Klingon overhaul - ideas?

Post ideas and suggestions on new features or improvements here.
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posted on November 23rd, 2009, 6:19 pm
gonzo wrote:I love the klingons, i think they're great to play and highly adaptive to every strategy your opponent throws at you. What i think is a bit odd is the K'bejq (i hope i spelled that right) class. They cost a lot more than a K'vort, take longer to build, have a weaker offensive and defensive value and are much slower. Yes they are medium ranged, but that advantage isn't that important for a race which has cloak anyways.

I'd really like to build them frequently, but if you don't control your enemy right away there isn't much point of producing this class.


  I, sadly have for the most part given up building B'rels unless I'm Taq'ro'Ja in favor of building KbeajQ.  Especially as Martok, the KbeajQ is buildable quickly both from the shipyard and the starbase.  They do not require the field research to be built and are really more useful than their stats may imply.

  Once you have a few of them you can easily make strikes and hold your own against just about any race without too much fear of losing vessels.  Their hull is strong enough to cloak and run if you've lost your shield without losing the dreaded life support.  Also, a Martok KbeajQ armed with Torpedo drone is smoething to be feared.  without using special energy on cloak it can be fired in succession within 10 seconds, giving the kbeajQ an excellent weapon against those Klingon-killing beam Rhienn's :D.
 
  Do you play online with us or against AI?  I can see how against AI the kbeajQ might lack a bit.  In MP though I generally end up with fleets ccomposed mainly of kbeajQ with Vorcha and Qaw'duj makign up the secondary fleets for controlling battles.
posted on November 23rd, 2009, 6:27 pm
The Klingons are actually already very well balanced as far as speed, weapons, and shields are concerned. There only real deficiencies are build cost for mainstay vessels and low crew number.
posted on November 23rd, 2009, 7:11 pm
Says the guy who argues how underpowered the Feds are? And warp-in specifically?
posted on November 23rd, 2009, 7:17 pm
Ah, you're beginning to understand then.
posted on November 23rd, 2009, 7:29 pm
Last edited by Anonymous on November 23rd, 2009, 7:34 pm, edited 1 time in total.
Understand what? That you are more stubborn than the devs are when people ask about release dates?

EDIT: That's unfair, I take it back. But what is it you think I'm understanding? I think you are just very passionate about your favorite faction, and you don't like losing.
posted on November 23rd, 2009, 9:08 pm
USS Constellation wrote:The Klingons are actually already very well balanced as far as speed, weapons, and shields are concerned. There only real deficiencies are build cost for mainstay vessels and low crew number.



  Lol I really wouldn't say that.  I play Klingons frequently and their biggest deficiences lie in other places.  Weapons and shields and such are fine, they just lack decent early support, early range, and a few other things.  Mainstay vessels are fine because they can be produced quickly and take a fast advantage.

  Anyway the Klingons are indeed getting a major overhaul so these issues should make the Empire a force to be feared once more.
posted on November 24th, 2009, 12:29 am
Sure the K'bejQ class has it advatages, i never said otherwise!!! I just don't get the balance. yes they have a nice special ability (but not as nice as say a shield breaking torpedo), yes they have everlasting design so later on they get quite durable. BUT, they cost a lot, take long to build and are not as usfull as they should/could be. Don't get me wrong, i really really like that ship, but why should i build it? If it is an intense game and lets say my enemy relys on spaming k'vorts, there's no point in even trying to spam k'bejQ classes. The time it takes me to build 6 or 7 k'bjeQs my enemy has already at least 9 k'vorts. And if i have the greater firepower in a battle and the lower range, guess what i'll do? Flying cloaked near that ships into weapon range, decloak, destroy and fly back, so thats not something to argue with. I really play a lot, a lot lot and i'm trying to find use for this class.

I play against friends, but mostly, the AI. But i dont see how k'bejQs could match rhienns. Even with their special ability, they tend to to be outnumber and outgunned, i think.

