intrepid redo

Post ideas and suggestions on new features or improvements here.
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posted on September 27th, 2012, 3:26 pm
Hi
i've benn playing FO a long time now and ever since it was a bit disappointed that the intrepid was just the ship it is right now. My suggestion would be that it should be like the voyager on the series like add another tordeo launcher or make the singel torpedo launcher fire two torpedos, another phaser array like the monsoon and of course stronger defensiv capabilities and a it should be made bigger because i dont think that the intrepid is such a small ship. Since you cant just make a ship better it should be made slower or the tricobalt launcher should be removed or something like that. It would be cool if it was equivalent or a bit weeker than the excelsior 2 or a bit stronger than the akira and because of the excelsior 2 you should be able to chose which ship you can build with the avatar you chose and since the akira is being made stronger anyway i dont think that this should be a problem
this is just a suggestion...
posted on September 27th, 2012, 4:35 pm
well, maybe, but the intrep was supposed to be a short-ranged patrol ship. not an uber ship that can beat an akira...
posted on September 27th, 2012, 4:46 pm
GrandAdmiral wrote:well, maybe, but the intrep was supposed to be a short-ranged patrol ship. not an uber ship that can beat an akira...

actually the intrepid was for long term exploration, with a focus on speed and computer abilities.

it was less than half the size of a galaxy class. i think it roughly fits in where it is.

remember, pretty much all we saw of the class was voyager, which had plot armour and a highly experienced crew.
posted on September 27th, 2012, 4:53 pm
Myles wrote:
GrandAdmiral wrote:well, maybe, but the intrep was supposed to be a short-ranged patrol ship. not an uber ship that can beat an akira...

actually the intrepid was for long term exploration, with a focus on speed and computer abilities.

it was less than half the size of a galaxy class. i think it roughly fits in where it is.

remember, pretty much all we saw of the class was voyager, which had plot armour and a highly experienced crew.


Yeah, really, it is a science ship. I don't really think it needs to be in at all tbh. I love the ship and all, but it is not a fighting warship, it is a scientific reserch ship, lightly armed. (the nova even less so...)
posted on September 27th, 2012, 4:56 pm
but in ep1 didn't it say it was a patrol ship and not a science ship and not a warship either?
posted on September 27th, 2012, 5:58 pm
GrandAdmiral wrote:but in ep1 didn't it say it was a patrol ship and not a science ship and not a warship either?

not that i remember.

@zax, i think science ship would be a misnomer. it's more for exploration than science. oberth is a science ship. science ships aren't intended to do long distance/time travelling/exploration.

the intrepid isn't lightly armed, but definitely is far from heavily armed like a galaxy/sovvie/prommie/defiant. the intrep's combat capabilities would be middle ground, it's expected to defend itself while doing long term exploring, but not expected to be the first ship into battle in a war.
posted on September 27th, 2012, 6:07 pm
Yeah, I suppose technically all of the federation ships are meant for exploration and science. The Defiant and maybe the soverign are exceptions, the defiant being a failed experiment brought back to life, and the soverign being a flagship cruiser. I think it could be classified as battleship, etc

I just don't see why the feds would mass produce an exploration ship for battle when they have the saber, steamrunner, akira, soverign, etc. and in FO, even the monsoon, canaveral, e2, and others, obviously more meant for battle than the intrepid.
posted on September 27th, 2012, 6:17 pm
Adm. Zaxxon wrote:I just don't see why the feds would mass produce an exploration ship for battle when they have the saber, steamrunner, akira, soverign, etc. and in FO, even the monsoon, canaveral, e2, and others, obviously more meant for battle than the intrepid.


because exploration ships did well in wars. until the dominion war. then all the new stuff came out. but even if intreps are really explor ships, they would still have served as a patrol cruiser in wars. like in the first mission it was just, "find the rogue maqui ship. and bring it to justice.". that for me would be the job of a patrol cruiser.
posted on September 27th, 2012, 6:25 pm
lol I think rogue maquis is redundant. :lol:

I agree it would have been a job for a patrol ship, but it was also voyagers maiden voyage, and the reason they were sent was because, 1, Tu'vok was onboard the maquis, and 2, voyager was specially suited to navigate the badlands. I'd say more of an exploration ship than patrol, but who knows... she was an explorer in the end. :D
posted on September 27th, 2012, 6:26 pm
Adm. Zaxxon wrote:I just don't see why the feds would mass produce an exploration ship for battle when they have the saber, steamrunner, akira, soverign, etc. and in FO, even the monsoon, canaveral, e2, and others, obviously more meant for battle than the intrepid.

i understand where you're coming from. vanilla a2 had the intrep be good at warp. fleetops has it as a fast ship.

i think it does have a role of a ship that's fast, but bigger than the monsoon/sabre, capable of delivering meaningful torpedo strikes but still being fast. most ships with any serious torpedo abilities tend to be slower.

also starfleet wouldn't like the idea of only producing warships during war, they would want a fleet to still be capable of exploring after the war. we didn't see many intreps in canon, and that's reflected by the higher supply costs of an intrep, spamming it is something players consciously decide to do.

