Make Intrepids Small-sized
Post ideas and suggestions on new features or improvements here.
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posted on March 18th, 2011, 1:11 am
Last edited by Tryptic on March 18th, 2011, 1:13 am, edited 1 time in total.
I really do think the Intrepid should be small, for balance reasons. Right now the Akira has very little to distinguish it from the Intrepid, and making this difference would help separate their two roles.
Plus right now if the enemy gets pulse-based ships, a Klingon player has a difficult time teching "over" the pulses but all the feds have to do is switch to Intrepids. At the same time, making it a small would actually make the Intrepid better against certain ships like B5, other feds, assims... Overall it would make the ship more specialized and less of a general "fed players build this" ship.
With regards to canon, it isn't an issue of how good the ECM is, it's whether the ship depends more on its speed and ECM or its thick hull to defend itself. A fast ship like the Intrepid is definitely in the "more ECM dodging than toughness" category.
Plus right now if the enemy gets pulse-based ships, a Klingon player has a difficult time teching "over" the pulses but all the feds have to do is switch to Intrepids. At the same time, making it a small would actually make the Intrepid better against certain ships like B5, other feds, assims... Overall it would make the ship more specialized and less of a general "fed players build this" ship.
With regards to canon, it isn't an issue of how good the ECM is, it's whether the ship depends more on its speed and ECM or its thick hull to defend itself. A fast ship like the Intrepid is definitely in the "more ECM dodging than toughness" category.
posted on March 18th, 2011, 1:29 am
Tryptic wrote:I really do think the Intrepid should be small, for balance reasons.
Such as making it even more excellent? poor klingons... their Char'gh will perform less good against Intrepids then.
no, ANY ship with torpedoes will. I don't like that. Many torpedo-vessels work well against Intrepids when they hit, and I like that if facing Intrepids. I don't like things that are different

posted on March 18th, 2011, 1:38 am
Last edited by Nebula_Class_Ftw on March 18th, 2011, 1:40 am, edited 1 time in total.
Chargh never performed that great against them really (the Intrepid passive negates the Chargh's passive almost completely, leaving the Chargh doing about 103% of it's base damage before taking torp misses into account.) The major negative effect this will have on countering Intrepids as Klingons is that Sangs won't do as well on them.
Excellent? Being a small ship makes it vulnerable to pulses. Martok's K'vorts will do great. And if you're Taq, you can still build K'vorts, but put some Qaw'Duj in there. That's pretty much why the Klingons have Qaw'Duj built from starbase, so they can murder Intrepids (when the passives aren't broken.)
About the Taq'roja not having great pulse ships: I'm sure she'll be as good as Martok one day in the future. I'll go post some ideas for boosts she could get.
Excellent? Being a small ship makes it vulnerable to pulses. Martok's K'vorts will do great. And if you're Taq, you can still build K'vorts, but put some Qaw'Duj in there. That's pretty much why the Klingons have Qaw'Duj built from starbase, so they can murder Intrepids (when the passives aren't broken.)
About the Taq'roja not having great pulse ships: I'm sure she'll be as good as Martok one day in the future. I'll go post some ideas for boosts she could get.
posted on March 18th, 2011, 1:41 am
Nebula_Class_Ftw wrote:Chargh never performed that great against them really.
WHAT?
Ever tested Chargh-spam (WITH Combat-tractor) against Intrepid spam with some K'beajQ in the mix?
You'll learn that Intrepid-spammers will lose more Intrepids than kill Chargh's

posted on March 18th, 2011, 1:43 am
I have one experience with Chargh vs. Intrepids. The Chargh died when my two Intrepids with warpins showed up. Maybe Intrepid spam dies to Charghs + K'beajQ, but if the Fed has some extra offense your Charghs wont last long.
posted on March 18th, 2011, 1:47 am
Last edited by RedEyedRaven on March 18th, 2011, 1:52 am, edited 1 time in total.
Warpins aren't a really big problem for massed chargh's either. Excelsiors won't last long, Ambassadors and Galaxy's will be totally screwed and so will be Nebula's... just research CT and set the Chargh's to high SW-autonomy... enough of those Intrepids (or Ambassadors) won't even come into their firing range and withdrawers will be caught in the act, warpin or Intrepid oder whatever for that matter.
I admit though that you need some luck against specific fleet compositions then... without combat-tractor the Chargh's will definately lose against Intrepids combined with warpins. However, with CT they have not such a bad chance to hurt your opponent badly.
I admit though that you need some luck against specific fleet compositions then... without combat-tractor the Chargh's will definately lose against Intrepids combined with warpins. However, with CT they have not such a bad chance to hurt your opponent badly.
posted on March 18th, 2011, 2:04 am
I killed the Charghs when there were only two of them. If you manage to amass Charghs before combat, then that's a whole different story, and not a good one to base ideas of counters off of (I think Dominus avoids critical mass as much as possible in tests for this reason.)
posted on March 18th, 2011, 2:53 am
Making the Intrepid small would totally destroy Taq's balance with the Feds. 

posted on March 18th, 2011, 3:19 am
Is it really that hard to get out some Qaw'Duj?
posted on March 18th, 2011, 3:51 am
hmmmm the Intrepid does seem to be right on the line ....it could be small or med ....so it could go either way .....so y not let game balance determine if its small or med .....and looks like game balance is going with med. 

posted on March 18th, 2011, 9:48 am
I'm opposed to this. You are suggesting Qawduij, which is also relying on torp weaponry. In fact all of Taqs early ships would stand an even worse chance against Ints. The Dominion short range counter early on is bombers, which would also become much worse. Borg would get better, but Dodes and Scubes are already nice vs Ints.
Against most opponents the Intrepid would only get stronger, as Raven pointed out the Chargh is incredible against Ints, three of them combined with KBQs and a Qawduij and you'll get those bastards even without tractor beam. Qawduij tanks, Chargh does damage. Don't take it away, since it would force players to do boring Vor'cha spam again
.
Against most opponents the Intrepid would only get stronger, as Raven pointed out the Chargh is incredible against Ints, three of them combined with KBQs and a Qawduij and you'll get those bastards even without tractor beam. Qawduij tanks, Chargh does damage. Don't take it away, since it would force players to do boring Vor'cha spam again

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