[Idea] - Reprogram Cloak Detect Valid Targets

Post ideas and suggestions on new features or improvements here.
posted on September 13th, 2011, 8:20 pm
This idea involves reprogramming the validtargets to look for a cloak "weapon" instead of the ship using it.  That way, you only have to put in a few lines of code for the cloak detect and it will also allow a ship to use multiple cloak technologies specialized to evade certain detection systems.  Here's an example of a standard cloak:

Code: Select all
validtargets = 1
"rom_cloak_supreme.odf" 0
"rom_cloak_tavara.odf" 0


It'll save at least a few kilobytes of space and lots of time coding whenever a new unit is added that has a special cloak system.
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