Any thoughts to my suggestions?
posted on November 24th, 2009, 12:41 am
Last edited by Dominus_Noctis on November 24th, 2009, 12:43 am, edited 1 time in total.
K'vort spam << K'beajQ spam  (due to range and firing arc primarily, and subsystem durability)

B'rel spam << K'vort (should be obvious)

K'beajQ << B'rel (being swarmed and speed means you can't get away)

That's obviously one reason why in a Klingon vs. Klingon battle. If you decloak in the midst of K'beajQ you will find yourself losing all your K'vorts in a hot minute - especially against Martok with the torp specials.

For 50 more dilithium, you get a vessel that does much better in the middle and late game, has a better special weapon, and has medium range. Need I go on?

I've never seen you on Wippien - why don't you join the rest of the Fleet Opers there?
posted on November 24th, 2009, 2:56 am
Yeah there's a great replay between Mort and Dominus Noctis in the General Forum where they both play Klingons 1 v 1.  They use many Kvort's and KbeajQ and are both exceptionally skilled players.  You'll see that even though Kvort's would seem better at first glance the KbeajQ's overall come out victorious nearly every time.

  Should be heeeeeere:  //www.fleetops.net/component/option,com_smf/Itemid,3/topic,6073.0/

  Yeah about halfway down the first page are the links to the game.  Watch the whole thing!  It shows excellent and pragmatic uses of most Klingon ships.
posted on November 24th, 2009, 2:21 pm
Has anyone ever thought of spamming those ships with the assault beam thingy? I would think those would be effective.
posted on November 24th, 2009, 2:39 pm
The Cho'naq from the imperial yard?  They're basically free kills at the moment.  They're slow, and once their energy is gone their dps plummets hard.  And inspite of Martok's defense boost to them, they still seem to die quickly.  I've tried many times working them into a Klingon fleet, with no success. 
posted on November 24th, 2009, 4:30 pm
If your opponent is bug-spamming you, a spam of those sitting in your base can stop it.  Otherwise, they aren't that good, I'm afraid.
posted on November 24th, 2009, 5:57 pm
I'd still rather mass some Sang's for base defense than have to tech up to Cho'Naq.  The Sang's are faster and come with their torpedo volley special.  AND they are produced from a lower yard.
posted on November 24th, 2009, 6:14 pm
How about a new Seige Assault ship "etlh class" Federation desanator "Sword class." A new klingon ship design  built around a  set of compact sized Ion canons. The Ion cannons are rated  at twice the power of a Negvar, along with  4 sets of "ral" class rated tubes  (Fed desanator- be violent)torpedo tubes. The Ral  torpedos are the largest klingon torpedo ever tested and put on  a Klingon ship. Developed from "accuired" Romulan enginge tech,  it uses a modified oversized quantaum  stlye torpedo casing  along with a  Artifical  singularity as a  added bonus to the target.It was specfically developed to be used aginst the Borg. When fired the torpedo  delivers the primary  exlposive yeild to the  hull while a secondary  penatrator  delivers a Micro worm hole  deep into the ship. causing  more damage to the ship.  However  the torpedo is only by treaty used aginst Borg as per treaty  signed  by  Ambassidor  Worf with the Federation.  When not using  the "Ral" torpedo, the 4 sets of tubes can  fire  a  upgraded  standard torpedo of Klingon  design. Additional weaponds  are added from the standard Negvar layout.It adds  short range  pulse  disrupters  to fill in some of the blind spots of the original Negvar design  for self defense as well  several Mogro torpedo  launchers  from the Sang class to suppplement  the defense  from attack from  on the side . The  ship  is simmiular to the  Standard  Klingon Negvar design, however  the standard klingon  Frugality of desing has been followed . They made it  2X bigger, badder and meaner .It has an optical cloak to sheild it from visual scans as well the Long range  Ral torpedo  and  as a special it can  take weaponds  off line to  boost the speed of the ship for  20 seconds in an emergency.
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