Just An Idea...
Post ideas and suggestions on new features or improvements here.
posted on June 16th, 2004, 9:22 pm
I think that this idea would make the game more realistic and add more strategy in the game.
I have no idea if this could be done or if it's too difficult.
I'm not a modder or anything so I wouldn't know.
But here is an intresting suggestion(in my mind anyway): I had this idea when I was playing Rise of Nations, in RoN u have national borders(doesn't matter how they are marked but the point is that they are). Every time when u leave from you're own territory to neutral/enemy space u start to lose health or in this case u would lose supplies and then start to lose other operating systems. U could expand you're borders by building outpost or space stations near the current border. Or u could colonize planets to gain more terratory. Planets could also have resources(supplies/crew etc.). And from planets u could create trade routes to
starbases and outposts. So that starships would re-supply there and they wouldn't allways have to find a planet to supply. And when u attack some other guy u would have supply ships that could provide you're fleet with extra supplies.
And when u ran out of supplies u would be forced to retreat. And it would be possible to capture/conquer enemy planets and outposts and by doing so u would gain more terratory. And I think this adds realism in the game cause
ships can't just wonder around in enemy space without supplies. After every unsuccesful offensive u would have to fall back to friendly space and regroup and re-supply. And also would create a new strategy point of view. For exampel with Klingons or Romulans(using cloking device to penetrate defence platforms and patrols) u could raid those supplie ships and by doing so u would slow the enemy advance or in worst case cut of his supply routes and his ships would be stranted in the middle of you're space. Having little or none supplies after a hard battle.
That was the basic idea.
To make it easier ships inside friendly space would use only minor/or none amount of supplies so u wouldn't have to supply them all the time. But stations would have to be supplied in a more frequent manner.
And this because it would force u to keep to supply ships rolling all the time. And u would also be forced to protect them. In the late came when u have a vast empire and you're main fleet protecting the romulan border
u would be forced to make decisions that from where to pull sips to protect the supply ships against Klingon raids. MORE STARTEGY MORE STARTEGY MORE STARTEGY MORE STARTEGY MORE STARTEGY MORE STARTEGY!!!!!
+ ships while in enemy space (like hidding in a nebula waiting for reinforcements) could go in to (green, yellow, red alert and...)grey mode
which would spare supplies, but ship while in grey mode wouldnt have weapons, engines would be something like 30% of full, minimal sensors and minimal shields.(Like Voyager in the delta quadrant or Defiant during the Dominion war)
+ add troop ships to conquer planets. slow moving, hevily shielded with no armaments. Would require escorts(STRATEGY).
+ And I've read about these avatars. Some avatars could have a bonus that gives their ships bigger supply reserves and so they could survive longer in enemy space. Some avatars could have faster and armed supply ships etc.
Most of these ideas I pulled out from Rise of Nations game. Won't have to be just the same but something similar.
I really don't know if this could be done or if the fleetops team is intrested. But one thing I do know: adding all this or even some of it to (for exampel) Fleet Ops 4.0 would be a very very very big job.
Any questions??? And remember this is just an idea...
I'm very sorry 'bout my bad english
I have no idea if this could be done or if it's too difficult.
I'm not a modder or anything so I wouldn't know.
But here is an intresting suggestion(in my mind anyway): I had this idea when I was playing Rise of Nations, in RoN u have national borders(doesn't matter how they are marked but the point is that they are). Every time when u leave from you're own territory to neutral/enemy space u start to lose health or in this case u would lose supplies and then start to lose other operating systems. U could expand you're borders by building outpost or space stations near the current border. Or u could colonize planets to gain more terratory. Planets could also have resources(supplies/crew etc.). And from planets u could create trade routes to
starbases and outposts. So that starships would re-supply there and they wouldn't allways have to find a planet to supply. And when u attack some other guy u would have supply ships that could provide you're fleet with extra supplies.
And when u ran out of supplies u would be forced to retreat. And it would be possible to capture/conquer enemy planets and outposts and by doing so u would gain more terratory. And I think this adds realism in the game cause
ships can't just wonder around in enemy space without supplies. After every unsuccesful offensive u would have to fall back to friendly space and regroup and re-supply. And also would create a new strategy point of view. For exampel with Klingons or Romulans(using cloking device to penetrate defence platforms and patrols) u could raid those supplie ships and by doing so u would slow the enemy advance or in worst case cut of his supply routes and his ships would be stranted in the middle of you're space. Having little or none supplies after a hard battle.
That was the basic idea.
To make it easier ships inside friendly space would use only minor/or none amount of supplies so u wouldn't have to supply them all the time. But stations would have to be supplied in a more frequent manner.
And this because it would force u to keep to supply ships rolling all the time. And u would also be forced to protect them. In the late came when u have a vast empire and you're main fleet protecting the romulan border
u would be forced to make decisions that from where to pull sips to protect the supply ships against Klingon raids. MORE STARTEGY MORE STARTEGY MORE STARTEGY MORE STARTEGY MORE STARTEGY MORE STARTEGY!!!!!
+ ships while in enemy space (like hidding in a nebula waiting for reinforcements) could go in to (green, yellow, red alert and...)grey mode
which would spare supplies, but ship while in grey mode wouldnt have weapons, engines would be something like 30% of full, minimal sensors and minimal shields.(Like Voyager in the delta quadrant or Defiant during the Dominion war)
+ add troop ships to conquer planets. slow moving, hevily shielded with no armaments. Would require escorts(STRATEGY).
+ And I've read about these avatars. Some avatars could have a bonus that gives their ships bigger supply reserves and so they could survive longer in enemy space. Some avatars could have faster and armed supply ships etc.
Most of these ideas I pulled out from Rise of Nations game. Won't have to be just the same but something similar.
I really don't know if this could be done or if the fleetops team is intrested. But one thing I do know: adding all this or even some of it to (for exampel) Fleet Ops 4.0 would be a very very very big job.
Any questions??? And remember this is just an idea...
I'm very sorry 'bout my bad english
posted on June 16th, 2004, 9:46 pm
Last edited by Optec on June 16th, 2004, 9:47 pm, edited 1 time in total.
Hi and welcome to the forums!
Quite a long text ^_^
Hm that's a very interesting idea indeed. i planed something similar to that enemy-ally terretory idea for the ciadan, but maybe that could be extended for all races. Would fit to the lately revealed supply feature. I will think about it and maybe you will find something similar in a future version
maybe the maximum shields could be done this way (for example you can only have 80% shield in enemy terretory or something like that)
Greetings,
Optec
Quite a long text ^_^
Hm that's a very interesting idea indeed. i planed something similar to that enemy-ally terretory idea for the ciadan, but maybe that could be extended for all races. Would fit to the lately revealed supply feature. I will think about it and maybe you will find something similar in a future version