GrandAdmiral wrote:like in the first mission it was just, "find the rogue maqui ship. and bring it to justice.". that for me would be the job of a patrol cruiser.

voyager got that job for many reasons.
1 because it has good engine performance needed to navigate the badlands
2 because janeway's tactical officer was undercover on the ship they were chasing.
3 voyager was newish and probably could use some simple quick mission to build confidence/experience.
4 voyager might have just been the closest ship with a reasonable chance of navigating the badlands properly.

EDIT before posting: goddamnit zax, those are my exact points, you ninjad me so bad.
posted on September 27th, 2012, 6:38 pm
lolol :lol:

Ok ok, so I'll admit it, I have less of a problem with the intrepid being a buildable ship than the fact that it has a tricobalt torpedo launcher. They specifically said it was not normal for them to carry that type of weapon in canon, and what do we do? Give it a tricobalt special weapon... :P
posted on September 27th, 2012, 6:43 pm
In old style naval hull designations, the Intrepid would probably be a Scout Cruiser or a Light Cruiser (CS or CL). I think of it like a late TNG Miranda Class. (the Akira being the Heavy Cruiser of that period)
posted on September 27th, 2012, 7:59 pm
Myles wrote:the intrepid isn't lightly armed, but definitely is far from heavily armed like a galaxy/sovvie/prommie/defiant. the intrep's combat capabilities would be middle ground, it's expected to defend itself while doing long term exploring, but not expected to be the first ship into battle in a war.

From what I heard, the creators claimed Voyagers weapons were equal to the Galaxy rather than inferior.

Anyway, what kind of exploration ship isn't given a Stellar Cartography room?
posted on September 27th, 2012, 9:01 pm
Adm. Zaxxon wrote:lolol :lol:

Ok ok, so I'll admit it, I have less of a problem with the intrepid being a buildable ship than the fact that it has a tricobalt torpedo launcher. They specifically said it was not normal for them to carry that type of weapon in canon, and what do we do? Give it a tricobalt special weapon... :P


well the tricobalts weren't standard in a time 30 years before fleetops. so maybe they later realised that in times of war, the intrep is a cheap platform for deploying tricobalts? voyager didn't appear to need much modifications to use them. also the intrep won't have trico next patch afaik.

Tyler wrote:From what I heard, the creators claimed Voyagers weapons were equal to the Galaxy rather than inferior.

i don't remember that. still, at least it's not canon, the intrep should never be hitting as hard as a galaxy, the size difference would make it ridiculous.

Tyler wrote:Anyway, what kind of exploration ship isn't given a Stellar Cartography room?

why not? astrometrics/Stellar cartography is just for plotting where stars are (and maybe planets if you play loose with the definition). it's not really a necessity, a telescope can tell you roughly where the stars are. voyager was never intended to go so far away, they wouldn't need to find where stars are, they'd have maps.

also voyager did have a stellar cartography lab, the delaney sisters were explicitly said to be working in it. we just never saw it for ages until the writers needed something for the new eye candy to do. hence she used some borg magic to help upgrade it into astrometrics, and they finally built the set. then they played very fast and loose with the definition, because it actually just appeared to be a powerful sensor/computer combi with a big screen. useful for things that aren't actually stellar cartography/astrometrics. like measuring life signs over stupid distances and communications/powerpoint presentations. i don't see how seven used it to plot a faster course home, maybe god's destruction in star trek V changed the layout of the centre of the galaxy.

personally i think the stellar cartography in generations (it looked very similar to borg enhanced astrometrics on voyager) was way over the top, a waste of internal space for scant reward. the ent D was famous for wasting space on things that could be done in a holodeck, like fencing, gym, a phaser range. honestly if they didn't fill the ent D with so much useless shit that could've been done by a holodeck, they could have carried many more people/guns.
posted on September 28th, 2012, 3:35 pm
The gym actually makes sense to have separate since you have 3 shifts (I assume) and people would want to use a gym at all hours anyways.

I thought the phaser ranges were holodecks. There was a scene with Worf shooting pixies and missing alot and then Whoopi comes in and shoots everything up all cowgirl style. Maybe thats why Worf focused on his Klingon martial arts so much because he sucked with ranged weapons.
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