Ideas for the D-Rhienn :)

Post ideas and suggestions on new features or improvements here.
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posted on January 26th, 2011, 4:25 am
Kestrel wrote:That wasnt my point, my point is that if romulans had a turrent worth building they wouldnt need to spam a single ship type like dis rhiens in order to survive, switching to battlehsips is expensive and leave you vulnarable due to lack of ships for attack and defense, a worthy turrent could solve this issue in romulan gameplay.


And to clarify, the problem from my perspective is not the turrets. The turrets are a legitimately balanced part of the Romulan style of play. The Romulan turrets have to suck or else we lose some balance. If a Romulan player could run around with his cloaked ships and also have a powerful turret defense, every single person who complains about OP of any sort would be screaming in futile rage .

And again: Romulans have mobile, cloaked turrets. They're just primarily used as ships.

To cap: The turrets are not the issue, the turrets are a good part of a slightly flawed system designed to make the Romulans balanced against other races.
posted on January 26th, 2011, 4:38 am
Hear, Hear!  Well said, Primi :).
posted on January 26th, 2011, 6:03 am
I think to make up for those weak turrets we give the romulans free cloak to all their combat ships, and make it so that it only takes two seconds to cloak....

.....Oh...Now I get it. :lol:
posted on January 26th, 2011, 7:21 am
Actually, even despite this I think the Romulan turrets need a boost, or a cost reduction, or SOMETHING to make them-

What?  You say next patch they'll have a dedicated minelayer?  Oh...

That works.


^^^Tryptic's reaction from a while back^^^
posted on January 26th, 2011, 8:20 am
Last edited by Primigenia on January 26th, 2011, 10:24 am, edited 1 time in total.
I guess a minelayer would be ok. But it should have advanced cloak for sure. And the mines should be set up so they randomly use one of three warheads: One would be like a engine-disabling thing, the second would disable weapons, and the third would fire a really really stronger version of the D-Rhienn special.

Oh, and make the mines uncloakable. YEAH ROMMIES!

Seriously, I think a minelayer will be fun and interesting. I'm just pre-empting the Turret Huggers.
posted on January 26th, 2011, 10:17 am
Sheva wrote:This problem will also occur if you are fed (one turret, no ships), klingon (one turret, no ships), dominion (prototype), and borg (early sphere --> must be a larger map)

The rommies lack the harass-thing you can do with other fractions. Pull out some bugs and try to kill something off. Fast and effective.
Pull out some K'vorts and harass.
Pull out some sabers/monsoons/intrepids and harass

The rommies cant do that so easily. They, and here is the point, are lucky, if they can push back the harass without getting the chance to do it by themselves. So... If we take this on, they are weak on early game. I could live with that IF they would perform better later on. But we know... warbirding is expensive and against a V-13 spam, you are going down. Against the borg even more... fedroll is also a problem and klingons... well, maybe you can do something against klingons. But only maybe.

I find it VERY hard to play rommies. The only thing I managed is to warbirding... this is effective in some way. At the time, where I get my two tavaras, I can defend and attack.

In my view, the weakest races are klingons and then the rommies. Rommies even weaker than klingons.


I can't agree with you here. Actually Roms are one of the best harrassers out there and not only because of DisRhienns one of the strongest races. You don't see them coming and you need cloak detection to follow them. One Leahval can already be dangerous to your mining. Rhienns are built faster than B'rels and attack from long range.
In my opinion Romulans are nearly as easy to play as Feds(though I can't say much about Feds, I've only heard that they are easy to play :innocent:). Depending on the strat you use you sometimes need good micro(esp. with Leahval and Rhienn), but with Generix you don't even have to manage special weapons ;).
posted on January 26th, 2011, 4:10 pm
Primigenia wrote:And to clarify, the problem from my perspective is not the turrets. The turrets are a legitimately balanced part of the Romulan style of play. The Romulan turrets have to suck or else we lose some balance. If a Romulan player could run around with his cloaked ships and also have a powerful turret defense, every single person who complains about OP of any sort would be screaming in futile rage .

And again: Romulans have mobile, cloaked turrets. They're just primarily used as ships.

To cap: The turrets are not the issue, the turrets are a good part of a slightly flawed system designed to make the Romulans balanced against other races.


I agree but i dont think the problem is turrent i think the solution is turrents, the klingons balance it why not the romulans , anything can be balanced its just got to be looked at.

Dont bother telling me the klingons take longer to cloak i already know but they have the extra hull to counter that issue anyway.

Im not saying the romulons shoudl get something as powerful as the klingons turrent but they need something that doesnt need another expensive building to power.
posted on January 27th, 2011, 11:54 am
Klingons have extra hull? Since when? There are only two or 3classes with a strong hull(KBQ, Vor'cha, NeghVar).
Romulans on the other hand have Generix', DisRhienns and warbirds with strong hulls. (Btw that's no whining about Klingons, it's just to point out the different playstyle).
A turret for 350dil isn't exactly expensive, but I agree that i could be a bit stronger in firepower. The way it is now they can't prevent anyone from attacking. I tried a strat with 2or 3turrets without emitter to keep enemies away from my exp in early game. Those Feds(4-5ships) just didn't care and killed miners first and afterwards the turrets witouth losing anything. Not even shields.
posted on January 27th, 2011, 12:29 pm
the romulan turret is supposed to be like this. If it could prevent harassment then roms would be op cos they could harass and be sure nobody will hurt them back.

Feds are good vs turrets, lots of torps to kill them. Their primary raider, the monsoon, has hdsg and turrets are usually lr, their other early/mid ships are medium (intrep/akira) or large (most warpins) and rom turret has pulses.
posted on January 27th, 2011, 1:04 pm
If people keep whining about the Singularity Generator, why not just allow it to be upgraded with a very expensive Cloak that halves the energy generated?

I think we need a forum law against complaining about the Turrets and the warship and shield recharging generator.
posted on January 28th, 2011, 7:58 am
Myles wrote:the romulan turret is supposed to be like this. If it could prevent harassment then roms would be op cos they could harass and be sure nobody will hurt them back.

Feds are good vs turrets, lots of torps to kill them. Their primary raider, the monsoon, has hdsg and turrets are usually lr, their other early/mid ships are medium (intrep/akira) or large (most warpins) and rom turret has pulses.


I agree with the fact that Romulans shouldn't be able to get a real defense. Nevertheless, if you spent 700dil for turrets you should get a benefit out of it, at least it should buy some time to get your vessels back. Even without singularity emitter your enemy should worry whether to attack the exp or not. Since the turrets are that weak enemies just don't care. It's just that sth. costs money and is not worth it even if it tries to fulifl its role(if someone comes in range or is prevented from harrassing with 2ships). These turrets are like the ChonaQ :P.
posted on January 28th, 2011, 11:55 am
my only problem with the chonaq that it continues to fire on already dead ships before they splode. If that was fixed i'd use the chonaq.
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