maybe the maximum shields could be done this way (for example you can only have 80% shield in enemy terretory or something like that)
Greetings,
Optec
posted on June 16th, 2004, 10:37 pm
the longer the better 
but wouldn't that increase the danger of having bunker games cause if you are in your own base you have better defences etc.
leaving it means less shield power for you and your vessels is taken out by starbases even more that are imho enough for having a defence advantage atleast for smaller groups of vessel one starbase can cause a lot damage.
DOCa Cola

but wouldn't that increase the danger of having bunker games cause if you are in your own base you have better defences etc.
leaving it means less shield power for you and your vessels is taken out by starbases even more that are imho enough for having a defence advantage atleast for smaller groups of vessel one starbase can cause a lot damage.
DOCa Cola
posted on June 17th, 2004, 1:47 am
Doca how come u get a galaxy and optec gets a crap looking ship?
posted on June 17th, 2004, 3:31 am
LOL ONE BIG OFFTOPIC
yeh this is a very nice idea, like it very much! but the game would last foraver, your ships would be too weak to breach theid defences, and their ships to breach yours.
yeh this is a very nice idea, like it very much! but the game would last foraver, your ships would be too weak to breach theid defences, and their ships to breach yours.
posted on June 17th, 2004, 3:44 am
You only need to worry about supplies if you have a fleet of ships deep in enemy space, and really all you need to worry about is supplies not shields or anything.
posted on June 17th, 2004, 7:40 am
Yeah... Shield would start to lose power only after u lose all your supply reserves(and ofcourse in a battle). Something like 1% of the shields would be drained per every second your ship spends in a enemy terretory without supplies.
posted on June 17th, 2004, 7:46 am
...this way games wouldn't last so long.. And I think it's only realistic that ships can't continue their attack for ever. When battle begins in any terretory friendly or otherwise all ships have full shields and stuff(if they weren't damaged earlier) so there wouldn't be any advantage for the defending side. At first but if the battle continues for long periods of time...
posted on June 17th, 2004, 10:32 am
yep but i have to agree with doc that this would suppor the "i will sit in my base and wait unitl i have 100 ships" idea, cause the goal would be to crush the enemy with one single attack. longer battles would just be inefficent.
but maybe we could add this idea in a.. bit different way:
for the neutral stations in v4 we could have a.. "supply depot" and all allied units arround this depot get increased shield regeneration or something.
Optec
but maybe we could add this idea in a.. bit different way:
for the neutral stations in v4 we could have a.. "supply depot" and all allied units arround this depot get increased shield regeneration or something.

