Late game assimilation

Post ideas and suggestions on new features or improvements here.
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posted on September 7th, 2009, 7:15 am
(inspired by First Contact's attempted assimilation of the Enterprise-E)

Idea: Give the Diamond (or another Borg ship) an ability to transport assimilation drones onto a target ship. The target ship would gain a status icon (similar to Graviton Mine) and would slowly (but exponentially) loose crew. Once the crew reached 0, the ship would become Borg with X number of crew (probably 1/2 of the original crew). The status ailment could be cured by repairing.

This ability would be available to the Assimilation avatar.


Variants: Having a mixed tech against a specific race would increase the rate of assimilation. 
posted on September 7th, 2009, 7:20 am
  Very cool idea.  :thumbsup:
posted on September 7th, 2009, 7:41 am
Its what the Boarding Party ability for the borg should be.
posted on September 7th, 2009, 10:57 am
Two hypothetical questions:

1. How would this ability be countered? Would the affected ship be forced to return to a shipyard?

2. Would the effect be terminated if the Borg ship in question was destroyed or ceased its attack?
posted on September 7th, 2009, 1:35 pm
dianakingston wrote:Two hypothetical questions:

1. How would this ability be countered? Would the affected ship be forced to return to a shipyard?

2. Would the effect be terminated if the Borg ship in question was destroyed or ceased its attack?


1. Cure = Auto-Destruct
2. Borg drones stay on the ship
posted on September 7th, 2009, 1:44 pm
dianakingston wrote:Two hypothetical questions:

1. How would this ability be countered? Would the affected ship be forced to return to a shipyard?

2. Would the effect be terminated if the Borg ship in question was destroyed or ceased its attack?



You cant counter it, The process will continue... Dont forget Resistance is futile
:assimilate:
posted on September 7th, 2009, 1:46 pm
kingmitch wrote:1. Cure = Auto-Destruct

Unfortunatly, people here seem to have an extreme phobia of Auto Destruct...
posted on September 7th, 2009, 1:54 pm
Well i suppose you could counter it if you got your ship to a yard for repair... Just to balance it out.
posted on September 7th, 2009, 10:23 pm
Interesting suggestion. I believe that the Devs had planned a similar feature but haven't yet figured out a way to implement it satisfactorily... I hope that some method like the one you suggested can be introduced :)
posted on September 7th, 2009, 11:23 pm
Don't ask me how it would be programed, but mabey after X number allied crew beamed on to ship being assimilated, the effect would also be cancled. Then there is my other idea, which I would be sure harder to code, a special weapon similar to the borg Refresh Cycle, disabling the ship for ~35 seconds while they deal with the invasion

( On another note, as stardates go, one of my FO matches vs a bot, lasted 3 years, incase you think 35 seconds is short. It makes sence with building and reparing, but it dosent take 10 minutes for a phaser shot to hit the target at short range :lol:)
posted on September 7th, 2009, 11:25 pm
Locutus wrote:( On another note, as stardates go, one of my FO matches vs a bot, lasted 3 years, incase you think 35 seconds is short. It makes sence with building and reparing, but it dosent take 10 minutes for a phaser shot to hit the target at short range :lol:)


Yeah... unfortunately the Admirals log is a bit screwed up, but it is slated to be fixed. It isn't very high priority however, from what I remember.  :sweatdrop:
posted on September 8th, 2009, 1:32 am
Shame, i love looking through all them to see events, ship records and the likes. :sweatdrop:
posted on September 8th, 2009, 4:13 pm
maybe the effect could turn off, when the ship has full crew again?

for explanation:the borg snd the nanites ->some people die, some people get infected->more people get effected etc.

so, when the ship has full crew again, the infected crew was killed/replaced/cured
posted on September 8th, 2009, 4:15 pm
What about having two seperate crew counters; Boarders and Defenders... like in the SFC-series?
posted on September 8th, 2009, 4:41 pm
Tyler wrote:What about having two seperate crew counters; Boarders and Defenders... like in the SFC-series?

Yeah, that is in Dominion Wars as well, but if you put it on low difficulty your boarding party has a 100% chance of capture because I could capture a galaxy with a small boarding team of 50! :lol:

But that would be nice, but it has to be programed where once the defending crew is lower than the boarding crew. That the defending # plummets because of being out numbered.
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