Late game assimilation
Post ideas and suggestions on new features or improvements here.
posted on September 7th, 2009, 7:15 am
(inspired by First Contact's attempted assimilation of the Enterprise-E)
Idea: Give the Diamond (or another Borg ship) an ability to transport assimilation drones onto a target ship. The target ship would gain a status icon (similar to Graviton Mine) and would slowly (but exponentially) loose crew. Once the crew reached 0, the ship would become Borg with X number of crew (probably 1/2 of the original crew). The status ailment could be cured by repairing.
This ability would be available to the Assimilation avatar.
Variants: Having a mixed tech against a specific race would increase the rate of assimilation.
Idea: Give the Diamond (or another Borg ship) an ability to transport assimilation drones onto a target ship. The target ship would gain a status icon (similar to Graviton Mine) and would slowly (but exponentially) loose crew. Once the crew reached 0, the ship would become Borg with X number of crew (probably 1/2 of the original crew). The status ailment could be cured by repairing.
This ability would be available to the Assimilation avatar.
Variants: Having a mixed tech against a specific race would increase the rate of assimilation.
posted on September 7th, 2009, 7:20 am
Very cool idea. 

posted on September 7th, 2009, 7:41 am
Its what the Boarding Party ability for the borg should be.
posted on September 7th, 2009, 10:57 am
Two hypothetical questions:
1. How would this ability be countered? Would the affected ship be forced to return to a shipyard?
2. Would the effect be terminated if the Borg ship in question was destroyed or ceased its attack?
1. How would this ability be countered? Would the affected ship be forced to return to a shipyard?
2. Would the effect be terminated if the Borg ship in question was destroyed or ceased its attack?
posted on September 7th, 2009, 1:35 pm
dianakingston wrote:Two hypothetical questions:
1. How would this ability be countered? Would the affected ship be forced to return to a shipyard?
2. Would the effect be terminated if the Borg ship in question was destroyed or ceased its attack?
1. Cure = Auto-Destruct
2. Borg drones stay on the ship
posted on September 7th, 2009, 1:44 pm
dianakingston wrote:Two hypothetical questions:
1. How would this ability be countered? Would the affected ship be forced to return to a shipyard?
2. Would the effect be terminated if the Borg ship in question was destroyed or ceased its attack?
You cant counter it, The process will continue... Dont forget Resistance is futile

posted on September 7th, 2009, 1:46 pm
kingmitch wrote:1. Cure = Auto-Destruct
Unfortunatly, people here seem to have an extreme phobia of Auto Destruct...
posted on September 7th, 2009, 1:54 pm
Well i suppose you could counter it if you got your ship to a yard for repair... Just to balance it out.
posted on September 7th, 2009, 10:23 pm
Interesting suggestion. I believe that the Devs had planned a similar feature but haven't yet figured out a way to implement it satisfactorily... I hope that some method like the one you suggested can be introduced 

posted on September 7th, 2009, 11:23 pm
Don't ask me how it would be programed, but mabey after X number allied crew beamed on to ship being assimilated, the effect would also be cancled. Then there is my other idea, which I would be sure harder to code, a special weapon similar to the borg Refresh Cycle, disabling the ship for ~35 seconds while they deal with the invasion
( On another note, as stardates go, one of my FO matches vs a bot, lasted 3 years, incase you think 35 seconds is short. It makes sence with building and reparing, but it dosent take 10 minutes for a phaser shot to hit the target at short range
)
( On another note, as stardates go, one of my FO matches vs a bot, lasted 3 years, incase you think 35 seconds is short. It makes sence with building and reparing, but it dosent take 10 minutes for a phaser shot to hit the target at short range

posted on September 7th, 2009, 11:25 pm
Locutus wrote:( On another note, as stardates go, one of my FO matches vs a bot, lasted 3 years, incase you think 35 seconds is short. It makes sence with building and reparing, but it dosent take 10 minutes for a phaser shot to hit the target at short range)
Yeah... unfortunately the Admirals log is a bit screwed up, but it is slated to be fixed. It isn't very high priority however, from what I remember.

posted on September 8th, 2009, 1:32 am
Shame, i love looking through all them to see events, ship records and the likes. 

posted on September 8th, 2009, 4:13 pm
maybe the effect could turn off, when the ship has full crew again?
for explanation:the borg snd the nanites ->some people die, some people get infected->more people get effected etc.
so, when the ship has full crew again, the infected crew was killed/replaced/cured
for explanation:the borg snd the nanites ->some people die, some people get infected->more people get effected etc.
so, when the ship has full crew again, the infected crew was killed/replaced/cured
posted on September 8th, 2009, 4:15 pm
What about having two seperate crew counters; Boarders and Defenders... like in the SFC-series?
posted on September 8th, 2009, 4:41 pm
Tyler wrote:What about having two seperate crew counters; Boarders and Defenders... like in the SFC-series?
Yeah, that is in Dominion Wars as well, but if you put it on low difficulty your boarding party has a 100% chance of capture because I could capture a galaxy with a small boarding team of 50!

But that would be nice, but it has to be programed where once the defending crew is lower than the boarding crew. That the defending # plummets because of being out numbered.
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