Optec
posted on June 17th, 2004, 10:50 am
yep but i have to agree with doc that this would suppor the "i will sit in my base and wait unitl i have 100 ships" idea, cause the goal would be to crush the enemy with one single attack. longer battles would just be inefficent.
but maybe we could add this idea in a.. bit different way:
for the neutral stations in v4 we could have a.. "supply depot" and all allied units arround this depot get increased shield regeneration or something.![]()
Optec
well i would like to see it, before i can say a yes or no or if its a good or bad idea.. u get the point.. cause i dont like it that much (till now) cause.. anywhere u set an advantage, u can be sure that the players just fightin around that area or stuff, and who gets that, is the winner... and thats quiet disappointin if ur main tactic is cloakin or whatever...
posted on June 17th, 2004, 10:58 am
Last edited by hyperion on June 17th, 2004, 10:59 am, edited 1 time in total.
I dont know if this would mean that there will be more bunker games, cause remember this was already used in RoN and it worked perfectly.
And it wouldnt ruin the strategy cause this would only mean that u have to take supply ships with your main force and it wouldnt do you any damage while there are still some supplys on the supply ships.
But when they would run out of supplys u would have to go into your own territory and resupply, taking some new supply ships with u on another raid
Oh yeah just remebered this idea was also used in a relatively unknown game called Conquest:Frontier Wars, were the ships would run out of ammo if u wouldnt bring any supply ships with u
And it wouldnt ruin the strategy cause this would only mean that u have to take supply ships with your main force and it wouldnt do you any damage while there are still some supplys on the supply ships.
But when they would run out of supplys u would have to go into your own territory and resupply, taking some new supply ships with u on another raid

Oh yeah just remebered this idea was also used in a relatively unknown game called Conquest:Frontier Wars, were the ships would run out of ammo if u wouldnt bring any supply ships with u

posted on June 17th, 2004, 11:03 am
I agree with Hyperion, what i think Baanis meant was that supplies would drain slowly in enemy territory but you could make them last longer by putting you ship into "grey" alert which would lower your shields but you had the choice to do this so if you where in battle you put your ship to red alert and supplies drain quickly. So to prevent your supplies being drained in enemy terrirory you take a supply ship which has an area of effect and any ships in that area wouldnt have their supplies drained.
One more thing, all ships should be able to repair them selves over time and this should require supplies.
One more thing, all ships should be able to repair them selves over time and this should require supplies.
posted on June 17th, 2004, 11:10 am
I like the idea of having supply ships come with but alot of things are replicatable, all you have to worry about are torpedos, only the largest of ship parts and I think matter/anti-matter which powers the warp core. Not sure what else isn't replicatable but having a supply ship for every 10 regular ships seems right.
The supply ships should probably have some weapons to protect against weak raids but nothing more powerful then a refitted Rhien or Akira. Just a matter of getting all this actually working and picking out a ship class to be the supply vessel.
Does anyone know which ships did this in the Dominion war?
The supply ships should probably have some weapons to protect against weak raids but nothing more powerful then a refitted Rhien or Akira. Just a matter of getting all this actually working and picking out a ship class to be the supply vessel.
Does anyone know which ships did this in the Dominion war?
posted on June 17th, 2004, 11:11 am
thx Crazy Moose!!!
And it wouldn't be bunker game where you just sit in your base building ships cause if planets would brought back in the game and they would provide resources and you would be forced to colonize and protect them at this would divide your fleet. You would have multiple bases to protect. And also you would have multiple enemy bases to attack and not just one main base like in the current version. This would surely make the game more intresting.
And I also think that this would chance the game. This far the game hasn't changed basicly at all. The main startegy and objectives are the same. I think more people would take intrest on the game if it would be changed in this manner. Even with the new supply and avatar adds to the game it's still the same.
And it wouldn't be bunker game where you just sit in your base building ships cause if planets would brought back in the game and they would provide resources and you would be forced to colonize and protect them at this would divide your fleet. You would have multiple bases to protect. And also you would have multiple enemy bases to attack and not just one main base like in the current version. This would surely make the game more intresting.
And I also think that this would chance the game. This far the game hasn't changed basicly at all. The main startegy and objectives are the same. I think more people would take intrest on the game if it would be changed in this manner. Even with the new supply and avatar adds to the game it's still the same.
posted on June 17th, 2004, 11:19 am
But the only way that this multiple bases and outpost thing would work is that the maps would a lot bigger. And with big maps would have to consider carefully where to deploy your ships. Because without warp drive they couldn't never get to the other side of your terretory in time if a base/planet/supply ship convoy in there would be attacked.
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