ships are foolish enuff to attack then both fleets may lose one ship (trade a K'Tinga for a B'rel, leaving 8 ships vs. 2.)
posted on August 17th, 2010, 6:44 pm
lol if you arent mining and your enemy holds off your first attack, they will have economy that you wont.

even if they sit their miners next to their starbase, when the time comes to mine, they have 6 miners ready to go, while ktinga rusher has to make another load of them.
posted on August 17th, 2010, 6:47 pm
Holding off that first attack is not easy. Holding off 9 ships with 3...
posted on August 17th, 2010, 6:50 pm
u will be near your yard, ktingas will struggle to get in the final hits if u retreat fast.

and u can sit near your starbase avoiding them. the ktingas cant unjettison their pods and become miners again, they have to pay for more miners, while u dont.
posted on August 17th, 2010, 7:53 pm
Myles wrote:u will be near your yard, ktingas will struggle to get in the final hits if u retreat fast.

and u can sit near your starbase avoiding them. the ktingas cant unjettison their pods and become miners again, they have to pay for more miners, while u dont.


But fast also is, what the Ktinga is. I used the Ktinga rush in my second tournament game vs ClintSat and in the beginning they did a great deal of help. Retreating ships were hunted down by 5 Ktingas because they usually are faster than most other ships. Though, I played Taq. And she has best connections to acquire Ktingas very cheap x).

You can destroy one or two of the first combat vessels of your opponent with them and take out the first expanding constructor, which also means the opponent has a production-problem until the constructor is rebuilt. There are many early-on advantages in Ktinga rushing. Also, by the time your first small field yard fleet is out, they are good in drawing uncoordinated fire to protect the expensive Kbeajq and Brels and Kvorts.  :thumbsup: :thumbsup:
posted on August 17th, 2010, 8:02 pm
early vessels are usually not slow, they will get to the yard and repair before the ktingas can finish if they retreat quickly.

if u chase with your ktingas then the starbase will open fire, and a ktinga dies pretty fast to a starbase.

even if the enemy cant expand quickly, ktinga spam leaves you with no mining of your own, while your enemy will have mining. and if they hide their miners at their starbase they will have 6 miners ready to go, when u have to build more. which is difficult if you spend too much on ships early on and dont leave enough for mining ships.
posted on August 17th, 2010, 8:41 pm
Myles, the enemy won't have mining. 6 K'Tingas plus 3 other ships burn thru miners too fast for them to retreat into starbase range. It will be a stalemate, but you will have more ships. Once you finally get your mining going the enemy won't be able to kill your miners before they escape into your starbase's range. The key here is that the one with the K'Tingas will have a larger, more powerful fleet and once the K'Tinga player does get mining going the non-K'Tinga player will not be able to kill the K'Tinga player's miners.
posted on August 17th, 2010, 8:48 pm
u could probably get 1 miner killed before the rest ran.

and if you scout properly and notice that the klink player is ktinga rushing then you can retreat your miners before the attack comes. its really easy to notice ktinga rush, the enemy makes ktingas, and has no mining.

so it will be 6 ktinga and say a kbq and a brel, and to get any kills you will have to brave the enemy's small fleet and their starbase. all they have to do is force you to retreat, and they can mine again, they can repair their combat ships, being ultra careful and repairing any ship that gets shields scratched, ships this early will get back to their yard. your ships have to leave to repair. eventually you will have less and less ships and they can mine again. while u have to build more miners. they will then get a fleet out which will make your ktingas look every bit their age.
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