Je Suis Weapon Fatigue!

Post ideas and suggestions on new features or improvements here.
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posted on November 5th, 2010, 12:28 am
So Boggz has got me thinking about the B'rel.  I kind of wanted to put my take on it, and I believe I have a solution that might work well for the little guy. :blush:

First, here are the 3 things I believe a B'rel should be:

1.  A cheap, fast miner harassment
2.  An anti long ranged counter
3.  A light damage filler in large fleet encounters.  In effect, it should be able to survive slightly longer than a few seconds before being blown to bits.

Weapon fatigue was designed to address these issues.  It's somewhat difficult to balance a passive that simply gives stats, as it has to be balanced in light of the stat boosts WF gives.  I'm thinking that changing weapon fatigue from a stat based ability to an abilities based special would bring it better in line with what the ship should be doing.

I typed up these ideas in one of Boggz's threads, but wanted to flesh them out better here.  So instead of +3 to offense, it should be given increased damage to long ranged units.  So instead of a 1.5 increased damage modifier, it should be doubled, so a damage increase of times 2. 

Instead of the +6 to defense, the vessel will be placed last on the targeting list.  It should still have the +10 to speed.

I think these changes to Weapon Fatigue will help it fulfill the 3 roles the B'rel is designed for.

While I've been writing (I was quickly skimming "Once More Unto the Breach to get some ideas), Boggz has shown me where he's written a similar thing yesterday that I didn't see.  The same vein of changing where the B'rel lies in the target list was refreshing to see, because I think that's the way to go.  I'm not so sure that it should be a passive, even after a research, as I see something like being last on the targeting list as being rather powerful in team games, and so I think it should be a limited duration ability and attached to WF.  The ideas are different enough that it's tough to compare them.

Anyway, to close this, it would give some nice strength to the B'rel as a counter vessel, without giving it stats that are both hard to balance and sort of "all purpose" as the 3 to offense can be used on any vessel.  I think that's it for now. :sweatdrop:
posted on November 5th, 2010, 1:13 am
Well, I support anything that means I can use B'rels without being laughed at! This should help it be a bit better.

Also: "I am weapon fatigue"? :lol:
posted on November 5th, 2010, 1:26 am
Again I think Mal has put this better and more succinctly than I have.

  My goal was for a B'rel that is not SO specialized that it's basically a waste of precious supply if it's not directly built as a counter to something already on the board.

  We know from Canon that B'rels are both a source of honor and the most common ship the Klingons use.  Seems to me that the B'rel could and should fulfill that role on Flops as well ^-^.

  Supply costs are the single biggest reason B'rels are used maybe 5% of the time in team games.  They simply do not come close to returning the investment that goes into them.  WF is great in theory, but the cost in supplies simply compounds the inherent problem of heavy supply use.



IDEAS on how to integrate Scout-Class in WF -

  • No Supply Cost
  • Raise Research Cost
  • Effect - B'rel becomes a Scout for the duration (this is a form of defense boost
  • Effect - B'rel gains speed increase (Form of offensive increase)
  • Effect - B'rel ranks up faster (and thus returns more supply) (Form of Raiding)


  This increases the B'rel's usefulness as both a raider and as a counter to long range vessels.  It also makes them a viable part of fleet combat and as a form of "Supply Mining" if you are skilled enough to use them correctly!  Once More Unto the Enemy's Mining, my Friends!!! :badgrin:
posted on November 5th, 2010, 2:01 pm
Although everyone will think positive about new ideas being proposed, I'm guessing they frown on seeing multiple topics on the same subject. Recent examples of this are the B'rel/WF discussions and those regarding map objects.

Although I've merely glanced the discussion about the WF ability it seems that the majority feels WF by itself is a strong special.

The problem lies in the fact that the vessels the B'rel is supposed to counter in fact counter the B'rel. This makes the use of WF a costly affair and a waste of food. Added to that is the fact that WF uses such an amount of special energy that it cannot be used directly after decloak or that the B'rel cannot cloak in time to avoid destruction.

The solution seems obvious: Remove the cost in food and either increase the system value of the B'rel to allow for a more rapid replenishment of special energy or increase the B'rel special energy to allow for cloak and WF.
posted on November 5th, 2010, 2:34 pm
noted down ^-^
posted on November 5th, 2010, 5:34 pm
Megadroid wrote:Also: "I am weapon fatigue"? :lol:


i think he was referencing the simple french phrase:
je suis fatigué

which means i am tired.
posted on November 5th, 2010, 5:41 pm
Myles wrote:i think he was referencing the simple french phrase:
je suis fatigué

which means i am tired.


Yes, I know. Still got some :lol: from imagining ridiculous scenarios with the hero shouting "I AM WEAPON FATIGUE".
posted on November 5th, 2010, 6:17 pm
Yeah, it was meant to be silly. :blush:  I'm taking French just for fun, and I was going to translate weapon into French, but then I was like, "Eh, I can't do any of the accent marks, so I'll just do this." :whistling:

It does kind of remind me of Will Smith's "I am Legend" :D

One thought I might put down is I know that many in the online community aren't super thrilled about a supply cost for weapon fatigue.  I'm fine with one, and if some form of this idea is implemented, I'm fine with it as well.  But is there another way to balance the cost?  Perhaps it requires the equivalent dilithium and tritanium cost of 6 supply to use.  May that's better. :P  I just want to put that out there to see if there's an alternative method. :thumbsup:
posted on November 5th, 2010, 6:19 pm
Weeee, every usage costing 26 dilithium and tritanium  :lol:

I think supplies makes quite a bit of sense when considering how all the other supply using vessels work.
posted on November 5th, 2010, 6:21 pm
Dom, the Dilithium and Tritanium suggestion was a joke. :rolleyes:
posted on November 5th, 2010, 6:25 pm
No joking on these forums allowed Mal. I'm sorry, but you know the rulz  >:( Off to bed with you now! :sorcerer:
posted on November 5th, 2010, 6:35 pm
Ich bin ein Dominus_Jokus!

  "I am a Jelly-doofus!"  :lol:
posted on November 5th, 2010, 6:54 pm
Mal wrote:Yeah, it was meant to be silly. :blush:  I'm taking French just for fun, and I was going to translate weapon into French, but then I was like, "Eh, I can't do any of the accent marks, so I'll just do this." :whistling:


for é hold alt gr and push e

the grave accents are more complicated but used on more vowels than just e.
posted on November 5th, 2010, 6:55 pm
Дом нет дома >> Dom nyet doma >> Dom (house) is not at home  :D
posted on November 5th, 2010, 8:14 pm
¿Que?
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